Nord - Sword - Light - Heavy - Shield - Knight - Spellsword - Werewolf
Otherwise known as Valkyries, the Chooser’s of the Slain were responsible for choosing the bravest warriors to bring to Sovngarde, where they would live out their days in a never-ending feast and battle. The Valkyries were also seen as protectors of the warriors, using their magic to keep them safe and guide them to victory in battle. In this way, the Valkyries helped to ensure that the Nord people continue to produce brave and heroic warriors who would live on in the afterlife.
They were also said to be incredibly fast, able to outrun even the swiftest horses, and were rumoured to possess the ability to shape-shift into various animals. Their beauty was often said to be both captivating and terrifying, inspiring both awe and fear in those who encountered them.
A steel sword as soon as possible which can be upgraded to a Skyforge steel sword.
Steel Soldier armour and any shield as soon as possible. Then a Reforged Helm of the Crusader, Silver Armor, Boots and Gauntlets and a steel shield. The Warlocks Ring is used as well to give a spell ward when blocking, health regeneration and faster movement speed.
With the default textures Steel Plate is a closer match to the helmet than Silver Armor so use that instead. The textures I use for my armours and weapons are made by Xavbio.
The Reforged Helm of the Crusader can be acquired as Four Skull Lookout on the body of a slain Crusader. The Warlocks Ring is acquired from the 5th quest from Viriya at Riften Docks. The Silver Armor can be acquired for free by reading the note in kitchen of the Bannered Mare in Whiterun. You will get 3 tough opponents to kill or flee if you do this at lower levels.
If you play with the Immersive Armors mod use the Gildergreen Aegis or Wolf Shield instead of a steel shield.
If you play with the Legacy of the Dragonborn mod then the items at Four Skill Lookout are replicas instead of the enchanted items. To get the enchanted version of the light helmet you need to find the Heavy Helmet in a sealed chest in Duskglow Crevice that can be opened if you have a blessing of Dibella or wear Sir Amiel’s Signet ring. The Signet ring is on an iceberg directly north of the Tower Stone. If you use the Replica then enchant it with Fortify Illusion and Fortify Restoration. Doing so avoids the pilgrimage quest if you are not playing as pure as you should be.
Utility spells from Alteration, Fear spells from Illusion and Restoration for heals.
The Atronach Stone for spell absorption.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze
Used to fear weak enemies so you can focus on attacking the tougher targets.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Nords are the perfect race for a Valkyrie for roleplay regardless of imperials being a better pick based on skill boosts.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
The Companions must be joined for the upgraded steel sword and to become a Werewolf. It’s not needed but Werewolf could be the animal form of he Valkyrie. It also gets you disease immunity at the cost of the Well Rested XP bonus from sleeping in a bed.
Distribute attributes at a ratio of 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (150) | 510 (625) | 300 (415) |
The skill boosts for Nords are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 9 | Light Armor +5 | 0 |
Destruction | 0 | Heavy Armor | 4 | Lockpicking | 0 |
Enchanting | 8 | One-handed +5 | 7 | Pickpocket | 0 |
Illusion | 5 | Smithing +5 | 4 | Sneak | 0 |
Restoration | 9 | Two-handed +10 | 0 | Speech +5 | 0 |
Total | 30 | Total | 24 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Hypnotic Gaze
Aspect of Terror
Rage
Master of the Mind
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Shield Wall 1/5
Deflect Arrows
Elemental Protection
Block Runner
Shield Charge
Power Bash
Deadly Bash
Disarming Bash
Quick Reflexes
Juggernaut 1/5
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
I talked to the Steward in Dragonsreach to get the In The Shadows quest, which once you have read the business ledger from Arcadia's Cauldron places a dead body in the stables with the Detect Life spell. Casting this in Whiterun market during the day levels Alteration reasonably quickly.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems and level conjuration quickly.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
I never used Destruction in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Fear | Apprentice | Creatures and people up to level 9 flee from combat for 30 seconds |
Rout | Expert | Creatures and people up to level 20 flee from combat for 30 seconds |
Courage can be used to level illusion by casting it at an NPC. Muffle is also effective when you have enchanted gear to negate the magicka cost of Illusion spells.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals the caster 100 points |
Grand Healing | Expert | Heals the caster and followers 250 points |
Healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Reforged Helmet of the Crusader | Fortify Illusion | Illusion spells and enchantments cost 10% less |
Fortify Restoration | Restoration spells and enchantments cost 8% less | |
Fortify Barter | Prices are 8% better | |
Body | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify Illusion | Illusion spells and enchantments cost 46% less | |
Feet | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify One-handed | Two-handed attacks do 75% more damage |
Fortify Block | Block 75% more damage with your shield | |
Amulet | Fortify Health | Health is increased by 115 points |
Resist Magic | Resist 37% of magical effects | |
Warlock's Ring | Spell Ward | While blocking, creates a ward that protects against spells for up 25 points. |
Fortify Health Regeneration | Regenerate health 30% faster | |
Fortify Move Speed | You move 5% faster | |
Shield | Fortify Health | Increases your Health by 115 points |
Resist Magic | Resist 37% of magical effects | |
Sword | Fear | Creatures and people up to level 56 flee for 30 secondse |
Absorb Health | Absorb 30 Points of Health |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Restore Magicka | 266 points restored |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Bleeding Crown & Tundra Cotton | |
---|---|---|
Effects | Fortify Block | Blocking absorbs 170% more damage for 60 seconds |
Resist Magic | Resist 43% of magic for 60 seconds |
Bleeding Crown can be found outside Geirmund’s Hall which is on the Island east of Ivarstead. Tundra Cotton are found in Whiterun.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
Scaly Pholiota (5) | 7 | 35 + 7 = 42 | 70 + 7 = 77 |
Steel Blue Entoloma (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 49 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Bleeding Crown (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |
Tundra Cotton (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |