Skyrim AE Builds

Deathweaver

Dark Elf - Dagger - Light - Assassin - Spellsword

Background

You are no Scuttler, taking the more discreet path to weave Mephala’s webs. You are far more direct as when the Widow communes with the Spinner herself and informs you that Mephala wants someone dead you make it happen.


Weapons

Any dagger at the start of the game with a Steel one being available from the Torturer in Helgen.

The final weapon is a Daedric Dagger that can be crafted when you have the Daedric Smithing perk. There’s a Daedric Heart that respawns in the lobby area outside Kodlak’s room in Jorvakyr in Whiterun.


Armor

The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. I crafted a set of Orcish Scaled Armor once I had the perk. With Speech at I think level 50 you can gain access to the Orc Stronholds by convincing the mercenaries to leave Kathwasten and then talk to the Orc Miner. That should get you a lot better access to Orichalcum

The final gear is a Worn Shrouded Cowl, Daedric Mail Armor, Boots and Gauntlets.

The Worn Shrouded Cowl is found once the Dark Brotherhood moves their sanctuary to Dawnstar. The quest chain to join the Dark Brotherhood starts by talking to Aventus Arentino in Windhelm.

The Daedric Mail is acquired from a quest called the Missing Merchant. Talk to barkeepers in taverns and keep asking for more work and you will get this quest.


Spells

Alteration for utility spells. Destruction for Frost Cloak and the Absorb Health spells. Restoration for out of combat heals.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.


Shrines

Mephala for 10% better prices.


Shouts

Marked for Death (Kill - Leech - Suffer)

Location: Autumn Watch, Forsaken Cave, Dark Brotherhood Sanctuary.

Drains the Health and Armor Rating of a target for 60 second.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Male Dark Elf

Pick a Dark Elf with the build being based on this race they are a perfect fit.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 70 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 560 (675) 320 (435)

Perk Point Distribution

The skill boosts for Dark Elves are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy +510
Conjuration0 Block0 Light Armor +55
Destruction +104 Heavy Armor0 Lockpicking0
Enchanting8 One-handed8 Pickpocket0
Illusion +54 Smithing5 Sneak +59
Restoration8 Two-handed0 Speech0
Total 32 Total 13 Total 24


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resustance 3/3

Atronach

Destruction 4

Novice Destruction

Destruction Dual Casting

Augmented Frost 2/2


Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 4

Novice Illusion

Animage

Kindred Mage

Quiet Casting

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Respite

Recovery 2/2

Warrior Skills

One-handed 8

Armsman 5/5

Fighting Stance

Savage Strike

Critical Charge

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Rogue Skills

Alchemy 10

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Light Armor 5

Agile Defender 1/5

Custom Fit

Unhindered

Wind Walker

Deft Movement

Sneak 9

Stealth 1/5

Backstab

Deadly Aim

Assassin's Blade

Muffled Movement

Light Foot

Silent Roll

Silence

Shadow Warrior


Spells

Alteration

Spell Level Description
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.

Detect Life can be used to help plan your attacks with the knowledge of where enemies are positioned.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Use Soul Trap to fill soul gems for enchanting purposes.


Destruction

Spell Level Description
Choking Grasp Novice Absorb 8 points of health per second from target, for 3 seconds
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Sparks Novice Lightning that does 8 points of shock damage to Health and Magicka per second
Strangulation Apprentice Absorb 16 points of health per second from target, for 3 seconds
Frost Cloak Adept For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second
Hangman's Noose Adept Absorb 26 points of health per second from the target for 4 seconds
Touch of Death Expert Absorb 40 points of health per second from the target, for 4 seconds

The Absorb Health spells can be used at close range to damage enemies and heal yourself. Dual casting a Frost Cloak allows you to slow enemy movements over a larger distance.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from Restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Destruction spells cost no magicka to cast.
Restoration spells cost 46% less to cast.
Health, Magicka and Stamina are increased by 115 points.
Magicka regenerates 10% faster
Sneaking is 300% easier.
Grants 37% resistance to all magic.

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka Regnerates 10% faster
Fortify Health Increases Health by 115 points
Feet Fortify Sneak Sneaking is 75% easier
Fortify Stamina Stamina is increased by 115 points
Hands Fortify Magicka Magicka is increased by 115 points
Fortify Sneak Sneaking is 75% easier
Amulet Fortify Sneak Sneaking is 75% easier
Resist Magic Resist 37% of magical effects
Ring Fortify Destruction Destruction spells cost 46% less to cast
Fortify Sneak Sneaking is 75% easier
Dagger Frost Damage Target takes 69 points of frost damage to Health and Stamina.
Absorb Health Absorb 55 Points of Health

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Poison of Weakness to Magic

Ingredients Giant Lichen, Jazbay Grapes & Scaly Pholiota
Effects Weakness to Magic Target is 85% weaker to magic for 30 seconds
Ravage Health Concentrated poison temporarily reduces maximum and current Health by 85 points for 10 seconds

Giant Lichen are found in the swamps around Morthal. Jazbay Grapes can be found near the road by Kynesgrove to the south of Windhelm, Scaly Pholiota can be found in the Rist on fallen trees and are numerous around Ivarstead. They start appearing near the Alchemist’s Hut if you head from Helgen to Ivarstead.


Potion of Fortify Carry Weight

Ingredients Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma
Effects Fortify Carry Weight Carrying capacity increases by 170 more for 300 seconds
Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Restore Magicka Restores 266 points of Magicka

Creep Cluster can be found on the path near Kynes Grove to the South of Windhelm. All the Glowing Mushrooms you need are in the secret lab at the farm. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

7 x Creep Cluster
6 x Giant Lichen
7 x Glowing Mushrooms
8 x Jazbay Grapes
5 x Scaly Pholiota
11 x Steel-Blue Entoloma

Potions and Poisons Produced

54 x Poisons of Weakness to Magic
77 x Potions of Fortify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Glowing Mushrooms (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 11 33 + 11 = 44 66 + 11 = 77

Planters (6)

Ingredient Qty Harvest Green Thumbs
Giant Lichen (4) 6 24 + 6 = 30 48 + 6 = 54

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