Dark Elf - Dagger - Light - Assassin - Spellsword
You are no Scuttler, taking the more discreet path to weave Mephala’s webs. You are far more direct as when the Widow communes with the Spinner herself and informs you that Mephala wants someone dead you make it happen.

Any dagger at the start of the game with a Steel one being available from the Torturer in Helgen.
The final weapon is a Daedric Dagger that can be crafted when you have the Daedric Smithing perk. There’s a Daedric Heart that respawns in the lobby area outside Kodlak’s room in Jorvakyr in Whiterun.
The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. I crafted a set of Orcish Scaled Armor once I had the perk. With Speech at I think level 50 you can gain access to the Orc Stronholds by convincing the mercenaries to leave Kathwasten and then talk to the Orc Miner. That should get you a lot better access to Orichalcum
The final gear is a Worn Shrouded Cowl, Daedric Mail Armor, Boots and Gauntlets.
The Worn Shrouded Cowl is found once the Dark Brotherhood moves their sanctuary to Dawnstar. The quest chain to join the Dark Brotherhood starts by talking to Aventus Arentino in Windhelm.
The Daedric Mail is acquired from a quest called the Missing Merchant. Talk to barkeepers in taverns and keep asking for more work and you will get this quest.
Alteration for utility spells. Destruction for Frost Cloak and the Absorb Health spells. Restoration for out of combat heals.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.
Mephala for 10% better prices.
Location: Autumn Watch, Forsaken Cave, Dark Brotherhood Sanctuary.
Drains the Health and Armor Rating of a target for 60 second.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dark Elf with the build being based on this race they are a perfect fit.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
Distribute attributes at a ratio of 0 / 2 / 1. At level 70 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (265) | 560 (675) | 320 (435) |
The skill boosts for Dark Elves are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 10 |
| Conjuration | 0 | Block | 0 | Light Armor +5 | 5 |
| Destruction +10 | 4 | Heavy Armor | 0 | Lockpicking | 0 |
| Enchanting | 8 | One-handed | 8 | Pickpocket | 0 |
| Illusion +5 | 4 | Smithing | 5 | Sneak +5 | 9 |
| Restoration | 8 | Two-handed | 0 | Speech | 0 |
| Total | 32 | Total | 13 | Total | 24 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resustance 3/3
Atronach
Novice Destruction
Destruction Dual Casting
Augmented Frost 2/2
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Respite
Recovery 2/2
Armsman 5/5
Fighting Stance
Savage Strike
Critical Charge
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Stealth 1/5
Backstab
Deadly Aim
Assassin's Blade
Muffled Movement
Light Foot
Silent Roll
Silence
Shadow Warrior
| Spell | Level | Description |
|---|---|---|
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Detect Life can be used to help plan your attacks with the knowledge of where enemies are positioned.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems for enchanting purposes.
| Spell | Level | Description |
|---|---|---|
| Choking Grasp | Novice | Absorb 8 points of health per second from target, for 3 seconds |
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
| Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
| Strangulation | Apprentice | Absorb 16 points of health per second from target, for 3 seconds |
| Frost Cloak | Adept | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second |
| Hangman's Noose | Adept | Absorb 26 points of health per second from the target for 4 seconds |
| Touch of Death | Expert | Absorb 40 points of health per second from the target, for 4 seconds |
The Absorb Health spells can be used at close range to damage enemies and heal yourself. Dual casting a Frost Cloak allows you to slow enemy movements over a larger distance.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Body | Fortify Destruction & Magicka Regen | Destruction spells cost 28% less to cast. Magicka Regnerates 10% faster |
| Fortify Health | Increases Health by 115 points | |
| Feet | Fortify Sneak | Sneaking is 75% easier |
| Fortify Stamina | Stamina is increased by 115 points | |
| Hands | Fortify Magicka | Magicka is increased by 115 points |
| Fortify Sneak | Sneaking is 75% easier | |
| Amulet | Fortify Sneak | Sneaking is 75% easier |
| Resist Magic | Resist 37% of magical effects | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Sneak | Sneaking is 75% easier | |
| Dagger | Frost Damage | Target takes 69 points of frost damage to Health and Stamina. |
| Absorb Health | Absorb 55 Points of Health |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Giant Lichen, Jazbay Grapes & Scaly Pholiota | |
|---|---|---|
| Effects | Weakness to Magic | Target is 85% weaker to magic for 30 seconds |
| Ravage Health | Concentrated poison temporarily reduces maximum and current Health by 85 points for 10 seconds | |
Giant Lichen are found in the swamps around Morthal. Jazbay Grapes can be found near the road by Kynesgrove to the south of Windhelm, Scaly Pholiota can be found in the Rist on fallen trees and are numerous around Ivarstead. They start appearing near the Alchemist’s Hut if you head from Helgen to Ivarstead.
| Ingredients | Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carrying capacity increases by 170 more for 300 seconds |
| Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of Magicka | |
Creep Cluster can be found on the path near Kynes Grove to the South of Windhelm. All the Glowing Mushrooms you need are in the secret lab at the farm. Steel-Blue Entoloma are from Khajiit caravan merchants.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
| Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Giant Lichen (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |