Breton - Mace - Clothing - Heavy - Spellsword
A Dirgesinger voice melodies not of celebration and joy but of sorrow and grief. They hold high positions in death obsessed cults as part of a hierarchy of death priests.

Any one-handed weapon at the start of the game.
The final weapon is an Ebony Mace enchanted with both Fear and a lowered Absorb Stamina.
An Ebony Staff of Vanquishment can also be crafted with for a change of look from a regular spellsword instead of using Rout. An unenchanted Ebony Staff can be purchased from Master Neoloth at Tel Mithryn on Skyrim. With 3 Heartstones and knowledge of the Rout spell you can make the staff at a staff enchanter. You don’t need to complete the quest chain to unlock the one in Tel Mithryn as there are enchanters at Blood Chill Manor and Myrwatch.
Side with Ralof at Helgen and take the heavy armor from the Imperial Officer at the first combat encounter. When you have the Steel Smithing perk upgrade this to Steel Soldier gear by crafting it at a forge.
The final gear Hooded Black Mage and Ebony Plate Boots and Gauntlets.
The Hooded Mage Robes can be found by either encounters with Vampire Travellers in cities if you side with the Dawnguard or in the library room of Fellglow Keep during the Hitting the Books quest from the College of Winterhold.
The Ebony Plate Boots and Gauntlets can be crafted after you complete the quest called Heart of Crimson. The quest is triggered by a message by courier when you reach level 32. Although they can be sold by Blacksmiths without completing the quest.
Alteration for utility spells. Raise Dead spells from Conjuration. Fear spells from Illusion, Healing spells from Restoration.
The Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.
Use a Shrine of Mara so Restoration spells cost 10% less to cast.
Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze
Fear enemies up to level 24 for 20 seconds.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Bretons and High Elves have the highest skill point boost on 30/35. I decided to go with Breton for the Magic Resistance and the extra 5 points in speech, which although not used in the build seems more appropriate with a bard build.
Distribute attributes at a ratio of 1 / 2 / 0. At level 63 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 310 (475) | 510 (625) | 100 (215) |
The skill boosts for Bretons are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 7 |
| Conjuration +10 | 6 | Block | 0 | Light Armor | 0 |
| Destruction | 0 | Heavy Armor | 8 | Lockpicking | 0 |
| Enchanting | 8 | One-handed | 6 | Pickpocket | 0 |
| Illusion +5 | 7 | Smithing | 4 | Sneak | 0 |
| Restoration +5 | 8 | Two-handed | 0 | Speech +5 | 0 |
| Total | 37 | Total | 18 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Conjuration
Summoner 2/2
Necromancy
Dark Souls
Twin Souls
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Animage
Kindred Mage
Hypnotic Gaze
Quiet Casting
Aspect of Terror
Master of the Mind
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Alchemist 5/5
Physician
Benefactor
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration in a controlled manner.
| Spell | Level | Description |
|---|---|---|
| Conjure Familiar | Novice | Summons a Familiar for 60 seconds wherever the caster is pointing. |
| Raise Zombie | Novice | Reanimate a weak dead body to fight for you for 60 seconds. |
| Reanimate Corpse | Apprentice | Reanimate a weak dead body to fight for you for 60 seconds. |
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
| Revenant | Adept | Reanimate a powerful dead body to fight for you for 60 seconds. |
| Dread Zombie | Expert | Reanimate a very powerful dead body to fight for you for 60 seconds. |
Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage |
Destruction is not needed in this build.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
| Fear | Apprentice | Creatures and people up to level 9 flee from combat for 30 seconds. |
| Rout | Expert | Creatures and people up to level 20 flee from combat for 30 seconds. |
| Hysteria | Master | Creatures and people up to level 25 flee from combat for 60 seconds. |
Courage can be use to level Illusion and then later Rally.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Healing spells are used more in the early game but are used for out of combat heals in the end game.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head and Body | Fortify Health | Increases Health by 115 points |
| Fortify Illusion& Magicka Regen | Illusion spells cost 28% less to cast. Magicka regenerates 10% faster | |
| Feet | Resist Shock | Shock Resistance is increased by 69%. |
| Fortify Stamina | Increases your Stamina by 115 points. | |
| Hands | Fortify One-handed | One-handed weapons do 75% more damage. |
| Fortify Magicka | Magicka is increased by 115 points. | |
| Amulet | Fortify Health | Increases Health by 115 points. |
| Resist Shock | Shock Resistance is increased by 69%. | |
| Ring | Fortify Conjuration | Conjuration spells cost 46% less to cast. |
| Fortify Illusion | Illusion spells cost 46% less to cast. | |
| Mace | Fear | Creatures and people up to level 46 flee from combat for 30 seconds. |
| Absorb Stamina | Absorb 36 points of Stamina. |
The absorb stamina is lowered 5 notches to the left to make fear the dominant enchantment. If you place the fear enchantment on first then when you lower the Absorb Stamina enchantment it will change from green to blue.
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower, Lavender & Wheat | |
|---|---|---|
| Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
| Fortify Conjuration | Conjuration spells last 213% longer for 60 seconds | |
| Restore Health | Restores 266 points of Health | |
You can get all the Blue and Purple Mountain Flowers you need on the way to and in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
| Ingredients | Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
| Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
| Fortify Illusion | 170% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of magicka | |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Mora Tapinella (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
| Wheat (4) | 3 | 12 + 3 = 15 | 24 + 3 = 27 |
| Steel-Blue Entoloma (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Etoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Mora Tapinella (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Blue Mountain Flowers (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |
| Lavender (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |