Redguard - Sword - Clothing - Heavy - Warrior
The greatest among the Redguard sword-singers are known as Ansei. They have the ability to manifest by sheer force of will a sword from their very soul known as a Shehai. To become one a swordsman must have an extreme devotion, focus and skill in the way sword.
A bound sword is used for the entire game once you acquire the spell.
Any heavy armor at the start of the game. Steel Soldier is usually a good set to craft early so make sure you get the Steel Smithing perk early. There’s plenty of Iron and Corrundum ore spots around Whiterun and Tundra Homestead has a smelter and forge outside that you can use without buying the house.
The final gear is Redguard Hood, Telvanni Robes, Golden Saint Boots and Gauntlets.
The Telvanni Robes are acquired along a medium length quest chain on Solstheim. You need to help Captain Velk with the Ash Spawns and then do quests for Master Neloth at Tel Mithryn. The robes can be found on Ildari. If you play with USSEP then by default it hides Telvanni Robes so you cannot acquire them. You’ll need to use console commands to spawn the item instead. In my opinion a more appropriate fix would be to make Master Neloth sell the Telvanni Robes as by completing the quest he makes you a member of House Telvanni.
Talk to Ri’saad the Khajiit merchant that travels between Whiterun and Markarth and ask about bandit attacks. You will very quickly find the Golden Saint Boots and Gauntlets by following the quests.
Alteration for utility spells. Conjuration for Bound Sword. Restoration for heals.
The Lord Stone for 50 armor rating and 25% magic resistance.
Use a shrine of Talos for 20% cooldown to shouts.
Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus).
Slows time down for you a bit and everyone else a lot. Can be used to get multiple attacks in while the enemy is unable to respond to them as quickly as normal.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
This is specifically a Redguard build based on the background.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons are considered male.
During my play through I upgraded my Steel Soldier gear to Orcish Plate and an Orcish Shield. The shield was used to level block via a helpful giant. I added Fortify Restoration and Fortify Magicka Regen on the armour to make healing spells cost very little to cast. This helped a lot when levelling Heavy Armor and block.
I also created a ring with Fortify Conjuration and Magicka Regen and a Necklace with Fortify Conjuration and Magicka to level Conjuration. There’s a rock you can jump to the top of at Talking Stone Camp that is out of reach of the giant there. You can then spam soul trap at the two mammoths and the giant on the plains below the camp. I had 92% Conjuration cost reduction, +230 Magicka and +230% Magicka Regen and cast soul trap in both hands.
Place attribute points at 0 / 2 / 1. At level 61 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (215) | 500 (615) | 300 (415) |
The skill boosts for Redguards are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 5 | Archery +5 | 0 | Alchemy | 7 |
Conjuration | 4 | Block +5 | 8 | Light Armor | 0 |
Destruction +5 | 0 | Heavy Armor | 8 | Lockpicking | 0 |
Enchanting | 8 | One-handed +10 | 7 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 5 | Sneak | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 25 | Total | 28 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Magic Resistance 1/3
Stability
Novice Conjuration
Mystic Binding
Soul Stealer
Oblivion Binding
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 1/5
Deflect Arrows
Elemental Protection
Block Runner
Power Bash
Deadly Bash
Quick Reflexes
Disarming Bash
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables.
Spell | Level | Description |
---|---|---|
Bound Sword | Novice | Creates a magic sword for 120 seconds. Sheathe it to dispel. |
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Destruction was not used at all while I played this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration spells are used out of combat and as a means to quickly restore stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Magicka | Increases Magicka by 115 points |
Fortify Restoration | Restoration spells cost 46% less to cast | |
Telvanni Robes | Fortify Magicka Regen | Magicka regenerates 150% faster |
Feet | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Stamina | Increases Stamina by 115 points | |
Hands | Fortify Heavy Armor | Increases Heavy Armor Skill by 46 points |
Fortify One-handed | One-handed attacks do 75% more damage | |
Amulet | Fortify One-handed | One-handed attacks do 75% more damage |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Health | Increases Health by 115 points |
Fortify One-handed | One-handed attacks do 75% more damage |
With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower, Lavender & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Fortify Conjuration | Conjuration spells last 213% longer for 60 seconds | |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying capacity increases by 170 for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
Steel-Blue Entoloma (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
Scaly Pholiota (5) | 7 | 35 + 7 = 42 | 49 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Lavender (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |