Skyrim AE Builds

Heartwarder

Breton - Sword - Clothing - Heavy - Spellsword

Background

Dibella encourages passion wherever it may be found. Heartwarders are aesthetes who actively seek out pleasure in all things, such as art, music, and other enjoyable pursuits.

The build is a lightly armour low damage spellsword build, where Calm is used to enchant/seduce enemies into being passive. I chose not to add in Master of the Mind so that it only works on creatures and people, but it will be an easier playthrough if you do take this perk. I also recommend using a companion for fighting dragons as on Legendary you are almost one shot from a single dragon bite or tail sweep.


Weapons

Any sword at the beginning of the game and Boneshaver for the final weapon.

Talk to Azadi at Shor’s Stone to start a quest called interception. The conclusion of this quest chain has Boneshaver on Ismal. It does bleeding damage on an enemy and has infinite charges. It also does the same damage as a Skyforge Steel Sword, Blades Sword and a Scimitar but weighs 0.5 less.


Armour

Any Heavy armor at the start of the game. This is a low armor build so levelling your combat skill is easier if you stay armoured for a prolonged perriod. The final gear is a Belted Tunic, Indoril Boots, Indoril Gauntlets and a circlet. A damage reduction of 52% can be achieved with these items as the Indoril gear doesn’t benefit from a Smithing perk.

Lynea’s Amulet of Dibella from the Fishing creation is also used, which adds +15 speechcraft and 40 stamina. It’s the 8th quest from Viriya at Riften Docks.

A belted Tunic can be acquired from Radient Raiment in Solitude.

With the Elven Smithing perk you need 2 Netch Leather, 2 Gold Ingot and 7 Chitin Plate to make the Indoril boots and gauntlets. At least another 2 Chitin Plate are needed to improve the boots and gauntlets at a workbench. You can buy the Netch Leather and Chitin Plate on Solstheim from mechants in Raven Rock. Indoril Armor does not benefit from a Smithing perk which is why the damage reduction is average at best. It does go very nicely with the Belted Tunic so it's being used more for form than function.


Spells

Alteration for mage armour spells and paralysis spells. Heals from Restoration and also fire and forget spells such as Circle of Protection and Stendarr’s Aura.


Standing Stones

Use the Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.


Shrines

Use a Shrine of Dibella for roleplay but a Shrins of Talos is more useful.


Shouts

Bend Will (Earth - Mind - Dragon)

Location: Saerings Watch and two words from Hermaeus Mora (The Gardener of Men)

Useful to get Mass Paralysis to hit multiple targets without being staggered or damaged.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Dibella is worshipped by human races rather than elven but High Elves get a 5 point skill boost over Bretons, who could be used as an alternative.


Attribute Distribution

Distribute attributes at a ratio of 1 / 2 / 0. At level 60 which is required for all the perks the attributes are:

Magicka Health Stamina
300 (455) 490 100 (140)

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +56 Archery0 Alchemy +57
Conjuration +100 Block0 Light Armor0
Destruction0 Heavy Armor8 Lockpicking0
Enchanting8 One-handed7 Pickpocket0
Illusion +58 Smithing3 Sneak0
Restoration +58 Two-handed0 Speech +54
Total 30 Total 18 Total 11


Skills and Perks

Mage Skills

Alteration 6

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 1/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Master Restoration

Hypnotic Gaze

Animage

Kindred Mage

Restoration 8

Novice Restoration

Regeneration

Recovery 2/2

Respite

Apprentice Restoration

Adept Restoration

Expert Restoration

Warrior Skills

Heavy Armor 8

Juggernaut 5/5

Fists of Steel

Cushioned

Conditioning

Smithing 3

Steel Smithing

Elven Smithing

Arcane Blacksmith

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Speech

Haggling 1/5

Allure

Bribery

Persuasion


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life sepllbook. This can be used to level Alteration. Cast this with both hands Until your magicka has run out as this will generate twice as much XP. Then your magicka has a chance to regenerate and repeat again.


Conjuration

Spell Level Description
Conjure Familiar Novice ISummons a Familiar for 60 seconds wherever the caster is pointing.
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage

You get Flames at the start of the game but never used it while playing.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.
Calm Apprentice Creatures and people up to level 9 won't fight for 30 seconds
Pacify Expert Creatures and people up to level 20 won't fight for 60 seconds
Harmony Master Creatures and people up to level 25 nearby won't fight for 60 seconds

It's useful to get Calm early and use it often to level Illusion. Getting the Apprentice Illusion perk early makes this spell use significantly less Magicka to cast.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Healing spells are used often to replenish Stamina so the Respite perk is very important to this build.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed attacks are 75% stronger.
Weapon uses no charges.
Illusion spells costs 92% less magicka.
Restoration spells costs 46% less magicka.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 115% faster.
Speechcraft is improved by 15 points
Heavy Armor skill is increased by 92 points.
Carrying capacity is increased by 86 points.
Resist 37% of all magical effects.

Item Enchantment Effect
Head Fortify Illusion Illusion spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Illusion Illusion spells and enchantments cost 46% less
Fortify Magicka Regen Magicka regenerates 115% faster
Feet Fortify One-Handed One-handed attacks do 75% more damage
Fortify Carry Weight Carrying capacity is increased by 86 points
Hands Fortify Heavy Armor Heavy Armor skill is increased by 46 points
Fortify Magicka Magicka is increased by 115 points
Lynea's Amulet of Dibella Fortify Persuasion Speechracft is improved by 15 points
Fortify Stamina Stamina is increased by 40 points
Ring Fortify Heavy Armor Heavy Armor skill is increased by 46 points
Resist Magic Grants 37% resistance to magic
Boneshaver Bleeding Damage Bleeding damage, 3 points for 4 seconds

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma
Effects Fortify Carry Weight Carry 170 more weight for 300 seconds
Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion 170% stronger for 60 seconds
Restore Magicka Restores 266 points of magicka

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
12 x Mora Tapinella
8 x Scaly Pholiota
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
48 x Potions of Fortify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Scaly Pholiota (5) 8 40 + 8 = 48 80 + 8 + 88
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Mora Tepinella (3) 6 18 + 6 = 24 36 + 6 = 42

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 6 18 + 6 = 24 36 + 6 = 42

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