Skyrim AE Builds

Avenger

Breton - Greatsword - Clothing - Barbarian - Battlemage

Background

An avenger, sometimes also called a dark knight, is an agent of one or more gods who seeks to bring divine wrath unto the enemies of their divine patron. It is also the name given to paladins who followed the Oath of Vengeance, swearing to hunt down and punish those who had committed grievous sins.


Weapons

Steel Greatsword, which is then replaced by Chrysamere. This weapon has some unique enchantments and it doesn’t use any charges and can be found on a ghostly paladin by the word wall at Forelhost. Tempering it requires an Ebony Ingot and a Ruby. There’s 2 guaranteed Rubies at Orphan Rock if you have the quest from Danica Pure-Spring at the Temple of Kynareth in Whiterun to get Nettlebane called The Blessing of Nature.


Armour

Any mage gear that boosts Alteration and Restoration at the start of the game.

For a righteous Avenger it’s Mage Hood from Colette at the College of Winterhold, College Robes from Raidiant Raiment in Solitude, Mage Boots and Gloves from the College of Winterhold.

For a heretical Avenger it’s Vagrant Robes and Vagrant Hood, which you get from following the quests for Viriya at Riften Docks. Thalmor Gloves and Boots which can be acquired from a small shrine of Talos near the guardian stones.


Spells

Alteration for mage armour spells and paralysis spells. Heals from Restoration and also fire and forget spells such as Circle of Protection and Stendarr’s Aura.


Standing Stones

Get the Lord stone as soon as possible as this is the only passive armour you will have for the build.


Shrines

Talos for the shout cooldown improvement.


Shouts

Become Ethereal (Fade - Spirit - Bind)

Location: Ironbind Barrow, Lost Valley Redoubt, Ustengrav (The Horn of Jurgen Windcaller).

Useful to get Mass Paralysis to hit multiple targets without being staggered or damaged.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests.

Used as a quick stagger.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Only 3 of the races have a starting boost to both Alteration and Restoration and the choices are Argonian, Breton and High Elf. Breton seem to fit the vibe of the build and the starting boost of 25% magic resistance allows the magic resistance cap of 85% to be reached while not needing to use an enchantment, thus freeing an enchantment slot for something else.

You need to side with the Dawnguard in this build to get the Stendarr's Aura spell, which is only 3 quests deep into the faction.


Attribute Distribution

Distribute attributes at a ratio of 1 / 3 / 1. At level 59 which is required for all the perks the attributes are:

Magicka Health Stamina
220 450 (680) 210 (325)

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +513 Archery0 Alchemy +57
Conjuration +100 Block8 Light Armor0
Destruction0 Heavy Armor0 Lockpicking0
Enchanting8 One-handed0 Pickpocket0
Illusion +50 Smithing5 Sneak0
Restoration +59 Two-handed8 Speech +50
Total 30 Total 21 Total 7


Skills and Perks

Mage Skills

Alteration 13

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Master Alteration

Magic Resistance 2/3

Mage Armor 3/3

Stability

Alteration Dual Casting

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 9

Novice Restoration

Regeneration

Recovery 2/2

Respite

Apprentice Restoration

Adept Restoration

Expert Restoration

Necromage

Warrior Skills

Block 8

Shield Wall 1/5

Quick Reflexes

Power Bash

Deadly Bash

Disarming Bash

Deflect Arrows

Elemental Portection

Block Runner

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Arcane Blacksmith

Two-handed 7

Barbarian 5/5

Champion's Stance

Devastating Blow

Great Critical Charge

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Oakflesh Novice Improves the caster’s armor rating by 40 points for 60 seconds
Stoneflesh Apprentice Improves the caster’s armor rating by 60 points for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Ironflesh Adept Improves the caster’s armor rating by 80 points for 60 seconds
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.
Ebonyflesh Expert Improves the caster’s armor rating by 100 points for 60 seconds
Mass Paralysis Master All targets in the area that fail to resist are paralyzed for 15 seconds

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life sepllbook. This can be used to level Alteration. Cast this with both hands Until your magicka has run out as this will generate twice as much XP. Then your magicka has a chance to regenerate and repeat again.


Conjuration

Spell Level Description
Conjure Familiar Novice ISummons a Familiar for 60 seconds wherever the caster is pointing.
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.


Destruction

Spell Level Description
Flames Novice Target won't flee for 60 seconds, and gets some extra health and stamina

You get Flames at the start of the game but never used it while playing.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

I only used Courage a few times in this build and it was to set off runes.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Stendarr's Aura Expert For 60 seconds, undead in melee range take 10 points sun damage per second
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead
Circle of Protection Expert Undead up to level 20 entering the circle will flee

Circle of Protection can be used will spell absorption as a means of magicka regeneration but it only has a 30% chance of working.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Two-handed attacks are 150% stronger.
Weapon uses no charges.
Alteration spells costs 92% less magicka.
Restoration spells costs 46% less magicka.
Health isincreased by 230 points.
Stamina is increased by 115 points.
Health regenerates 87% faster
Health regenerates 100% faster when in combat
Block 75% more damage.
Resist 15% of fire damage.
Resist 37% of all magical effects.
Move 5% faster.
Blocking creates a 25 points ward.

Item Enchantment Effect
Head Fortify Alteration Alteration spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Health Increases your Health by 115 points
Fortify Alteration Alteration spells and enchantments cost 46% less
Feet Fortify Two-Handed Two-handed attacks do 75% more damage
Fortify Stamina Increases your Stamina by 115 points
Hands Fortify Two-Handed Two-handed attacks do 75% more damage
Fortify Block Block 75% more damage with your shield
Amulet Fortify Healing Rate Health regenerates 57% faster
Fortify Health Increases your Health by 115 points
Warlock's Ring Fortify Healing Rate Health regenerates 30% faster
Spell Ward While blocking, creates a ward that protects against spells for up 25 points.
Fast You mobe 5% faster
Chrysamere Resist Fire Grants 15% resistance to fire
Absorb Magicka Absorb 10 points of Magicka
Fortified Combat Healting Health Regenerates 100% faster when in combat

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon’s Tongue, & Scaly Pholiota
Effects Fortify Two-handed 170% stronger for 60 seconds
Resist Fire 128% for 60 seconds
Fortify Illusion 170% stronger for 60 seconds
Regenerate Stamina 213% faster for 300 seconds

You can get Dragon’s Tongue from around the Inn at Kynesgrove, just to the south of Windhelm, and Fly Amanita are numerous in the mine there as well. Head back to Helgen and follow the path past the Stormcloak camp towards Ivarstead. You’ll start seeing Scaly Pholiota on fallen trees at the Alchemist’s Shack.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

7 x Blue Mountain Flower
11 x Dragon's Tongue
11 x Fly Amanita
9 x Scaly Pholiota
6 x Wheat

Potions and Poisons Produced

28 x Potions of Forify Health
54 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 11 45 + 11 = 55 48 + 6 = 54
Blue Mountain Flowers (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 11 45 + 11 = 55 48 + 6 = 54

Planters (6)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 6 24 + 6 = 30 48 + 6 = 54

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