High Elf - Staff - Clothing - Heavy - Conjurer - Mage
The demonologist is the mightiest or sorcerers, wielding the power of Oblivion and Nirn and capable of conjuring great pillars of flames or storms of electricity. So great is their occult knowledge they can bargain servants from Oblivion into doing their bidding.
This is based on a mage class from a game called Age of Conan, where demonologists are fire and shock mages who can have an incubus or sucubus familiar to give them a slight boost in combat.
Any Destruction staff as a backup. I made a Daedric Staff of Thunderbolt but never needed to use it.
Heavy armor and Robes or Destruction or Robes of Destruction and Alteration at the start of the game. The final gear is a mask of Almalexia, Mythic Dawn Robes, Daedric Boots and Gauntlets.
The Mask of Almalexia from the Ghosts of the Tribunal creation. Start this quest chain by reading the journal in the Temple at Raven Rock on Sosltheim.
The Mythic Dawn robes can be acquired during the Cause creation quests. A courier will give you a note when you are mid 40s. You can get one before thisat Red Scar Cavern to the west of Champion’s Rest in the Rift, as there is a Mythic Dawn member on guard outside the cavern.
The Daedric Boots and Gauntlets start spawning on higher level bandit bosses but you can craft them if you have some Daedra Hearts and Ebony Ingots with the Daedric Smithing perk. I crafted mine as there's a Daedric Heart near Kodlac's room in Jorvaskyr in Whiterun. Carry it down the hall to the entrance away from where most of the NPC are and then go into stealth and finally take the heart when no one is watching. It respawns after some time so get your first one early.
Alteration for Utility spells, Destruction for fire and shock spells, Conjuration for Dremora Lords and Restoration for heals.
Use the Lord Stone for the 50 armor rating and 25% magic resistance.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze
Causes enemies up to level 24 to flee for 30 seconds. Quick to activate over say using Hysteria.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Place attribute points at 1 / 2 / 0. At level 58 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
290 (455) | 480 | 100 |
The skill boosts for High Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 3 | Archery | 0 | Alchemy | 7 |
Conjuration +5 | 9 | Block | 0 | Light Armor | 0 |
Destruction +5 | 9 | Heavy Armor | 8 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed | 0 | Pickpocket | 0 |
Illusion +10 | 0 | Smithing | 5 | Sneak | 0 |
Restoration +5 | 8 | Two-handed | 0 | Speech | 0 |
Total | 37 | Total | 13 | Total | 7 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Summoner 2/2
Atromancy
Elemental Potency
Twin Souls
Novice Destruction
Augmented Flames 2/2
Intense Flames
Augmented Shock 2/2
Disintegrate
Destruction Dual Casting
Impact
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Spell | Level | Description |
---|---|---|
Conjure Familiar | Apprentice | Summons a familiar for 60 seconds wherever the caster is pointing. |
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Conjure Dremora Lord | Expert | Summons a Dremora Lord for 60 second. |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second. |
Fire Bolt | Apprentice | A blast of fire that does 25 points of damage. Targets on fire take extra damage. |
Lightning Bolt | Apprentice | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. |
Chain Lightning | Adept | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. |
Fireball | Adept | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. |
Incinerate | Expert | A blast of fire that does 60 points of damage. Targets on fire take extra damage. |
Thunderbolt | Expert | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. |
Lightning Storm | Master | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |
Destuction will level naturally as it's your damage source although Faralda at the College of Winterhold can be used to train this up yo level 90.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Mask of Almalexia | Fortify Conjuration | Conjuration spells and enchantments cost 46% less |
Fortify Destruction | Destruction spells and enchantments cost 46% less | |
Mythic Dawn Robes | Fortify Magicka Regen | Magicka regenerates 75% faster |
Feet | Fortify Carry Weight | Carrying capacity is increased by 86 points |
Resist Fire | Grants 69% resistance to fire | |
Hands | Fortify Carry Weight | Carrying capacity is increased by 86 points |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower, Lavender & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored | |
Fortify Conjuration | Conjuration spells last 170% longer |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella, Red Mountain Flowers & Tundra Cotton | |
---|---|---|
Effects | Fortify Magicka | 170 points for 60 seconds |
Restore Magicka | 266 points restored |
All ingredients are found in, around or on the way to Whiterun from Helgen.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 170% more damage for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Snowberries (4) | 7 | 28 + 7 = 35 | 56 + 7 = 64 |
Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |
Mora Tapinella (3) | 2 | 6 + 2 = 8 | 12 + 2 = 14 |
Red Mountain Flowers (3) | 2 | 6 + 2 = 8 | 12 + 2 = 14 |
Tundra Cotton (3) | 2 | 6 + 2 = 8 | 12 + 2 = 14 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Lavender (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |