Mage Killers are essentially bounty hunters specialising in a particular sort of prey. They learn not only combat skills, such as might be taught to a warrior, but also magic designed to combat spellcasters.
White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skillfully as a soldier employs weapons of war.
By their very nature, a warlocks powers are unusual and unpredictable. Some warlocks manifest a visible sign of fiendish prowess developing the ability to wreathe themselves in burning flames to damage attackers.
You are a fanatical believer in your cause, with the power to back up your convictions. Thankfully for many others, that cause is an agreeable one: the destruction of evil.
Dibella encourages passion wherever it may be found. Heartwarders are aesthetes who actively seek out pleasure in all things, such as art, music, and other enjoyable pursuits.
As a hunter of creatures who slink in the dark you look for new ways to take down your hated enemies. The recent reformation of the Dawnguard has opened up opportunities for you, amongst like minded individuals, due to common goals.
The Clockwork Apostles are devout followers of the Clockwork God, Sotha Sil. They reside in the Clockwork Basilica, located within the Clockwork City's Brass Fortress. Those seeking to become an Apostle must possess great expertise in magic, machinery, or some other skill that they deem worthy.
Wardens are mighty and powerful defenders of the natural world, fighting to preserve the untamed wilderness. They draw their extraordinary toughness from the wild itself.
Otherwise known as Valkyries, the Choosers of the Slain were responsible for choosing the bravest warriors to bring to Sovngarde, where they would live out their days in a never-ending feast and battle
The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making them a versatile character indeed.
In Rashemi society, hathrans occupy the place reserved for powerful priests in most other cultures. Hathran - meaning "learned Sister" - heal the sick and wounded and care for the souls of their followers.
Bladesingers are Elven mages who practice the art of bladesinging, an ancient tradition of fighting that blended swordsmanship and magic.
The Disciple of Molag Bal wields hellfire as their weapon, striking down all who oppose them with their lords favoured weapon. They focus on all things fire related, as is fitting with the preoccupation of the lord they serve.
The shaman offers prayers, sacrifices and services to the spirits, and in return gains the favour of patron spirits who bestow spells and other magical abilities upon them.
A mortal imbued with fiendish cruelty, the Judicator is a knight most foul. This unholy warrior is the appointed Champion of Boethiah. Consort of Daedra, the Judicator is hated and feared by all.
A student of elemental spellcasting techniques, the Duskblade combines arcane spellcasting with the combat skills of a fighter. While the ability to cast arcane spells in armour originated with the elves, over the millenia the secrets of the Duskblade have been disseminated to the other races.
The Vigil of Stendarr is an order of holy warriors who fight in the name of the divine Stendarr. Vigilants can be found journeying across Tamriel in their dedication to wiping out Daedra and any other abominations such as vampires. werewolves and witches.
The Black March Blighter is a master of poison and toxins thanks to an interest and the availability of alchemical ingredients in the Black Marshes. Through shamanic rituals, taught by the local witch doctors, the Blighter has learned to bind or harm enemies with magical runes.