Skyrim AE Builds

Elder Druid

Wood Elf - Dagger - Staff - Light - Spellsword - Conjurer - Werewolf

Background

As a high ranking member of your druid circle you are a master of weather magic, which allows you to command control over the battlefield. When the enemy gets close you can change into your beast form to maul them with your fangs and claws.


Weapons

An Iron Dagger at the start of the game upgraded to a Steel Dagger as soon as you can.

The final weapon is a Dragonbone Dagger enchanted with Paralyze and Absorb Health. This can be crafted once you have the Dragon Armor Smithing perk and have killed a Dragon for the materials.

The Staff of Sheogorath is also used which has a massive area of effect paralysis and staggers everything else immune to paralysis. The downside is you cannot attack anything that is paralysed. The quest to get this can be started by reading a note on a barrel in the Retching Netch in Raven Rock on Solstheim.


Armor

The final gear is a Silver and Moonstone Circlet, Fur Armor, Leather Boots and Bracers. An Ancient Nord Amulet is also used but this can only be enchanted if you play with the Unofficial Skyrim Special Edition Patch.

The Silver and Moonstone Circlet can be randomly found in the inventory of general goods merchants. I got mine From Fralia Gray-Mane but it took about 50 vendor resets to get it. I have no idea if the inventory is level dependent or not.

The Fur Armor cannot be crafted so it has to be acquired from bandits. There are 4 variants with the one I used having an exposed chest, on male characters before you get too excited, and fur on the shoulders and back.. I got very lucky in that the first bandit I met, which was outside Embershard Mine, was wearing the exact version I wanted.

The Leather Boots and Bracers can be crafted at the start of the game.

The Ancient Nord Amulet is in the Jarl’s Longhouse in Falkreath in a display case.


Spells

Utility spells and mage armor spells from Alteration. Conjure Familiar and Pride of Hirstaang from Conjuration. Shock and Wind spells from Destruction. Healing spells from Restoration.


Standing Stones

The Lord Stone for 50 Armor Rating and 25% Magic Resistance.


Shrines

Use a shrine of Kynareth for 25 Stamina.


Shouts

Call Storm (Storm – Wrath - Lightning)

Location: Forelhost, High Gate Ruins, Skuldafn Temple (The World-Eater’s Eyrie)

Summons a storm that does lightning bolt damage in an area. Only works outside.

Cyclone (Wind - Unleash - Strike)

Location: Benkongerike, Kolbjorn Barrow (Unearthed), White Ridge Sanctum

Used to flip enemies up into the air.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Wood Elf

Druids are best played as either a Wood Elf or Breton. I decided to go with Wood Elf for the Poison and Disease Resistance boost and also the Command Animal greater power.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

Join the Companions and become a Werewolf. This gives you disease immunity and fits the build very well.


Attribute Distribution

Place attribute points at 1 / 2 / 0. At level 61 which is required for all the perks the attributes are:

Magicka Health Stamina
300 (415) 500 (615) 100 (215)

Perk Point Distribution

The skill boosts for Wood Elves are marked in bold.

Mage Warrior Rogue
Alteration6 Archery +100 Alchemy +57
Conjuration4 Block0 Light Armor +55
Destruction8 Heavy Armor0 Lockpicking +50
Enchanting9 One-handed7 Pickpocket +50
Illusion0 Smithing6 Sneak +50
Restoration 8 Two-handed0 Speech0
Total 35 Total 13 Total 12


Skills and Perks

Mage Skills

Alteration 6

Novice Alteration

Apprentice Alteration

Adept Alteration

Alteration Dual Casting

Magic Resistance 1/3

Stability


Conjuration 4

Novice Conjuration

Apprentice Conjuration

Adept Conjuration

Expert Conjuration

Destruction 8

Novice Destruction

Apprentice Destruction

Adept Destruction

Expert Destruction

Destruction Dual Casting

Augmented Shock 2/2

Disintegrate

Enchanting 9

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Restoration 8

Novice Restoration

Apprentice Restoration

Expert Restoration

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 6

Steel Smithing

Elven Smithing

Advanced Armors

Glass Smithing

Dragon Armor

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 5

Agile Defender 3/5

Custom Fit

Unhindered


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Oakflesh Novice Improves caster’s armor rating by 40 points for 60 seconds.
Apprentice Novice Improves caster’s armor rating by 60 points for 60 seconds.
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls.
Ironflesh Novice Improves caster’s armor rating by 80 points for 60 seconds.
Paralysis Rune Adept Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds
Waterbreathing Adept Can breathe under water for 60 seconds
Ebonyflesh Expert Improves caster’s armor rating by 100 points for 60 seconds.

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a Familiar for 60 seconds wherever the caster is pointing
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem
Pride of Hirstaang Expert Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage
Sparks Novice Lightning that does 8 points of shock damage to Health and Magicka per second
Lightning Bolt Apprentice A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka
Chain Lightning Adept Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target
Whirlwind Cloak Adept For 60 seconds, opponents in melee range have a chance of being flung away
Thunderbolt Expert A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka

Unbounded Storms from Hobs Fall Cave can be used to level Destruction by casting it and fast travelling.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Weapon uses no charges.
Alteration spells costs no magicka to cast.
Destruction spells costs 92% less to cast.
Restoration spells costs 46% less to cast.
Health, Magicka and Stamina are increased by 115 points.
Magicka regenerates 10% faster.
Carrying Capacity is increased by 69 points.
Fire Ressitance is increased by 86%
Magic Resistance is increased by 37%

Item Enchantment Effect
Head Fortify Alteration Alteration spells cost 46% less to cast.
Fortify Destruction Destruction spells cost 46% less to cast.
Body Fortify Alteration & Magicka Regen Alteration spells cost 28% less ti cast. Magicka regenerates 10% faster.
Fortify Health Health is increased by 115 points.
Feet Fortify Stamina Stamina is increased by 115 points.
Resist Fire Fire Resistance is increased by 86%.
Hands Fortify Carry Weight Carrying capacity is increased by 69 points.
Fortify Magicka Magicka is increased by 115 points.
Amulet Fortify Restoration Restoration spells cost 46% less to cast.
Resist Magic Grants 37% resistance to all magic.
Ring Fortify Alteration Alteration spells cost 46% less to cast.
Fortify Destruction Destruction spells cost 46% less to cast.
Dagger Paralysis Chance to Paralyze the target for 13 seconds.
Absorb health Absorb 37 points of Health.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Destruction

Ingredients Glowing Mushrooms, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction Destruction spells are 213% stronger for 60 seconds.
Resist Frost Frost Resistance is increased by 128% for 60 seconds
Resist Shock Shock Resistance is increased by 128% for 60 seconds

Gather 2 Glowing Mushrooms inside the entrance of Shimmermist Cave to the North East of Whiterun. The remaining 7 are in the secret lab at the farm. Snowberries are numerous on the path through the mountains between Helgen and Ivarstead. Steel-Blue Entoloma can be bought from Khajiit merhcants with Ri’saad being the one you are most likely to discover first as his caravan travels between Whiterun and Markarth.

Potion of Regenerate Stamina

Ingredients Mora Tapinella, Red Mountain Flowers & Scaly Pholiota
Effects Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds
Restore Magicka Restores 266 points of Magicka

Mora Tapinella and Red Mountain Flowers can be found on the way to Whiterun from Helgen. You can get Scaly Pholiita if you travel towards Ivarstead from Helgen and there’s some by the Alchemists Hut.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

9 x Glowing Mushrooms
4 x Mora Tapinella
4 x Red Mountain Flowers
3 x Scaly Pholiota
11 x Snowberries
13 x Steel-Blue Entoloma

Potions and Poisons Produced

52 x Potions of Forify Destruction
16 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 4 12 + 4 = 16 24 + 4 = 28
Red Mountain Flowers (3) 4 12 + 4 = 16 24 + 4 = 28
Scaly Pholiota (5) 3 15 + 3 = 18 30 + 3 = 33
Steel-Blue Entoloma (3) 7 21 + 7 = 28 42 + 7 = 49
Glowing Mushrooms (5) 9 44 + 11 = 55 88 + 11 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 6 18 + 6 = 24 36 + 6 = 42

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