Skyrim AE Builds

Planes Walker

Redguard - Dagger - Clothing - Light - Dual Wield - Warrior

Background

Planes Walkers are blessed and cursed with the great power to move freely between the planes. They are aware of the order of things and have a particular distain for Daedra being in Nirn. They focus on sending them back to Oblivion and their appropriate plane.


Weapons

Steel Daggers and then upgraded to Skyforge Steel Daggers if you play with the Unofficial Skyrim Special Edition Patch (USSEP) as this allows for them to be tempered. They become available from Eorlund at the Skyforge once you have returned from Dustman’s Cairn as part of the Companions quest chain.


Armor

The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. The final gear is a Gold and Ruby Circlet, Thieves Guild Armor, Leather Bracers and Dawnguard Boots.

The Thieves Guild armor is acquired in Riften by completing the first quest for the Thieves Guild once you get to the Ragged Flagon. You should automatically be approached to join the guild in the marketplace.

Dawnguard Light Boots can be found on the battlements of Fort Dawnguard. They can be taken for free at any level.


Spells

Alteration for utility spells. Restoration for heals.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.


Shrines

Use a shrine of Talos for 20% cooldown to shouts.


Shouts

Become Ethereal (Fade - Spirit - Bind)

Location: Ironbind Barrow, Lost Valley Redoubt, Ustengrav (Horn of Jurgen Windcaller).

Allows you to become temporarily invulnerable while also using no stamina while running. I only used a single word of this as with a Blessing of Talos it has a 16 second cooldown and allows for up to 8 seconds of invulnerability.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Redguard

Imperials and Redguard come out joint first with on 20/35 points. I based the looks for this build on Kaya in the Dungeons and Dragons: Adventures in the Forgotten Realms set from Magic: The Gathering, which means that Redguard is the best fit. They also have better starting combat stats and a very fast stamina regeneration ability once a day, which will be useful in the early game when you need to take down a tough enemy quickly with many power attacks.

Kaya is an assassin so stealth would seem appropriate but instead I used Become Ethereal to represent moving between the planes. When the shout is used it’s the equivalent of moving out of a plane and then back in to attack.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons are considered male.


Attribute Distribution

Place attribute points at 0 / 2 / 1. At level 53 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 450 (565) 270 (385)

Perk Point Distribution

The skill boosts for Redguards are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery +50 Alchemy7
Conjuration0 Block +50 Light Armor7
Destruction +50 Heavy Armor0 Lockpicking0
Enchanting8 One-handed +1010 Pickpocket0
Illusion0 Smithing +54 Sneak0
Restoration8 Two-handed0 Speech0
Total 24 Total 14 Total 14


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Dual Flurry 2/2

Dual Savagery

Smithing 4

Steel Smithing

Elven Smithing

Advanced Armors

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 7

Agile Defender 5/5

Custom Fit

Unhindered


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second

Destruction was not used at all while I played this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration spells are used out of combat and as a means to quickly restore stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Conjuration spells cost nothing to cast.
Restoration spells cost 46% less to cast.
Health, Magicka and Stamina are increased by 115 points.
Carrying capacity is increased by 89 points.
Grants 69 resistance to frost.
Grants 37% resistance to all magic.

Item Enchantment Effect
Head Fortify Conjuration Conjuration spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Thieves Guild Armor Fortify Carry Weight Carrying capacity is increased by 20 points
Feet Fortify Stamina Increases Stamina by 115 points
Resist Frost Grants 69% resistance to frost
Hands Fortify Carry Weight Carrying capacity is increased by 69 points
Fortify Magicka Increases Magicka by 115 points
Amulet Fortify Conjuration Conjuration spells cost 46% less to cast
Resist Magic Grants 37% resistance to all magic
Ring Fortify Conjuration Conjuration spells cost 46% less to cast
Fortify Health Increases Health by 115 points
Dagger 1 Absorb Health Absorb 37 points of Health
Banish Summoned Daedra up to level 46 are sent back to Oblivion
Dagger 2 Absorb Stamina Absorb 46 points of Stamina
Banish Summoned Daedra up to level 46 are sent back to Oblivion

With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma
Effects Fortify Carry Weight Carry 170 more weight for 300 seconds
Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion Illusion spells are 170% stronger 60 seconds
Resotre Magicka Restores 266 points of Magicka

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
12 x Mora Tapinella
8 x Scaly Pholiota
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
48 x Potions of Fortify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Scaly Pholiota (5) 8 40 + 8 = 48 80 + 8 = 88
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Mora Tapinella (3) 6 18 + 6 = 24 36 + 6 = 42

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 6 18 + 6 = 24 36 + 6 = 42

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