High Elf - Sword - Light - Spellsword - Warrior
A student of elemental spellcasting techniques, the Duskblade combines arcane spellcasting with the combat skills of a fighter. While the ability to cast arcane spells in armor originated with the elves, over the millenia the secrets of the Duskblade have been disseminated to the other races.
This is a spellsword class based on the Duskblade prestige class from Dungeons & Dragons. With Wizards receiving a spell casting penalty for wearing progressively heavier armour, in Dungeons & Dragons, this prestige class allows them to wear armour with no penalites and also improves their martial abilities to use weapons in combat.
An Elven Sword enchanted with both Frost Damage and Shock Damage. This allows the weapon to lower health, stamina and magicka on each hit.
The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then Elven Armour when you can. I went with Elven Light because it has less of a solder feel to it with it not having pauldrons. That did mean killing some Thalmor, but no loss there. I'm using JS Armoured Circlets SE for the head gear, which has exactly the same armour as a regular helmet but allows you to see your characters face.
Healing spells from Restoration. Utility spells from Alteration. Elemental Flare, Bolt, Burst and Blast from Destruction.
Any skill building standing stones ca be used when levelling. Then The Atronach Stone for 50% spell absorption, 50 magiicka but -50% magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus)
Slows time down for all nearby with you slowed down slightly a lot less. Allows you enough time to get lots of arrows fired at very slowly moving targets so great for killing groups of multiple enemies.
Location: Just follow the main story quests
Staggers enemies but it's replaced by Cyclone.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Tthe 50 Magicka bonus from being a High Elf and the ability to significantly increase magicka regeneration once a day makes them the best race for this build.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Place attribute points at 0/3/1. At level 57 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (315) | 520 | 240 (355) |
The skill boosts for High Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 9 | Archery | 0 | Alchemy | 7 |
Conjuration +5 | 0 | Block | 0 | Light Armor | 5 |
Destruction +5 | 7 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting +5 | 11 | One-handed | 7 | Pickpocket | 0 |
Illusion +10 | 0 | Smithing | 2 | Sneak | 0 |
Restoration +5 | 6 | Two-handed | 0 | Speech | 2 |
Total | 33 | Total | 9 | Total | 14 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Stability
Magic Resistance 3/3
Atronach
Novice Destruction
Augmented Flames 2/2
Augmented Frost 2/2
Augmented Shock 2/2
Enchanter 5/5
Fire Enchanter
Frost Enchanter
Shock Enchanter
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Steel Smithing
Elven Smithing
Armsman 5/5
Fighting Stance
Savage Strike
Alchemist 5/5
Physician
Benefactor
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Haggling 1/5
Alure
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Transmute | Adept | Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
These spells are situationally useful, which is why I've described them previously as utility spells. I generally train Alteration to 50 and then you can purchase Waterbreathing from Tolfgir at the College of Winterhold. Casting this spell when stood in a river is a reasonably quick way to level Alteration. Taking the Adept Alteration perk when Alteration is at 50 drops the cost to 82 magicka.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage. |
Elemental Flare | Novice | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina |
Elemental Bolt | Apprentice | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina |
Elemental Burst | Novice | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina |
Elemental Blast | Novice | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Flames is used until you get Elemental Flare from Farnegar in Whiterun. Stick with Elemental Flare until you get your crafted gear as Destructions spells costs no magicka then which means you switch to Elemental Blast.
Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Grand healing can only be cast with enchanted gear as without that the Magicka cost is too great.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less | Fortify Magicka Regen | Magicka regenerates 115% faster |
Feet | Fortify One-handed | One-handed weapons do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify One-handed | One-handed weapons do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify One-handed | One-handed weapons do 75% more damage |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify One-handed | One-handed weapons do 75% more damage |
Fortify Destruction | Destruction spells and enchantments cost 46% less | |
Sword | Frost Damage | Target takes 125 points of frost damage to Health and Stamina |
Shock Damage | Target takes 125 points of shock damage, and half as much Magicka damage |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers on the way to Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Glowing Mushroom, Snowberries, Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 213% stronger for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
All the glowing mushrooms you need are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 8 Steel-Blue Entoloma.
Ingredients | Mora Tapinella, Red Mountain Flower, Tundra Cotton | |
---|---|---|
Effects | Fortify Magicka | 170 points for 60 seconds |
Restore Magicka | 266 points |
All ingredients are on the way from Helgen to Whiterun.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 7 | 28 + 7 = 35 | 56 + 7 = 63 |
Steel-Blue Entoloma (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Mora Tapinella (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
Red Mountain Flowers (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
Tundra Cotton (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs | Glowing Mushrooms (5) | 6 | 30 + 5 = 35 | 60 + 5 = 65 |
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