Imperial - Crossbow - Clothing - Light - Archer - Assassin
The Agent is charming when they can be seen, and nearly invisible when in shadow. The Agent is skilled in deception and avoidance. They are self-reliant and devote themselves to their goals.
Bow and then an Imperial Crossbow can be bought from the Flecher in Solitude. Bolts can also be bought from the Flecher. Remember to upgrade the crossbow to an enhanced version.
Craft a full set of leather scout armor as soon as you can. Once light armor is at 100 then switch to a Belted Tunic, Mage Hood, Dawnguard light boots and gauntlets.
The boots and gauntlets can be taken for free from Fort Dawnguard. With fully upgraded gear using crafting gear and potions of Fortify Smithing this gets you 60% damage reduction from the 2 armour pieces. The Belted Tunic can be bought from Radiant Raiment in Solitude. The Mage Hood can be bought from Colette Marence at the College of Winterhold.
Alteration for utility spells. Illusion for Invisibility. Restoration for out of combat heals.
The Lord Stone for the 50 extra armour and 25% magic resistance.
Shrine of Talos for faster shout cooldown.
Location: Northwind Summit, Valthume, Volunruud
Used to identify where targets are.
Location: Shearpoint (all 3 words).
Attracts the attention of enemies so you can send them to a location.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Dark Elves are the best race skill boost wise for this build and imperials are one of the least suited. Imperials seem to fit the role better lore wise.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
The Dawnguard must be joined so you can easily craft bolts rather than alsways having to purchase them.
Distribute attributes at a ratio of 0/2/1. At level 64 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 | 520 | 310 |
The skill boosts for Imperials are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 5 | Archery | 8 | Alchemy | 11 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 5 |
Destruction +5 | 0 | Heavy Armor +5 | 0 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed +5 | 0 | Pickpocket | 4 |
Illusion | 4 | Smithing | 3 | Sneak | 5 |
Restoration +10 | 6 | Two-handed | 0 | Speech | 4 |
Total | 23 | Total | 11 | Total | 29 |
Novice Alteration
Apprentice Alteration
Magic Resistance 3/3
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Apprentice Restoration
Regeneration
Recovery 2/2
Respite
Overdraw 5/5
Eagle Eye
Power Shot
Quick Shot
Steel Smithing
Elven Smithing
Advanced Armors
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Snakeblood
Agile Defender 5/5
Light Fingers 1/5
Night Thief
Poisoned
Extra Pockets
Stealth 1/5
Muffled Movement
Light Foot
Silent Roll
Silence
Haggling 1/5
Bribery
Persuasion
Intimidation
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Magelight | Apprentice | Ball of light that lasts 60 seconds and sticks where it strikes |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. |
Detect Life can be acquired in Whiterun by talking to the steward at Dragonsreach. Then follow the quest to the stables. Use this to level Alteration by casting in the market place during the day. Magelight and detect life are replaced by shouts but can be used before acquiring these. Ideally with the Quiet Casting perk from Illusion so you remain undetected.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Used to fill soul gems for enchanting.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage |
I didn't use any Destruction spells as a crossbow already does ranged damage.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Invisibility | Expert | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Restoration spells are used out of combat. Unless you have run out of healing potions.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Archery | Bows do 75% more damage |
Fortify Illusion | Illusion spells and enchantments cost 46% less | |
Body | Fortify Magicka Regen | Magicka regenerates 115% faster |
Fortify Illusion | Illusion spells and enchantments cost 46% less | |
Feet | Fortify Pickpocket | Pickpocketing is 75% easier |
Fortify Sneak | Sneaking is 75% easier | |
Hands | Fortify Archery | Bows do 75% more damage |
Fortify Sneak | Sneaking is 75% easier | |
Amulet | Fortify Archery | Bows do 75% more damage |
Fortify Sneak | Sneaking is 75% easier | |
Ring | Fortify Archery | Bows do 75% more damage |
Fortify Sneak | Sneaking is 75% easier | |
Crossbow | - | - |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Canis Root, Namira's Rot & Juniper Berry | |
---|---|---|
Effects | Regenerate Health | 213% for 300 seconds |
Fortify Archery | 170% more damage for 60 seconds |
Canis Root is found on the opposite side of the river to Solitude. There are 7 Namira’s Rot in Reachwater Rock near Markarth. The last one I needed was from Angelines Aromatics in Solitude. Juniper Berries are around Markarth.
Ingredients | Mora Tapinellas, Red Mountain Flowers & Tundra Cotton | |
---|---|---|
Effects | Fortify Magicka | 170 points for 60 seconds |
Restore Magicka | 266 points restored |
Mora Tapinella are on tree stumps between Helgen and Whiterun. Red Mountain Flowers are all around Skyrim. Tundra Cotton are around and in Whiterun.
Ingredients | Blisterwort & Fly Amanita | |
---|---|---|
Effects | Frenzy | Creatures and people up to level 43 will attack anything nearby for 10 seconds |
At least 3 Blisterwort are in Sleeping Giant Inn in Riverwood and at least 3 are in Arcadia’s Cauldron in Whiterun. All the Fly Amanita you need are in Reachwater Rock to the south east of Markarth. I picked up 3 in Riverwood on my Way to Whiterun.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Red Mountain Flowers (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Canis Root (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
Namira's Rot (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Fly Amanita (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Blisterwort (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Tundra Cotton (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Juniper Berries (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |