Redguard - Dagger - Clothing - Light - Assassin - Warrior
Sometimes it takes a monster to kill a monster. Grim Hunters undergo a dark ritual to enhance their physical abilities in order to gain a dark, unnatural power to destroy their foes.
The build was inspired by the D&D alternative ranger class by laserllama on GMbinder.
https://www.gmbinder.com/profile/laserllama
Any Dagger along the way and then a Daedric Dagger as the final weapon. No enchantments are on the dagger so you can use Elemental Fury.
There’s a Daedra Heart in the office area outside Kodlak’s room in Jorvaskyr if you need one to craft a Daedric Dagger. You can grab and carry it to the end of the corridor next to the door to the main hall and then take it and leave the area very quickly before anyone notices.
Craft a set of Leather Scout armor as soon as you can. The final gear is. Vampire Hood, Dawnguard Light Armor, Dark Gauntlets and Boots.
A Vampire Hood can be acquired in Bloodchill Manor.
The Dawnguard Light Armor requires you to Complete the New Order quest to get Gunmar as a member of the Dawnguard.
The Dawnguard Light Armor requires you to Complete the New Order quest to get Gunmar as a member of the Dawnguard.
Alteration for utility and Paralysis spells. Restoration for heals.
Any stone while levelling and the Atronach Stone once the Atronach perk has been acquired.
Use a shrine of Talos for 20% cooldown to shouts.
Location: : Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia.
Significantly increases the speed of your weapons as long as they are not enchanted.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Dark Elf come out top for this build with a 30 point skill boost. Imperials and Redguard are second on 25/35. I went for Redguard because it fits the look I wanted to achieve better than the other races.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons are considered male.
Place attribute points at 0 / 2 / 1. At level 63 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 520 (635) | 300 (415) |
The skill boosts for Redguards are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 9 | Archery +5 | 0 | Alchemy | 10 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 6 |
Destruction +5 | 3 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed +10 | 7 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 5 | Sneak | 6 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 28 | Total | 12 | Total | 22 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Stability
Atronach
Novice Destruction
Apprentice Destruction
Rune Master
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Master Restoration
Regeneration
Recovery 2/2
Respite
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebonyy Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Agile Defender 4/5
Custom Fit
Unhindered
Stealth 1/5
Backstab
Muffled Movement
Light Foot
Silent Roll
Silence
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
Paralysis Rune | Adept | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
Paralyze | Expert | Targets that fail to resist are paralyzed for 10 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to level Destruction very quickly so you can get the Rune Master perk.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Grand healing is used to fully replenish your stamina even if your health is full.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Alteration | Alteration spells cost 46% less to cast |
Fortify Restoration | Restoration spells cost 46% less to cast | |
Body | Fortify Health | Increases your health by 115 points |
Fortify Magicka Regen | Magicka regenerates 115% faster | |
Feet | Fortify Sneak | Sneaking is 75% easier |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Magicka | Magicka is increased by 115 points. |
Fortify Sneak | Sneaking is 75% easier | |
Amulet | Fortify Sneak | Sneaking is 75% easier |
Resist Magic | Grants 37% resistance to all magic | |
Warlocks Ring | Spell Ward | While blocking, creates a ward that protects against spells for up 25 points |
Health Regeneration | Regenerate health 30% faster | |
Fast | You move 5% faster |
With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying capacity increases by 170 for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
All the Mora Tapinella you need are on the way from Helgen to Whiterun. Scaly Philiota can be found near the Alchemists Hut if you travel towards Ivarstead from Helgen. Steel-Blue Entoloma are from Khajiit merchants.
Ingredients | Deathbell, Imp Stool & Mora Tapeinella | |
---|---|---|
Effects | Lingering Damage Health | Drains the target’s Health by 43 points per second for 10 seconds |
Damage Health | Damages the target’s Health by 128 points |
Talk to Farengar in Dragonsreach about being the only wizard in Whiterun. Agree to an take the Frost Salts to Arcadia and do so. Now you can collect 7 Deathbell and 1 Imp Stool for free. The remining Deathbell are on the secret lab at the farm. The Remaining 6 Imp Stool are in Reachwater Rock to the south of Markarth. The Mora Tapinella you need are on the route from Helgen to Whiterun.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 9 | 27 + 9 = 36 | 54 + 9 = 63 |
Imp Stool (4) | 7 | 28 + 7 = 35 | 56 + 7 = 63 |
Scaly Pholiota (5) | 2 | 10 + 2 = 12 | 20 + 2 = 22 |
Deathbell (3) | 9 | 27 + 9 = 36 | 54 + 9 = 63 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |
Mora Tapinella (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |