Skyrim AE Builds

Riekling Chieftain

Dark Elf - Sword - Staff - Light - Spellsword - Conjurer

Background

After helping the Riekling of Thirsk Mead Hall you are appointed chief after the previous one foolishly attacks you. The warriors from the Hall are now available to accompany you on your adventures.


Weapons

Any One-handed weapon at the start of the game.

The final weapon is a Dragon Bone Sword. This can be crafted from a Dragon Bone, Ebony Ingot and leather strip once the Dragon Armor perk is acquired.

The Staff of the Worms from Gallows Hall, which is at Mara’s Eye Pond to the South West of Windhelm, is used to make Reiklings Thralls. This is a bug with the staff as Dead Thrall are supposed to only be humanoids.


Armor

Craft a set of Leather Scout Armor at the start of the game. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, north past Statue of Meridia and then west along the road.

The final gear is a Forsworn Headress, Fur Armor, Dragon Scale Boots and Brawlers Hide Gauntlets (the unenchanted version you craft).

A Forsworn Headress can be found on some Forsworn so it’s reasonably easy to acquire.

Fur armor cannot be crafted but you can find it on Bandits. There are 4 versions and I went for the one with full sleeves.

Dragonscale Boots can be crafted when you have the Dragon Armor perk and requires 2 Dragon Scales, 1 Iron Ingot, 1 Leather and 2 Leather Strips.

The Empower Necromancy enchantment can be found on the Ascendent or Elite Necromancer’s Robes and spawns on high level necromancer bosses. I tried Hob’s Fall and Sunderstone Gorge and then I went to Yngvild and did a quick save before entering the Throne Room. On my 11th attempt he was wearing the robes I wanted. If he’s not wearing a hood with a skull mask then it definitely not the right gear so just quick load and try again. I was level 58 when I did this and Yngvildis on a very large island to the east of Dawnstar.


Spells

Soul Trap to level Conjuration. Illusion for Call to Arms to buff up the Riekling. Restoration for healing spells.


Standing Stones

The Lord Stone for 50 armor rating (6% damage reduction) and 25% magic resistance.


Shrines

Talos 20% quicker shout cooldown.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies but you can do this by dual casting Destruction spells once you have the Impact perk.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Dark Elf

Pick a Dark Elf or Nord as they make the most sense relative to the Rieklings on Solitude. I went with Dark Elf as I thought it looked better.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

The Flaming Familiar spell is acquired in High Gate Ruins which is west along the coastline from Dawnstar. It an integral part of the build as it it allows you to regenerate health and magicka while dealing damage thanks to the Necromancers Ritual spell. You can buy the latter spell from Phinis Gestor at the College of Winterhold with at least a Conjuration level of 40, as it’s an Adept level spell.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 59 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (215) 590 290 (415)

Perk Point Distribution

The skill boosts for Dark Elves are marked in bold.

Mage Warrior Rogue
Alteration +53 Archery0 Alchemy +57
Conjuration4 Block0 Light Armor +56
Destruction +100 Heavy Armor0 Lockpicking0
Enchanting8 One-handed0 Pickpocket0
Illusion +59 Smithing5 Sneak +50
Restoration9 Two-handed0 Speech0
Total 33 Total 12 Total 13


Skills and Perks

Mage Skills

Alteration 3

Novice Alteration

Apprentice Alteration

Magic Resustance 1/3


Conjuration 4

Novice Conjuration

Necromancy

Dark Souls

Twin Souls

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 9

Novice Illusion

Apprentice Illusion

Adept Illusion

Expert Illusion

Master Illusion

Animage

Kindred Mage

Quiet Casting

Master of the Mind

Restoration 9

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Necromage

Warrior Skills

One-Handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 5

Steel Smithing

Elven Smithing

Advanced Armors

Glass Smithing

Dragon Armor

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 6

Agile Defender 2/5

Custom Fit

Unhindered

Wind Walker

Deft Movement


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a Familiar for 60 seconds wherever the caster is pointing
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Use Soul Trap to fill soul gems and as a quick way to level Conjuration.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Sparks Novice Lightning that does 8 points of shock damage to Health and Magicka per second

Destruction is not needed in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.
Rally Adept Targets won't flee for 60 seconds and get extra health and stamina.
Call to Arms Master Targets have improved combat skills, health and stamina for 10 minutes.

Courage, Rally and then Call to Arms can be used to level Illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from Restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 75% more damage.
Weapon uses no charges.
Conjuration spells costs nothing to cast.
Restoration spells cost 92% less to cast.
Illusion spells cost 46% less to cast.
Conjuration spells last 28% longer.
Summon limit is increased by 1.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 10% faster
Shock Resistance is increased by 69%.
Magic Resistance is increased by 37%.

Item Enchantment Effect
Head Fortify Conjuration Conjuration spells cost 46% less to cast.
Fortify Restoration Restoration spells cost 46% less to cast.
Body Empower Necromancy Conjuration spells last 28% longer. Increases summon limit by 1 for lesser conjured or reanimated undead.
Fortify Conjuration & Magicka Regen Conjuration spells cost 28% less to cast. Magicka regenerates 10% faster.
Feet Fortify Syamina Stamina is increased by 115 points.
Resist Shock Shock Resistance is increased by 69%.
Hands Fortify Magicka Increaes your Magicka by 115 points.
Fortify One-handed One-handed weapons do 75% more damage.
Amulet Fortify Illusion Illusion spells cost 46% less to cast.
Resist Magic Magic Resistance is increased by 37%.
Ring Fortify Conjuration Conjuration spells cost 46% less to cast.
Fortify Restoration Restoration spells cost 46% less to cast.
Sword Fiery Soul Trap If the target dies within 23 seconds, fills a soul gem, Burns the target for 10 points. Targets on fire take extra damage.
Absorb Stamina Absorb 26 points of stamina.

Absorb Stamina at maximum effect is the dominant enchantment over fiery soul trap so you need to lower this down 10 notches to the left so the the weapon is not green. This makes Fiery Soul Trap the dominant enchantment so Conjuration is the school of magic that determines charge usage. With Fortify Conjuration above 100% both the weapon and the Staff of the Worms use no charges when they are used.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Health is increased by 170 points for 60 seconds
Restore Health Restores 266 points of Health

You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma
Effects Fortify Carry Weight Carrying capacity increases by 170 more for 300 seconds
Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion Illusion spells are 170% stronger
Restore Magicka Restores 266 points of Magicka

Mora Tapinella are found on the route from Riverwood to Whiterun. Scaly Pholiota are numerous to the South of Ivarstead and if you take the route there from Helgen they start appearing by the Alchemists Hut. Steel-Blue Entoloma can be purchased from Khajiit caravan merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

5 x Blue Mountain Flower
13 x Mora Tapinella
9 x Scaly Pholiota
13 x Steel-Blue Entoloma
4 x Wheat

Potions and Poisons Produced

20 x Potions of Forify Health
52 x Potions of Forify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36
Steel-Blue Entoloma (3) 7 21 + 7 = 28 42 + 7 = 49
Mora Tapinella (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 6 15 + 5 = 20 30 + 5 = 35
Blue Mountain Flowers (3) 5 18 + 6 = 24 36 + 6 = 42

Planters (6)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 6 18 + 6 = 24 36 + 6 = 42

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