Dark Elf - Dagger - Clothing - Light - Dual Wield - Battlemage
Death Hags are Dark Elf cultists who relish the frenzy of battle. They can befuddle their enemies or drive them into an insane frenzy. They are skilled in the art of crafting poisons and potions that drive them into a frenzy of whirling blades in battle.
Dual Wielded Dark Daggers but any daggers are fine at the start of the game.
Talk to Ri'saad at the Khajiit caravan that moves between Whiterun and Markarth and ask him about bandit attacks. You'll be able to get both daggers and the armour for free from this quest.
Jade and Emerald Circlet and Dark Seducer Armor in the remaining slots. Make some Leather Scout gear as soon as you can as it’s the best light armour you can craft without any smithing perks. The armour is acquired at the same time as the daggers.
Utility spells from Alteration, Frenzy spells from Illusion. Healing spells from Restoration.
The Guardian Stones while levelling skills and then the Atronach Stone once you have the Atronach perk.
Use a Shrine of Azura for 10% magic resistance.
Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze
Causes enemies up to level 24 to flee for 30 seconds. Quick to activate over say using Hysteria. Can be useful to remove weak enemies from combat for a while as you take on the more challenging enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dunmer as they are the perfect match for the build based on the origin of the build, which is a Dark Elf unit from Warhammer.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 0 / 2 / 1. At level 61 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 500 | 300 (415) |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 11 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 4 |
Destruction +10 | 0 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 11 | Pickpocket | 0 |
Illusion +5 | 5 | Smithing | 5 | Sneak +5 | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 29 | Total | 16 | Total | 15 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Hypnotic Gaze
Aspect of Terror
Rage
Master of the Mind
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Armsman 5/5
Fighting Stance
Savage Strike
Critical Charge
Dual Flurry 2/2
Dual Savagery
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Snakeblood
Agile Defender 2/5
Custom Fit
Unhindered
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
Detect Life | Expert | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems, which can help recharge the Aetherium Staff.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
Destruction was not needed in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Fury | Novice | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
Frenzy | Adept | Creatures and people up to level 14 will attack anyone nearby for 60 seconds. |
Mayhem | Master | Creatures and people up to level 25 will attack anyone nearby for 60 seconds. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify Magicka Regen | Magicka Regnerates 115% faster | |
Feet | Fortify Stamina | Stamina is increased by 115 points |
Resist Frost | Grants 69% resistance to frost | |
Hands | Fortify Magicka | Magicka is increased by 115 points |
Fortify Lockpicking | Lockpicking is 75% easier | |
Amulet | Fortifty Illusion | Illusion spells and enchantments cost 46% less |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortifty Illusion | Illusion spells and enchantments cost 46% less | |
Dagger 1 | Paralyze | Chance to paralyze the target for 11 seconds |
Absorb Health | Absorb 37 Points of Health | |
Dagger 2 | Paralyze | Chance to paralyze the target for 11 seconds |
Absorb Stamina | Absorb 46 Points of Stamina |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Deathbell, Giant Luchen & Jazbay Grapes | |
---|---|---|
Effects | Weakness to Poison | Target is 85% weaker to poison damage for 30 seconds |
Ravage Health | Concentrated poison temporarily reduces maximum and current Health by 85 points for 10 seconds |
Deathbells and Giant Lichen are found in the swamps around Morthal. Jazbay Grapes can be found near the road by Kynesgrove to the south of Windhelm.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying capacity increases by 170 for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Jazbay Grapes (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Scaly Pholiota (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Giant Lichen (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Mora Tapinella (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Deathbell Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |