Skyrim AE Builds

Arcane Archer

High Elf - Bow - Clothing - Light - Archer - Conjurer

Background

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of their most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements.


Weapons

Hunting bow as soon as you can and then a bound bow. When an Elven Bow starts doing more damage when improved on a grindstone then switch to that. The Bow is enchanted with both Frost and Shock damage. The bound quiver spell is used for arrows as befitting an Arcane Archer.


Armor

The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then progress to Elven when you are able. When your gear is ready to be enchanted the armour in body slot is swapped for college robes for a more mage appearance.


Spells

Alteration for some utility spells, Conjuration for Atronachs and later thralls. Restoration for out of combat heals.


Standing Stones

The Lord Stone for the 25% magic resistance and 50 armour rating as this reduces the level requirement for the build from 62 down to 60.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Slow Time (Time - Sand - Eternity)

Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus).

Slows time down for you a bit and everyone else a lot. Can be used to get multiple shots in quickly.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies but it's replaced by Cyclone.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female High Elf

Breton, Dark Elf and High Elf all get the same number of skill points boosted in the build, which is 25. However, I picked High Elf for the more magic orientation and also to use the Elven Armor, which for a Breton is less viable unless you start considering them as Half-Elves.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Distribute attributes at a ratio of 0 / 3 / 1. At level 61 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 550 250 (365)

Perk Point Distribution

The skill boosts for High Elves are marked in bold.

Mage Warrior Rogue
Alteration +55 Archery10 Alchemy7
Conjuration +510 Block0 Light Armor5
Destruction +55 Heavy Armor0 Lockpicking0
Enchanting +511 One-handed0 Pickpocket0
Illusion +100 Smithing2 Sneak0
Restoration +55 Two-handed0 Speech0
Total 36 Total 12 Total 12


Skills and Perks

Mage Skills

Alteration 5

Novice Alteration

Apprentice Alteration

Magic Resistance 1/3

Adept Alteration

Stablity


Destruction 5

Novice Destruction

Augmented Frost 2/2

Augmented Shock 2/2

Conjuration 10

Novice Conjuration

Apprentice Conjuration

Adept Conjuration

Expert Conjuration

Master Conjuration

Mystic Binding

Summoner 1/2

Atromancy

Elemental Potency

Twin Souls

Enchanting 11

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Shock Enchanter

Restoration 5

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Archery 10

Overdraw 5/5

Eagle Eye

Steady Hand 2/2

Power Shot

Quick Shot

Smithing 2

Steel Smithing

Elven Smithing

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 5

Agile Defender 5/5


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a familiar for 60 seconds wherever the caster is pointing
Flame Atronach Apprentice Summons a Flame Atronach for 60 seconds wherever the caster is pointing
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem
Bound Bow Adept Creates a mgical bow for 120 seconds. Sheathe it to dispel
Bound Quiver Adept Creates a magic quiver for 120 seconds
Flame Thrall Master Summons a Flame Atronach permanently
Frost Thrall Master Summons a Frost Atronach permanently
Storm Thrall Master Summons a Storm Atronach permanently

Use Soul Trap to fill soul gems and level conjuration quickly. Taking novice conjuration early helps as you can use the Familiar to distract enemies while you damage them with your arrows.


Destruction

Spell Level Description
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from Restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Bows do 150% more damage.
Weapon uses no charges.
Destruction spells cost no Magicka.
Conjuration and Restoration spells cost 46% less Magicka.
Stamina and Magicka are increased by 115 points.
Magicka regenerates 115% faster
Resist 37% of all magical effects
86% resistance to fire

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Archery Bows do 75% more damage
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Feet Fortify Stamina Stamina is increased by 115 points
Resist Fire Grants 86% resistance to fire
Hands Fortify Magicka Magicka is increased by 115 points
Fortify Archery Bows do 75% more damage
Amulet Fortify Conjuration Conjuration spells and enchantments cost 46% less
Resist Magic Resist 37% of magical effects
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Bow Frost Damage Target takes 128 points of frost damage to Health and Stamina
Shock Damage Target takes 128 points of shock damage, and half as much to Magicka damage

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 213% more damage for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
9 x Glowing Mushrooms
11 x Snowberries
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Glowing Mushrooms (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42

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