The greatest among the Redguard sword-singers are known as Ansei. They have the ability to manifest by sheer force of will a sword from their very soul known as a Shehai. To become one a swordsman must have an extreme devotion, focus and skill in the way sword.
In your vision journey and commune with the herd mother, she has instructed you to travel to Skyrim where you are the only one that can prevent a cataclysm greater than the swallowing of the Yokuda Isles.
Planes Walkers are blessed and cursed with the great power to move freely between the planes. They are aware of the order of things and have a particular distain for Daedra being in Nirn. They focus on sending them back to Oblivion and their appropriate plane.
The assassin is a nomad from the tribes that occupy the harsh environment of Alikr, which has made them both hardy and resourceful. They embody the unforgiving nature of the desert and execute the contracts from their patrons with ruthless efficiency.
Sometimes it takes a monster to kill a monster. Grim Hunters undergo a dark ritual to enhance their physical abilities in order to gain a dark, unnatural power to destroy their foes.
As a hunter of creatures who slink in the dark you look for new ways to take down your hated enemies. The recent reformation of the Dawnguard has opened up opportunities for you, amongst like minded individuals, due to common goals.
The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making them a versatile character indeed.
In Rashemi society, hathrans occupy the place reserved for powerful priests in most other cultures. Hathran - meaning "learned Sister" - heal the sick and wounded and care for the souls of their followers.
The Disciple of Molag Bal wields hellfire as their weapon, striking down all who oppose them with their lords favoured weapon. They focus on all things fire related, as is fitting with the preoccupation of the lord they serve.
Some spellcasters care for only one thing: war. They dream of steel and mighty blasts of devastating magic, the march of troops, and the unleashed destruction found on battlefields everywhere.
The Desert Wind is a swashbuckling sellsword that is as fast as the wind with their speed, grace and combat finesse. The wind is also used to disrupt enemies and control combat.