Dark Elf - Greatsword - Clothing - Heavy - Barbarian - Battlemage
The result of demonology that went beyond the realms of hell and earth and out into the cold empty wastes beyond the realm of existence, they now faithfully serve Xotli, a demon-god of the Elder Night. They wield fire spells and greatswords, making them a formidable enemy on the battlefield.
This is based on a mage class from the game Age of Conan. A herald of Xotli a mage that focusses purely on fire magic and delivers this through both spells and by imbueing their two-handed sword with fire damage. They are also able to polymorph into demon form to increase both their damage and improve their defence capabilites while burning enemies that are within melee range.
Any two handed weapon at the start of the game until you can get a steel greatsword. Then progressively get better versions as you unlock the smithing perks. I went for a Dark Greatsword rather than a Daedric for the final weapon as although it does less damage it weighs a lot less so more power attacks for your stamina but it fits the appearance better in my opinion. A Skyforge Steel Greatsword does exactly the same damage but weighs one less.
A full set of heavy armour while levelling. Ahzidal’s mask for the 25% increase in fire damage and the fire resistance. Daedric boots and gauntlets, which with the mask, smithing at 100 and a set of enchanted crafting gear can reach the 80% damage reduction cap. Master Robes of Destruction as this allows you to reach 100% magicka cost reduction while providing 150% magicka regen over the 115% if you custom enchant your own robe. Any heavy along the way can be used and I was wearing a full set of Orcish Plate for a long time while levelling and working my way to gaining Ahzidal.
Ahzidal is acquired from Kolbjorn Barrow on Solstheim by fully excavating the ruin. You can find Daedric Gauntlets and Boots on high level bandit leaders. The Master Robes of Destruction can be purchased from Faralda at the College of Winterhold.
Destruction for fire spells, Alteration for utility spells, Restoration for out of combat heals.
The Lord Stone in the early levels and once the Atronach perk is acquired switch to the Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Dragonborn DLC main story
Provides the player with a large boost to critical damage, boosts armour and reduces the cooldown of shouts.
Location: Dustman's Cairn (Companions), Sunderstone Gorge, Throat of the World (Throat of the World)
A cone based fire damaging spell.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dark Elf as you can reach the fire resistance cap without using an enchantment slot and get a boost to Destruction early.
You need to join the Companions to access one word of the Fire Breath shout but this can be obtained on their second quest once you have joined them. You also have access to a Skyforge Steel Greatsword for free upon completion of this quest whihc is a good early weapon to have.
Distribute attributes points at a ratio of 0/2/1. At level 58 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 480 | 290 (405) |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 7 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 0 |
Destruction +10 | 4 | Heavy Armor | 7 | Lockpicking | 0 |
Enchanting | 9 | One-handed | 0 | Pickpocket | 0 |
Illusion +5 | 0 | Smithing | 6 | Sneak +5 | 0 |
Restoration | 9 | Two-handed | 7 | Speech | 0 |
Total | 30 | Total | 20 | Total | 7 |
Novice Alteration
Apprentice Alteration
Magic Resistance 3/3
Adept Alteration
Expert Alteration
Atronach
Novice Destruction
Augmented Flames 2/2
Intense Flames
Enchanter 5/5
Fire Enchanter
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Apprentice Restoration
Adept Restoration
Expert Restoration
Juggernaught 4/5
Fists of Steel
Cushioned
Conditioned
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Arcane Blacksmith
Barbarian 5/5
Champion's Stance
Devastating Blow
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. |
Detect Life is an easy out of combat way to level Alteration in a controlled way so that you can add in training between levels. You can acquire the spellbook in Whiterun by talking to the Steward in Dragonsreach reading a book in Arcadia's Cauldron and then the spellbook is on the body of a stablehand at Whiterun Stables. Cast detect life in market areas where people are numerous. More people means more XP gain.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap can be used to level conjuration and is very quick once you have spell absorption, Expert Restoration and the Circle of Protection spell and a low level enemy such as a wolf.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Fire Rune | Apprentice | Cast on a nearby surface, it explodes for 50 points of damage when enemies come near |
Fireball | Adept | A fireball which explodes on impact for 40 points of damage in a 15-foot radius |
Flame Cloak | Adept | For 60 seconds, opponents in melee range take 8 points of damage per second |
Incinerate | Expert | A blast of fire that does 60 points of damage. Targets on fire take extra damage |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Grand healing can only be cast once Expert Restoration is acquired or you have your gear enchanted with custom enchantments. The same goes for Circle of Protection, which can be used as a limitless source of Magicka if you have some spell absorption.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Ahzidal | Fire Damage | Increases fire spell damage by 25% |
Resist Fire | Increases fire resistance by 50% | |
Master Robes of Destruction | Fortify Destruction | Destruction spells and enchantments cost 22% less | Fortify Magicka Regen | Magicka Regenerates 150% faster |
Feet | Fortify Two-handed | Two-handed weapons do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Two-handed | Two-handed weapons do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Two-handed | Two-handed weapons do 75% more damage |
Fortify Destruction | Destruction spells and enchantments cost 46% less | |
Greatsword | Fire Damage | Target takes 106 points of fire damage |
Absorb Health | Absorb 69 points of health |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Fly Amanita, Dragon's Tongue & Scaly Pholiota | |
---|---|---|
Effects | Fortify Two-handed | 170% more damage for 60 seconds |
Resist Fire | 128% for 60 seconds | |
Fortify Illusion | 170% stronger for 60 seconds | |
Regenerate Stamina | 213% faster for 300 seconds |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. There’s a lot of Scaly Pholiota to the south of Ivarstead.
Ingredients | Glowing Mushrooms, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 213% stronger for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
All the Glowing Mushrooms you need are at the farm. Snowberries are around Windhelm in numbers. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Fly Amanita (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
Scaly Pholiota (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
Steel-Blue Entoloma (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
Glowing Mushrooms (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
Snowberries (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
Ingredient | Qty | Harvest | Green Thumbs | Dragon's Tongue (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
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