Nord - Staff - Clothing - Light - Conjurer - Mage
The Windcallers, also known as the Blessed of the All-Maker are Skaal witches who adeptly invoke the winds. They are distinguished by delicate markings on their faces and are renowned for their creature companions.
A Steel Staff enchanted with Chain Lightning as a backup should you run out of magicka. You can acquire and unenchanted one from Mater Neloth at Tel Mithryn. You need to know the Chain Lightning spell before you can make the staff and have a couple of Heart Stones as well.
Skaal Coat, Stalhrim Light Boots, Stalhrim Light Gauntlets, Nordic Circlet. The coat cannot be improved on a workbench but with the Lord Stone, a Fortify Light Armor enchantment and the boots and gauntlets improved via smithing this should get 77% damage reduction with the cap being 80%.
I’m not sure at what level Stalhrim gear starts appearing in Glover Mallory’s inventory, he’s the blacksmith in Raven Rock on Solstheim, but the at level 38 they were spawning for me. You can therefore buy them without progressing the Dragonborn DLC main story. Remember that you can reset both a marchant inventory and gold by doing a quick save, attack them and a quick load.
The Skaal Coat can be found on a dead Skaal by a tent near the lake next to Thirsk Mead Hall. A note on a barrel there also starts the quest for the Stahlrim Fur creation.
Destruction for shock and wind based frost spells, Conjuration for Familiars and bears, Restoration for heals and Alteration for utility spells.
The Lord Stone for the 50 extra armour and 25% magic resistance. This helps bolster your defences and I got it early.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Benkongerike, Kolbjorn Barrow (Unearthed), White Ridge Sanctum.
Can be used to knock multiple enemies to the ground that are in the path of the cyclone.
Location: Forelhost, High Gate Ruins, Skuldafn Temple (The World-Eater’s Eyrie)
Summons a storm that does lightning bolt damage in an area. Only works outside.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
The Skaal are a tribe or Nords that live on Solstheim so Nord has to be picked for roleplay. They also have to be female as they are witches rather than warlocks.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 1 / 1 / 0. At level 53 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
360 (475) | 360 (475) | 100 |
The skill boosts for Nords are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 3 | Archery | 0 | Alchemy | 7 |
Conjuration | 9 | Block +5 | 0 | Light Armor +5 | 5 |
Destruction | 9 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 4 | Sneak | 0 |
Restoration | 8 | Two-handed +10 | 0 | Speech +5 | 0 |
Total | 37 | Total | 4 | Total | 12 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Summoner 2/2
Atromancy
Elemental Potency
Twin Souls
Novice Destruction
Augmented Frost 2/2
Augmented Shock 2/2
Destruction Dual Casting
Impact
Deep Freeze
Disintegrate
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Alchemist 5/5
Physician
Benefactor
Agile Defender 5/5
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Spell | Level | Description |
---|---|---|
Conjure Familiar | Apprentice | Summons a familiar for 60 seconds wherever the caster is pointing. |
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Pride of Hirstaang | Expert | Summon a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds. |
Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second. |
Lightning Bolt | Apprentice | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. |
Chain Lightning | Adept | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. |
Ice Storm | Adept | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. |
Thunderbolt | Expert | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. |
Unbounded Freezing | Expert | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. |
Blizzard | Master | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. |
Lightning Storm | Master | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |
Use Unbounded Freezing and fast travelling to level Destruction. The spellbook can be found in Hob's Fall Cave.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used for out of combat healing and potions are used in combat.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Magicka Regen | Magicka Regnerates 115% faster | |
Body | Fortify Conjuration | Conjuration spells and enchantments cost 46% less |
Fortify Health | Health is increased by 115 points | |
Feet | Fortify Carrying Capacity | Carrying capacity increased by 86 points |
Resist Fire | Grants 69% resistance to fire | |
Hands | Fortify Light Armor | Increases Light Armor skill by 46 points |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify Destruction | Destruction spells and enchantments cost 46% less |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower, Lavender & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points of health restored | |
Fortify Conjuration | Conjuration spells last 213% longer |
You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella & Red Mountain Flowers | |
---|---|---|
Effects | Restore Magicka | 266 points of magcika restored |
Mora Tapinella and Red Mountain Flowers are found all over Skyrim.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 170% more damage for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 8 | 32 + 8 = 40 | 64 + 8 = 72 |
Steel-Blue Entoloma (3) | 10 | 30 + 10 = 40 | 60 + 10 = 71 |
Glowing Mushrooms (5) | 7 | 35 + 7 = 42 | 70 + 7 = 77 |
Mora Tapinella (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Red Mountain Flowers (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Lavender (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |