Skyrim AE Builds

Disciple of Nameria

Breton - Waraxe - Clothing - Heavy - Dual Wield

Background

Nimeria, the Lady of Decay, is the patron of your wyrd and you are tasked with finding captives to be sacrificed for the next two-moons-dark. You are also using this as an opportunity to settle an old score with Ulfric.


Weapons

Any one-handed weapon at the start of the game.

The final weapon is two Falmer War Axes enchanted with both Paralyze and Absorb Stamina. The Paralyze is lowered so that the Absorb Stamina is the dominant enchantment. The reason for this is that Fortify Alteration potions will boost the Paralyze duration but not boost the Absorb Stamina whereas a Destruction potion will boost both the duration of the Paralyze and the strength of the Absorb Stamina.These can be found on Falmer.

If you play with the Unofficial Skyrim Special Edition Patch then you can use the Falmer Honed Waraxes instead as they will now be able to be tempered.


Armour

When you have the Steel Smithing perk upgrade this to Steel Soldier gear by crafting it at a forge. I would upgrade the armor to Nordic Carved once the Advanced Armors perk is acquired as this give you a bit more defence while you continue to level your crafting skills.

The Steel Spell Knight gear can be acquired by reading the journal in the first room on the right, in the Silver-Blood Inn at Markarth. Then follow the resulting quest and you’ll find the a ful set of gear on a knight slain by Forsworn

The final gear Masked Necromancer Hood, Ulfric’s Clothes, Falmer Heavy Gauntlets and Boots. The Ring of Namira is also used.

The Masked Necromancers Hood can be found in the Throne Room in Yngvild.

To get Ulfric’s Clothes you will need to complete the Civil War quests by siding with the Imperials. You can join the Imperials by going to Castle Dour in Solitude. The alternative is you need to invest several perk point in Pickpocket to get the Perfect Touch perk but that doesn’t fit with the background of the build. To progress the civil war quests you do need to unlock dragons by returning to Whiterun with the Dragonstone from Bleak Falls Barrow and then killing the dragon at the watchtower.

The Falmer Heavy Boots and Gauntlets drop from high level Falmer enemies. You can use Hardened Boots and Gauntlets but you will be marginally below the damage reduction cap with these. I never managed to find any Heavy boots on my play through and only found 2 sets of Falmer Heavy Gauntlets in the Forgotten Vale. These did add an extra 10 Armor Rating for me but at a total of 614 Armor Rating the damage reduction cap was still at 79% as 617 is needed to reach the cap of 80% while wearing only two pieces of armour.

The Ring of Namira can be acquired from the quest called The Taste of Death, which is started by talking to Brother Verulus the first time you enter Understone Keep in Markarth. There is a speech check for this quest which is impossible to fail.


Spells

Alteration for utility spells. Healing spells from Restoration.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.


Shrines

Use a Shrine of Talos for 20% shout cooldown.


Shouts

Drain Vitality (Stamina - Magicka - Health)

Location: Arcwind Point, Dimhollow Crypt (Awakening), Forgotton Vale (Touching the Sky).

Allows you to drain the Stamina, Magicka and Health deom enemies over 30 seconds. For the background of the build using only the first word is fitting as decay and debilitation seems like targeting Stamina to me. I went all out and completed the Dawnguard DLC to get all 3 words. It's not needed as it's not a very effective shout on legendary difficulty but I had a few days off on holiday so decided to complete the DLC.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Orcs and Imperials are the best match for this build based on starting skills with a 25/35 boost. However, it’s based on a Reachfolk character, so Breton was used.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 57 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 480 (595) 280 (445)

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +57 Archery0 Alchemy +511
Conjuration +100 Block0 Light Armor0
Destruction0 Heavy Armor8 Lockpicking0
Enchanting9 One-handed10 Pickpocket0
Illusion +50 Smithing3 Sneak0
Restoration +58 Two-handed0 Speech +50
Total 24 Total 21 Total 11


Skills and Perks

Mage Skills

Alteration 7

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 1/3

Stabiility

Atronach

Enchanting 9

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor 8

Juggernaut 5/5

Fists of Steel

Cushioned

Conditioning

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Dual Flurry 2/2

Dual Savagery

Smithing 3

Steel Smithing

Elven Smithing

Advanced Armors

Rogue Skills

Alchemy 11

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Snakeblood


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a Familiar for 60 seconds wherever the caster is pointing.

Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage

Destruction was not used in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be use to level Illusion but it's not needed in the build.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Healing spells are used more in the early game but are used for out of combat heals in the end game.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 75% more damage.
Weapon uses no charges.
Destruction spells cost no magicka to cast.
Restoration spells costs 46% less to cast.
Stamina is increased by 165 points.
Health is increased by 115 points.
Health is increased by 50 points for 300 seconds after feeding on the corpse of a person.
Health regenerates 50% faster for 300 seconds after feeding on the corpse of a person.
Magicka regenerates 10% faster.
Heavy Armor skill is increased by 46 points.
Fire Resistance is increased by 86%
Magic Resistance is increased by 37%.

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka regenerates 10% faster
Fortify Health Increases Health by 115 points
Feet Fortify Stamina Increases your Stamina by 115 points
Resist Fire Fire Resistance is increased by 86%
Hands Fortify Heavy Armor Increases your Heavy Armor skill by 46 points
Fortify One-handed One-handed weapons do 75% more damage
Amulet Fortify Destruction Destruction spells cost 46% less to cast
Resist Magic Magic Resistance is increased by 37%
Ring of Namira Fortify Stamina Increases your stamina by 50 points
Namira's Hunger Feeding on a corpse Fortifies Health by 50 points and Health Regeneration by 50%
Waraxe 1 Absorb Stamina Absorb 46 points of Stamina
Paralyze Chance to paralyze the target for 2 seconds
Waraxe 2 Absorb Stamina Absorb 46 points of Stamina
Paralyze Chance to paralyze the target for 1 seconds

Items of the same type and with exactly the same enchantments cause issues with the favourites interface even if you give them different names. I therefore set one war axe with a 2 second Paralyze and the other with a 1 second. I couldn't determine when the school that dtermined the charge usage switched from Alteration to Destruction as both enchantments have the same green colour. I played it safe and reduced them very low to ensure that there was a Fortify Destruction potion that buffed up both enchantments. If the Paralyze is set too high then a Fortify Alteration potion will be needed to boost the duration of the Paralyze but this will have no effect on the Absorb Stamina enchantment. Fortify Alteration potions usually require some fish to be caught so not as practical as the planted ingredients from a Fortify Destruction potion.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Increases health by 170 points for 60 seconds.
Restore Health Restores 266 points of health

All of the ingredients can be found in or around Whiterun.


Potion of Destruction

Ingredients Glowing Mushrooms, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Resist Frost Resist 128% of frost damage for 60 seconds
Resist Shock Resist 128% of shock damage for 60 seconds

All the Glowing Mushrooms are in the secret lab at the farm. Snowberries are abundant around Windhelm. Steel-Blue Entoloma are from Khajiit caravan merchants.


Posion of Weakness to Magic

Ingredients Giant Lichen, Jazbay Grapes & Scaly Pholiota
Effects Weakness to Magic Target is 85% weaker to magic for 30 seconds
Ravage Health Concentrated poison temporarily reduces maximum and current Health by 85 points for 10 seconds

There are 3 Giant Lichen can be found by the Inn at Morthal and another 2 at a standing stone near Morvarth’s Lair. Jazbay Grapes are found on the road near Kynesgrove which is to the south of Windhelm. Scaly Pholiota are found by the Alchemist’s Hut if you travel towards Ivarstead from Helgen.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

4 x Blue Mountain Flowers
5 x Giant Lichen
6 x Glowing Mushroom
5 x Jazbay Grapes
3 x Scaly Pholiota
7 x Snowberries
9 x Steel-Blue Entoloma
4 x Wheat

Potions and Poisons Produced

35 x Potions of Forify Health
63 x Potions of Fortify Destruction
33 x Poisons of Weakness to Magic

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Jazbay Grapes (3) 5 15 + 5 = 20 30 + 5 = 35
Scaly Pholiota (5) 3 15 + 3 = 18 30 + 3 = 33
Blue Mountain Flowers (3) 5 15 + 5 = 20 30 + 5 = 35
Giant Lichen (4) 5 20 + 5 = 25 40 + 5 = 45
Steel-Blue Entoloma (3) 9 27 + 9 = 36 54 + 9 = 63

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 7 28 + 7 = 35 56 + 7 = 63
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36

Planters (6)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 6 30 + 6 = 36 60 + 6 = 66

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