Skyrim AE Builds

Necromancer

Breton - Dagger - Clothing - Heavy - Conjurer - Mage

Background

A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. They call upon restless, tormented spirits of the dead, seeking their arcane secrets.


Weapons

I played as a spellsword while levelling but that's because mages are not so easy to play in legendary difficulty. I used an Imperial Steel Sword for the majority of my damage. At the end of the build use a Daedric Dagger.


Armor

I kept getting progressively better heavy armour as I advanced Smithing and acquired the materials. For the final look Blue Robes, Vokun, Daedric Gauntlets and because the Daedric Boots didn't show for some reason with the robe I used Ebony Boots.


Spells

Conjuration to raise the dead or conjure minions from the Necromantic Grimoire CC pre-combat. Destruction magic for frost spells. Restoration for heals. Illusion for Frenzy and Fear. It's useful to upgrade the Familiar to a Fire Atronach in the early levels.


Standing Stones

The Lord Stone for 50 armour and 25% magic resistance and then the Atronach Stone once you are a vampire with both the Necromage and Atronach perks.


Shrines

Use a shrine of Akatosh for 10% faster magicka regeneration.


Shouts

Drain Vitality (Stamina- Magicka – Health)

Location: Arcwind Point, Dimhollow Crypt (Dawnguard), Forgotten Vale (Dawnguard)

Damages progressively more attributes the more words you use.

Summon Durnehviir (Curse – Never – Dying)

Location: Durnehviir in the Soul Cairn

Summons an undead dragon to where you are pointing on the ground but only if there is enought space.

Soul Tear (Essence – Tear – Zombie)

Location: All words are leaned from Durnehviir by summoning him 3 times

Does a push with the first 2 words and has a very quick cooldown. The 3rd word does 300 gamage and a soul trap that reanimates the body if it dies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Bretons are a good choice as all 6 skill boosts are used in this build. The magic resistance is also useful prior to having spell absorption.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

As with all mages your focus on training should be Enchanting so you can get the magicka regeneration and spell cost reductions needed for the build to function. This means using Alchemy to make potions to sell to fund this. After Enchanting focus on Smithing and when all 3 crafting skills are at 100 make your final gear.


Attribute Distribution

Distribute attributes at a ratio of 1/1/0. At level 62 which is required for all the perks the attributes are:

Magicka Health Stamina
410 (575) 400 100

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy +57
Conjuration +106 Block0 Light Armor0
Destruction4 Heavy Armor7 Lockpicking0
Enchanting8 One-handed0 Pickpocket0
Illusion +58 Smithing6 Sneak0
Restoration +55 Two-handed0 Speech +52
Total 39 Total 13 Total 9


Skills and Perks

Mage Skills

Alteration 9

Novice Alteration

Apprentice Alteration

Magic Resistance 3/3

Adept Alteration

Expert Alteration

Atronach

Conjuration 6

Novice Conjuration

Summoner 2/2

Necromancy

Dark Souls

Twin Souls


Destruction 4

Novice Destruction

Augmented Frost 2/2

Deep Freeze

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect


Restoration 5

Novice Restoration

Regeneration

Recovery 2/2

Necromage

Illusion 8

Novice Illusion

Animage

Kindred Mage

Quiet Casting

Hypnotic Gaze

Aspect of Terror

Rage

Master of Mind

Warrior Skills

Heavy Armor 6

Juggernaut 4/5

Fists of Steel

Cushioned

Conditioned

Smithing 6

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Paralysis Rune Adept Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Novice If a target dies within 60 seconds, fills a soul gem
Conjure Flame Atronach Apprentice Summons a Flame Atronach for 60 seconds wherever the caster is pointing
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem
Conjure Skeleton Warlock Expert Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds
Ancient Death Priest Master Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades

Used Soul Trap to fill soul gems for enchanting. Use a Flame Atronach in the early game.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage.
Ice Spike Apprentice A spike of ice that does 25 points of frost damage to Health and Stamina
Ice Storm Adept A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina
Ice Spear Expert A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina
Wall of Frost Expert Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second

Flames is there purely because you start with it.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.
Fear Apprentice Creatures and people up to level 9 flee from combat for 30 seconds.
Frenzy Adept Creatures and people up to level 14 will attack anyone nearby for 60 seconds.
Rout Expert Creatures and people up to level 20 flee from combat for 30 second.

Courage can be used to level illusion by casting it at an NPC. The fear spells help when overwhelmed.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Circle of Protection Expert Undead up to level 20 entering the circle will flee
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from restoration and with spell absorption use Circle of Protection for unlimited magicka when levelling mage skills.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses 92% less charges
Conjuration spells cost no magicka
Destruction spells costs 92% less magicka
Illusion spells costs 66% less magicka
Magicka is increased by 115 points.
Magicka regenerates 115% faster
Resist 69% of fire damage
Sneaking is 75% more effective
You move silently

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Item Enchantment Effect
Head
Vokun
Fortify Alteration Alteration spells and enchantments cost 20% less
Fortify Conjuration Conjuration spells and enchantments cost 20% less
Fortify Illusion Illusion spells and enchantments cost 20% less
Body Fortify Conjuration Conjuration spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Feet Muffle You move silently
Resist Fire Grants 69% resistance to fire
Hands Fortify Sneak Sneaking is 75% more effective
Fortify Magicka Magicka is increased by 115 points
AmuletFortify Destruction Destruction spells and enchantments cost 46% less
Fortify Conjuration Conjuration spells and enchantments cost 46% less
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Illusion Illusion spells and enchantments cost 46% less
Dagger Frost Damage 46 points of frost damage to health and stamina
Absorb Health Absorb 37 points of health

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.


Potion of Fortify Health

Ingredients Blue Mountain Flower, Lavender & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored
Fortify Conjuration Conjuration spells last 213% longer

You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 213% more damage for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

All the Glowing Mushrooms you need are at the farm. Snowberries are around Windhelm in numbers. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Stamina Regeneration

Ingredients Mora Tapinella & Scaly Pholiota
Effects Fortify Stamina Regeneration Stamina regenerates 213% faster for 300 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

4 x Blue Mountain Flower
6 x Glowing Mushrooms
4 x Lavender
7 x Mora Tapinella
5 x Scaly Pholiota
7 x Snowberries
8 x Steel-Blue Entoloma
3 x Wheat

Potions and Poisons Produced

27 x Potions of Fortify Health
32 x Potions of Fortify Destruction
28 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 5 25 + 5 = 30 50 + 5 =55
Steel-Blue Entoloma (3) 8 24 + 8 = 32 48 + 8 = 56
Snowberries (4) 7 28 + 7 = 35 56 + 7 = 64

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flower (3) 4 12 + 4 = 16 24 + 4 = 28
Lavender (3) 4 12 + 4 = 16 24 + 4 = 28
Wheat (4) 3 12 + 3 = 15 24 + 3 = 27

Planters (6)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 6 30 + 6 = 36 60 + 6 = 66

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