Skyrim AE Builds

Warden

Wood Elf - Waraxe - Light - Conjurer - Spellsword - Warrior

Background

Wardens are mighty and powerful defenders of the natural world, fighting to preserve the untamed wilderness. They draw their extraordinary toughness from the wild itself. They can feel the strength of the earth beneath their feet, the vitality of the air in their lungs, and the fury of the blazing sun overhead.


Weapons

A Dawnguard War Axe as soon as you can from Fort Dawnguard. Then get progressively better War Axes as you gain smithing perks. Buy a Stalhrim War Axe from Grover Mallory at Raven Rock on Solstheim when you can. Buying gets you it quicker than following the quest chain to unlock the ability to craft Stalhrim gear.

Once you have the Ancient Nord Pickaxe from Gracian head north along the western coastline of Solstheim until you get to Northshre Landing. Clear out the Mudcrabs and then head to the iceberg a little to the north east. Once on the Iceberg use command animal to make the 2 Horkers friendly and then you can mine 6 Stalhrim. That’s 6 potential upgrades of your Stalhrim War Axe.


Armor

Torturer’s Hood, Elven Hunter Armor, Dawnguard Light Boots and Dawnguard Light Gauntlets. I started out by crafting a set of leather scout armor as soon as I could.

The Torturer’s Hood is picked up from the Torturer in Helgen. The quest for the Elven Hunter Armor can be acquired by reading the journal in Falkreath Barracks. The Dawnguard boots and Gauntlets can be taken for free from Fort Dawnguard.


Spells

Alteration for paralysis rune and utility spells. Conjuration for Pride of Hirstaang. Restoration for heals.


Standing Stones

The Lord Stone for the extra 50 armor rating and 25% magic resistance.


Shrines

Use a Shrine of Talos for the 20% reduction to shout cooldowns. A Shrine of Kynareth is better for roleplay but not as useful.


Shouts

Frost Breath (Frost – Cold - Freeze)

Location: Bonestrewn Crest, Skyborn Altar, Folgunthur.

A cone breath attack that can be upgraded to freeze enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Wood Elf

A Wood Elf seems to be a good match for the for the build based on the theme and it’s always nice to play one away from the usual trope of an archer. I did plan this build as a Nord and being a Skaal but that would have been a little too close to my Skaal Windcaller build so switched it to Wood Elf.


Attribute Distribution

Place attribute points at 0/3/1. At level 61 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (215) 550 250

Perk Point Distribution

The skill boosts for Wood Elves are marked in bold.

Mage Warrior Rogue
Alteration5 Archery +100 Alchemy +57
Conjuration6 Block0 Light Armor +55
Destruction6 Heavy Armor0 Lockpicking +50
Enchanting10 One-handed7 Pickpocket +50
Illusion0 Smithing6 Sneak +50
Restoration8 Two-handed0 Speech0
Total 35 Total 13 Total 12


Skills and Perks

Mage Skills

Alteration 5

Novice Alteration

Apprentice Alteration

Adept Alteration

Stability

Magic Resistance 1/3

Conjuration 6

Novice Conjuration

Apprentice Conjuration

Adept Conjuration

Expert Conjuration

Summoner 2/2


Destruction 6

Novice Destruction

Apprentice Destruction

Rune Master

Augmented Frost 2/2

Deep Freeze

Enchanting 10

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 6

Steel Smithing

Elven Smithing

Advanced Armors

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 5

Agile Defender 1/5

Custom Fit

Unhindered

Wind Walker

Deft Movement


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Paralysis Rune Adept Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

I got trainining in Alteration to 50 from Dravynea at Kynegrove to the south of Windhelm. At that point I took the Adept Alteration perk which reduced the magicka cost of Detect Life by 50%. The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a familiar for 60 seconds wherever the caster is pointing
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem
Pride of Hirstaang Expert Summon a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds

Soul Trap is used to level Conjuration and also fill soul gems. Conjure Familiar helps to tank enemies in the early game. Taking Novice Conjuration early makes this spell cheaper to cast.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Frost Cloak Adept For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second
Ice Storm Adept A freezing whirlwind that does 60 points of frost damage per second to Health and Stamina
Icy Spear Expert A spear of ice that does 90 points of frost damage to Health and Stamina

I used Unbounded Freezing to level Destruction once the warrior skills had been levelled. The spell can be found in Hobs Fall Cave and can be cast and then use fast travel to level Destruction very quickly.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion but it's not needed.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear and then Grand Healing thereafter.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 225% more damage
Weapon uses no charges.
Destruction spells cost no magicka
Conjuration and Restoration spells costs 46% less magicka
Magicka is increased by 115 points.
Magicka regenerates 115% faster.
Magicka is increased by 115 points.
Resist 75% of fire damage.
Resist 37% of all magic.

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Conjuration Conjuration spells and enchantments cost 46% less
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka regneerates 115% faster
Feet Fortify One-handed One-handed attacks do 75% more damage
Resist Fire Grants 75% resistance to fire
Hands Fortify One-handed One-handed attacks do 75% more damage
Fortify Magicka Magicka is increased by 115 points.
Amulet Resist Magic Grants 37% resistance to all magic
Fortify Destruction Destruction spells and enchantments cost 46% less
Ring Fortify Restoration Restoration spells and enchantments cost 46% less
Fortify One-handed One-handed attacks do 75% more damage
War Axe Frost Damage Target takes 108 points of frost damage to health and stamina
Absorb Health Absorb 55 points of Health.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.

Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 213% stronger for 60 seconds
Resist Frost Resist 128% of frost damage
Resist Shock Resist 128% of shock damage

Head to the North East of Whiterun and gather 2 Glowing Mushrooms in the entrance of Shimmermist Cave. The remaining 7 are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Alternatively go back to Helgen and take the path Eastwards to Ivarstead. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 13 Steel-Blue Entoloma.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
9 x Glowing Mushroom
11 x Snowberries
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 9 45 + 9 = 54 90 + 9 = 99
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44

Comments