Skyrim AE Builds

Executioner

Dark Elf - Battleaxe - Clothing - Heavy - Barbarian

Background

The weapon of choice for an executioner is a two-handed weapon that is normally a sword or axe. They specialise in sacrificing people, be they Elf, Human or otherwise. They usually do not torture their victims but strike them down in a single blow.

This build is based on the Dark Elf unit from Warhammer.


Weapons

Any two-handed weapon at the start of the game and then of a progressively better material as you unlock Smithing perks. The final weapon is an Ebony Battleaxe.


Armor

Any heavy armour as you level up. The final gear is a Hooded Thalmor Robe, Ebony Plate Boots and Ebony Plate Gauntets.

The quest for the Ebony Plate will be sent to you by courier when you reach level 32.

A Hooded Thalmor Robe can be acquired at the Statue of Talos near the Guardian Stones.


Spells

Utility spells from Alteration, Healing spells from Restoration.


Standing Stones

The Guardian Stones while levelling skills and then the Atronach Stone once you have the Atronach perk.


Shrines

Use a Shrine of Mephala for 10% better prices.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests.

Use for a quick stagger on enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Dark Elf

Pick a Dunmer as they are the perfect match for the build based on the origin of the build, which is a Dark Elf unit from Warhammer.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 53 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 450 270 (385)

Perk Point Distribution

The skill boosts for Dark Elves are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy +57
Conjuration0 Block0 Light Armor +50
Destruction +100 Heavy Armor8 Lockpicking0
Enchanting8 One-handed0 Pickpocket0
Illusion +50 Smithing4 Sneak +50
Restoration8 Two-handed9 Speech0
Total 24 Total 21 Total 7


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor 8

Juggernaut 5/5

Fists of Steel

Cushioned

Conditioning

Smithing 4

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Two-handed 9

Barbarian 5/5

Champion's Stance

Devastating Blow

Great Critical Charge

Sweep

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Detect Life Expert Nearby living creatures, but not undead, machines or daedra, can be seen through walls

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Use Soul Trap to fill soul gems, which can help recharge the Aetherium Staff.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Sparks Novice Lightning that does 8 points of shock damage to Health and Magicka per second

Destruction was not needed in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from Restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Two-handed weapons do 225% more damage
Weapon enchantments use no charges
Destruction spells cost no magicka
Illusion spells cost 92% less magicka.
Magicka and Stamina are increased by 115 points.
Grants 37% magic resistance.

Item Enchantment Effect
Hooded Thalmor Robes Fortify Destruction Destruction spells and enchantments cost 12% less
Feet Fortify Stamina Stamina is increased by 115 points
Fortify Two-handed Two-handed weapons do 75% more damage
Hands Fortify Magicka Magicka is increased by 115 points
Fortify Two-handed Two-handed weapons do 75% more damage
Amulet Fortify Destruction Destruction spells and enchantments cost 46% less
Resist Magic Resist 37% of magical effects
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Two-handed Two-handed weapons do 75% more damage
Battleaxe Absorb Health Absorb 37 Points of Health
Absorb Stamina Absorb 46 Points of Stamina

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 140 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon's Tongue & Scaly Pholiota
Effects Fortify Two-handed 170% more damage for 60 seconds
Resist Fire 128% for 60 seconds
Fortify Illusion 170% stronger for 60 seconds
Regenerate Stamina 213% faster for 300 seconds

Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. Scaly Pholiota are numerous to the south of Ivarstead. Heading from Helgen towards Ivarstead they start appearing near the Alchemists Hut.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

7 x Blue Mountain Flower
11 x Dragon's Tongue
11 x Fly Amanita
9 x Scaly Pholiota
6 x Wheat

Potions and Poisons Produced

28 x Potions of Forify Health
54 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 11 44 + 11 = 55 88 + 11 = 99
Blue Mountain Flowers (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 6 24 + 6 = 30 48 + 6 = 54

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