The greatest among the Redguard sword-singers are known as Ansei. They have the ability to manifest by sheer force of will a sword from their very soul known as a Shehai. To become one a swordsman must have an extreme devotion, focus and skill in the way sword.
Waywatchers are the guardians of the pathways which lead into and traverse the forests of Valenwood. They are able to lie unnoticed and unmoving for days on end before springing into action to slay a startled foe. Operating in isolation they sometimes descend into banditry.
As a grizzled veteran of the Empire, you find yourself in the wrong place at the time as you make your way to a wedding in Solitude. The return of Alduin not only threatens Skyrim but the whole of the Empire and you feel compelled to follow your oath.
White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skillfully as a soldier employs weapons of war.
Elemental Savants often begin their journey as a battlemage with a fascination in an individual element before realising that to do so is not effective for all enemies, so they widen their studies, although they are always drawn towards the original element.
By their very nature, a warlocks powers are unusual and unpredictable. Some warlocks manifest a visible sign of fiendish prowess developing the ability to wreathe themselves in burning flames to damage attackers.
Planes Walkers are blessed and cursed with the great power to move freely between the planes. They are aware of the order of things and have a particular distain for Daedra being in Nirn. They focus on sending them back to Oblivion and their appropriate plane.
The arbalist is a master with the crossbow and while other soldiers may be skilled at archery they do not possess the discipline to gain the kind of experience they have. The arbalist devotes their life to perfecting their skill with the crossbow and all other concerns are secondary to them.
The innate magic of a Stormlord comes from the power of elemental air. They use this power to call up the storms, allowing them to perform spectacular acts of violence.
The assassin is a nomad from the tribes that occupy the harsh environment of Alikr, which has made them both hardy and resourceful. They embody the unforgiving nature of the desert and execute the contracts from their patrons with ruthless efficiency.
Soultakers are sinister individuals who have mastered the dark magical art of stealing the life essence of those they slay. Their sword is seemingly always stained with the shadows of souls it has devoured.
You are a fanatical believer in your cause, with the power to back up your convictions. Thankfully for many others, that cause is an agreeable one: the destruction of evil.
Dibella encourages passion wherever it may be found. Heartwarders are aesthetes who actively seek out pleasure in all things, such as art, music, and other enjoyable pursuits.
Sometimes it takes a monster to kill a monster. Grim Hunters undergo a dark ritual to enhance their physical abilities in order to gain a dark, unnatural power to destroy their foes.
Rangers of the Moonlight conclave are deadliest at night, channeling the energy of the moon to augment their vigil. They specialise in hunting shapechangers and creatures afflicted with lycanthropy.
Unlike other bards, skalds tended to focus more on the oratory arts rather than music. In battle, rather than sing, warrior skalds would loudly and forcefully recite portions of an epic poem, inspiring their allies and infuriating or frightening their opponents.
The weapon of choice for an executioner is a two-handed weapon that is normally a sword or axe. They specialise in sacrificing people, be they Elf, Human or otherwise. They usually do not torture their victims but strike them down in a single blow.
To understand the Two-Moons Dance you must come to understand that the tempering of the body must attend the tempering of the mind, and to become a master you must have mastery over yourself.
The demonologist is the mightiest or sorcerers, wielding the power of Oblivion and Nirn and capable of conjuring great pillars of flames or storms of electricity. So great is their occult knowledge they can bargain servants from Oblivion into doing their bidding.
In Norse mythology Skadi is a giantess and goddess associated with bowhunting, skiing, winter and mountains.
Death Hags are Dark Elf cultists who relish the frenzy of battle. They can befuddle their enemies or drive them into an insane frenzy. They are skilled in the art of crafting poisons and potions that drive them into a frenzy of whirling blades in battle.
If there was ever such a thing as weaponized suffering, then the Flagellant would be the term made flesh. Whereas every sane warrior aims to minimize wounds and disability by mitigation with armour or avoidance, the Flagellant welcomes them.
The Clockwork Apostles are devout followers of the Clockwork God, Sotha Sil. They reside in the Clockwork Basilica, located within the Clockwork City's Brass Fortress. Those seeking to become an Apostle must possess great expertise in magic, machinery, or some other skill that they deem worthy.
Thundermauls are sorcerers who inflict destructive rampages wherever they wander. They call upon the power of the storms or engage in spectacular acts or violence, which they crave.
Wardancers are the storytellers of the Wood Elves and they re-enact the history of the forest through intricate dance rituals. In battle they elegantly dance around their enemies and deliver fatal blows before they can react.
To he who finds this, know that I, Acilius Bolar, last of the Blades to survive the attack on Cloud Ruler Temple, took refuge here in this ancient sanctuary. The Thalmor have come for me but they shall not desecrate this place.
An avenger, sometimes also called a dark knight, is an agent of one or more gods who seeks to bring divine wrath unto the enemies of their divine patron. It is also the name given to paladins who followed the Oath of Vengeance, swearing to hunt down and punish those who had committed grievous sins.
Blackcasters have focussed their studies on the nature of fear, the emotion produced from vulnerable minds of people and animals alike. They learn to harness and shape this intangible energy, manipulating the primal force of dread to bend their victim’s actions to their will.
Sacred purifiers are priestly characters who specialize in destroying undead. They belong to a loose-knit order affiliated with Arkay, though they disdain hierarchical bureaucracy in favour of action and forthrightness.
The Vigil of Stendarr is an order of holy warriors who fight in the name of the divine Stendarr. Vigilants can be found journeying across Tamriel in their dedication to wiping out Daedra and any other abominations such as vampires. werewolves and witches.
The Agent is charming when they can be seen, and nearly invisible when in shadow. The Agent is skilled in deception and avoidance. They are self-reliant and devote themselves to their goals.
The Windcallers, also known as the Blessed of the All-Maker are Skaal witches who adeptly invoke the winds. They are distinguished by delicate markings on their faces and are renowned for their creature companions.
The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making them a versatile character indeed.
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself.
Bladesingers are Elven mages who practice the art of bladesinging, an ancient tradition of fighting that blended swordsmanship and magic.
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of their most elite warriors among the elves.
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially daedra and undead creatures.
Iaido is the martial art of drawing a weapon, almost always a katana and attacking with it in the same fluid motion. It is the foundation of some forms of dueling, and its masters are feared and respected throughout the world.
A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. They call upon restless, tormented spirits of the dead, seeking their arcane secrets.
The result of demonology that went beyond the realms of hell and earth and out into the cold empty wastes beyond the realm of existence, they now faithfully serve Xotli, a demon-god of the Elder Night.
The Vigil of Stendarr is an order of holy warriors who fight in the name of the divine Stendarr. Vigilants can be found journeying across Tamriel in their dedication to wiping out Daedra and any other abominations such as vampires. werewolves and witches.
The Black March Blighter is a master of poison and toxins thanks to an interest and the availability of alchemical ingredients in the Black Marshes. Through shamanic rituals, taught by the local witch doctors, the Blighter has learned to bind or harm enemies with magical runes.