Skyrim AE Builds

Keeper of the Vigil

Imperial - Mace - Clothing - Heavy - Spellsword - Warrior

Background

The Vigil of Stendarr is an order of holy warriors who fight in the name of the divine Stendarr. Vigilants can be found journeying across Tamriel in their dedication to wiping out Daedra and any other abominations such as vampires. werewolves and witches. This build is based upon playing as a high ranking Vigilant of Stendarr and is a spellsword type of build with a heavy focus on defensive spells from Restoration, fire spells from Destruction and attacking with a mace.


Weapons

A mace all the way from Iron to Ebony as the Smithing perks are acquired.

Enchanted with Absorb Stamina and Fire Damage this will keep you continually doing power attacks, unless you keep missing your target, and the fire elemental damage adds extra damage to undead because they have a weakness to it.


Armor

The build is best played with a full set of heavy armour until your crafting gear is made and you can enchant and smith your gear to the maximum. At this point, you switch to just the gauntlets, boots and helmet from the Ebony Spell Knight armour. Switch the chest piece for a Master Robe of Destruction and Alteraton.

In the screenshot for the build I am using an ebony circlet from JS Armoured Circlets SE for the head gear, which has exactly the same armour as a regular helmet but allows you to see your characters face. This is actually less armour than using an Ebony Spell Knight helmet.


Spells

Restoration for heals and spells against undead. Alteration for utility spells and paralysis. Destruction for fire based spells.


Standing Stones

The Lover Stone for skill building as a mix of Warrior and Mage skills will be used simultaneously in combat and then the Atronach Stone once the Atronach perk is acquired.


Shrines

Use a Shrine of Stendarr to increase blocking by 10% for roleplay although a Shrine of Talos is more useful.


Shouts

Become Ethereal (Fade - Spirit - Bind)

Location: Ironbind Barrow, Lost Valley Redoubt, Ustengrav (The Horn of Jurgen Windcaller).

Can be used as a combo by drinking a potion of fortify destruction, cast Flame Cloak, move to the multiple enemy, shout, cast Firestorm. Pick off what remains while they are in a very weakened state.

Dragon Aspect (Stength - Armor - Wyrm)

Location: Dragonborn DLC main story

Provides the player with a large boost to critical damage, boosts armour and reduces the cooldown of shouts.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies but it's replaced by Cyclone.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Imperial

Imperials have the best skill match with boosts to Destruction, Restoration, Enchanting, Heavy Armor and One-handed. Block is however not needed.


Attribute Distribution

Place attribute points at 1/3/0. At level 59 which is required for all the perks the attributes are:

Magicka Health Stamina
250 (415) 530 100 (215)

Perk Point Distribution

The skill boosts for Imperials are marked in bold.

Mage Warrior Rogue
Alteration9 Archery0 Alchemy7
Conjuration0 Block +50 Light Armor0
Destruction +53 Heavy Armor +58 Lockpicking0
Enchanting +59 One-handed +510 Pickpocket0
Illusion0 Smithing4 Sneak0
Restoration +106 Two-handed0 Speech2
Total 27 Total 22 Total 9


Skills and Perks

Mage Skills

Alteration 9

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Stability

Magic Resistance 3/3

Atronach

Destruction 3

Novice Destruction

Augmented Fire 2/2

Enchanting 9

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Restoration 6

Novice Restoration

Regeneration

Recovery 2/2

Respite

Necromage

Warrior Skills

Heavy Armor 8

Juggernaut 5/5

Fists of Steel

Cushioned

Conditioned

Smithing 4

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Bone Breaker 3/3

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Paralysis Rune Adept Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

These spells are situationally useful which is why I've described them previously as utility spells. I generally train Alteration to 50 and then you can purchase Waterbreathing from Tolfgir at the College of Winterhold. Casting this spell when stood in a river is a reasonably quick way to level Alteration. Taking the Adept Alteration perk when Alteration is at 50 drops the cost to 82 magicka.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Firebolt Apprentice A blast of fire that does 25 points of fire damage
Fire Rune Apprentice Cast on a nearby surface, it explodes for 50 points of damage when enemies come near
Fireball Adept A fireball which explodes on impact for 40 points of damage in a 15-foot radius
Flame Cloak Adept For 60 seconds, opponents in melee range take 8 points of damage per second
Wall of Flames Expert Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second
Unbounded Flames Expert Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage
Firestorm Master A 100-point fiery explosion cantered on the caster. The closer a target is, the more damage they take

Unbounded Storms is purely used as a means to level Destruction.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Greater Ward Adept ncreases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Circle of Protection Expert Undead up to level 20 entering the circle will flee
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead
Bane of the Undead Master Sets undead up to level 30 on fire and makes them flee for 30 seconds
Guardian Circle Master Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside

With spell absorption use Circle of Protection for unlimited magicka when levelling mage skills.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 150% more damage
Weapon uses no charges
Destruction spells cost no magicka
Restoration spells costs 92% less magicka
Alteration spells costs 22% less magicka
Magicka and Stamina are increased by 115 points
Magicka regenerates 150% faster
Resist 37% of all magic
Resist 86% of fire damage

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Body
Master Robes of Destruction and Alteration
Fortify Destruction Destruction spells and enchantments cost 22% less
Fortify Alteration Alteration spells and enchantments cost 22% less
Fortify Magicka Regen Magicka regenerates 150% faster
Feet Resist Fire Grants 86% resistance to fire
Fortify Stamina Stamina is increased by 115 points
Hands Fortify One-handed One-handed attacks do 75% more damage
Fortify Magicka Magicka is increased by 115 points.
Amulet Fortify One-handed Two-handed attacks do 75% more damage
Resist Magic Grants 37% resistance to all magic
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Mace
Fire Damage Burns the target for 85 points. Targets on fire take extra damage
Absorb Stamina Absorb 69 points of Stamina.

With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries, Steel-Blue Entoloma
Effects Fortify Destruction 213% stronger for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

Go to Shimmermist Cave to the North East of Whiterun and gather 1 Glowing Mushroom inside the entrance. The remaining 7 are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 10 Steel-Blue Entoloma.


Potion of Fortify Magicka

Ingredients Mora Tapinella, Red Mountain Flower, Tundra Cotton
Effects Fortify Magicka 170 points for 60 seconds
Restore Magicka 266 points

All ingredients are on the way from Helgen to Whiterun.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
8 x Glowing Mushroom
2 x Mora Tapinella
2 x Red Mountain Flower
9 x Snowberries
10 x Steel-Blue Entoloma
2 x Tundra Cotton
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
40 x Potions of Fortify Destruction
8 x Potions of Fortify Magicka

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 8 40 + 8 = 48 80 + 8 = 88
Steel-Blue Entoloma (3) 10 30 + 10 = 40 60 + 10 = 70
Snowberries (4) 9 36 + 9 = 45 72 + 9 = 81

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Mora Tapinella (3) 2 6 + 2 = 8 12 + 2 = 14
Red Mountain Flower (3) 2 6 + 2 = 8 12 + 2 = 14
Tundra Cotton (3) 2 6 + 2 = 8 12 + 2 = 14

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44

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