Dark Elf - Mace - Staff - Clothing - Heavy - Conjurer - Spellsword - Warrior
The Clockwork Apostles are devout followers of the Clockwork God, Sotha Sil. They reside in the Clockwork Basilica, located within the Clockwork City's Brass Fortress. Those seeking to become an Apostle must possess great expertise in magic, machinery, or some other skill that they deem worthy
Any Mace at the start of the game, upgraded to a Dwarven Mace and then Sunder.
Sunder can be acquired by reading the journal in New Gnisis Cornerclub in Windhelm and the completing the resulting quest. This weapon doesn’t appear to increase in damage with the Augmented Destruction perks or Fortify Destruction potions in the same way as a Chais Damage enchantment does but it does use no charges with Fortify Destruction enchantments of 100% or more. It does have 300 charges so that's a lot of hits per recharge.
The Athereal Staff is also used to summon an Auromaton to help you in combat. This can be acquired by completing the lost to the ages quest, which is the same one you acquire Zephyr in. There's a book called The Aetherium Wars and a copy can be found in Dragonsreach to the left of where the alchemy and enchnting table are near Farengar. The charge cost is not reduced by Fortify Conjuration enchantments and most of the conjures don't get an increased duration of more than the standard 60 seconds with a Fortify Conjuration potion. Therefore expect 18 chargesof usage before you need to recharge it.
Any heavy armour as you level up. The final gear is a Gold and Ruby Circlet, Extravagant Robes, Dwarven Boots and Wraithguard. You could use Dwarven Plate Boots as they have a slightly hgher armor rating than the standard Dwarven boots but I found that they clip slightly through the robes when standing still so decided not to use them.
Wraithguard is acquired in the same guest as Sunder.
The Extravagent Robes can be bought from Radiant Raiment in Solitude.
Utility spells from Alteration, Elementals spells from Destruction and Heals from Restoration.
The Lord Stone for 25% magic resistance and 50 extra armour.
Use a Shrine of Azura for 10% magic resistance.
Location: Just follow the main story quests
Staggers enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dunmer as they are the perfect match for the build based on the origin of the build.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 1 / 2 / 0. At level 59 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
280 | 440 | 100 (215) |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 0 | Archery | 0 | Alchemy +5 | 7 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 0 |
Destruction +10 | 7 | Heavy Armor | 8 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 10 | Pickpocket | 0 |
Illusion +5 | 0 | Smithing | 3 | Sneak +5 | 0 |
Restoration | 9 | Two-handed | 0 | Speech | 0 |
Total | 24 | Total | 21 | Total | 7 |
Novice Destruction
Augmented Fire 2/2
Augmented Frost 2/2
Augmented Shock 2/2
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Bone Breaker 3/3
Steel Smithing
Dwarven Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
Candlelight was the only spell I needed as all the magical defences come from enchantments other sources than Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems, which can help recharge the Aetherium Staff.
Spell | Level | Description |
---|---|---|
Elemental Flare | Novice | An elemental explosion for 15 points of magic damage and half as much stamina. Deals shock damage on impact. |
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
Elemental Bolt | Apprentice | An elemental explosion for 20 points of magic damage and half as much stamina. Deals shock damage on impact. |
Elemental Burst | Adept | An elemental explosion for 30 points of magic damage and half as much stamina. Deals shock damage on impact. |
Elemental Blast | Expert | An elemental explosion for 40 points of magic damage and half as much stamina. Deals shock damage on impact. |
Get Elmental Flare as soon as you can from Farengar in Dragonsreach. I was killing wolves in 3 shots on Legendary difficulty at the start of the game and it does some area of effect damage, which is unusual for a spell of such a low level.
With 2 ranks in Augmented Fire, Frost and Shock the damage from Elemental Burst raises from 40 to 125. This can be further boosted with Fortify Destruction potions.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Magicka Regen | Magicka Regnerates 115% faster | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Heavy Armor | Heavy Armor skill is increased by 46 points. | |
Feet | Fortify Stamina | Stamina is increased by 115 points |
Fortify One-handed | One-handed weapons do 75% more damage | |
Wraithguard | Resist Disease | Increases Disease Resistance by 10% |
Resist Fire | Increases Fire Resistance by 10% | |
Resist Frost | Increases FrostResistance by 10% | |
Resist Magic | Increases Magic Resistance by 10% | |
Resist Poison | Increases Poison Resistance by 10% | |
Resist Shock | Increases Shock Resistance by 10% | |
Empowered Sunder | Wraithguard empowers Sunder. Your stamina regenerates 50% faster and you do 15% more melee damage | |
Amulet | Fortify One-handed | One-handed weapons do 75% more damage |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Sunder | Elemental Damage | Does 5 points of fire, frost and shock damage |
Damage Magicka | Does 15 points of damage to Magicka | |
Damage Stamina | Does 15 points of damage to Stamina |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Glowing Mushrooms, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | Destruction spells are 213% stronger for 60 seconds |
Resist Frost | Increases frost resistance by 128% for 60 seconds. | |
Resist Shock | Increases shock resistance by 128% for 60 seconds. |
Get 2 Glowing Mushrooms just inside Shimmermist Cave to the north east of Whiterun and the remaining 7 are in the secret lab at the farm. Go back to Helgen and take the path towards Ivarstead and gather all the Snowberries you need from there. Steel-Blue Entoloma are from Khajiit merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |