Wood Elf - Dagger - Staff - Light - Spellsword - Conjurer - Werewolf
As a high ranking member of your druid circle you are a master of weather magic, which allows you to command control over the battlefield. When the enemy gets close you can change into your beast form to maul them with your fangs and claws.

An Iron Dagger at the start of the game upgraded to a Steel Dagger as soon as you can.
The final weapon is a Dragonbone Dagger enchanted with Paralyze and Absorb Health. This can be crafted once you have the Dragon Armor Smithing perk and have killed a Dragon for the materials.
The Staff of Sheogorath is also used which has a massive area of effect paralysis and staggers everything else immune to paralysis. The downside is you cannot attack anything that is paralysed. The quest to get this can be started by reading a note on a barrel in the Retching Netch in Raven Rock on Solstheim.
The final gear is a Silver and Moonstone Circlet, Fur Armor, Leather Boots and Bracers. An Ancient Nord Amulet is also used but this can only be enchanted if you play with the Unofficial Skyrim Special Edition Patch.
The Silver and Moonstone Circlet can be randomly found in the inventory of general goods merchants. I got mine From Fralia Gray-Mane but it took about 50 vendor resets to get it. I have no idea if the inventory is level dependent or not.
The Fur Armor cannot be crafted so it has to be acquired from bandits. There are 4 variants with the one I used having an exposed chest, on male characters before you get too excited, and fur on the shoulders and back.. I got very lucky in that the first bandit I met, which was outside Embershard Mine, was wearing the exact version I wanted.
The Leather Boots and Bracers can be crafted at the start of the game.
The Ancient Nord Amulet is in the Jarl’s Longhouse in Falkreath in a display case.
Utility spells and mage armor spells from Alteration. Conjure Familiar and Pride of Hirstaang from Conjuration. Shock and Wind spells from Destruction. Healing spells from Restoration.
The Lord Stone for 50 Armor Rating and 25% Magic Resistance.
Use a shrine of Kynareth for 25 Stamina.
Location: Forelhost, High Gate Ruins, Skuldafn Temple (The World-Eater’s Eyrie)
Summons a storm that does lightning bolt damage in an area. Only works outside.
Location: Benkongerike, Kolbjorn Barrow (Unearthed), White Ridge Sanctum
Used to flip enemies up into the air.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Druids are best played as either a Wood Elf or Breton. I decided to go with Wood Elf for the Poison and Disease Resistance boost and also the Command Animal greater power.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Join the Companions and become a Werewolf. This gives you disease immunity and fits the build very well.
Place attribute points at 1 / 2 / 0. At level 61 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 300 (415) | 500 (615) | 100 (215) |
The skill boosts for Wood Elves are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 6 | Archery +10 | 0 | Alchemy +5 | 7 |
| Conjuration | 4 | Block | 0 | Light Armor +5 | 5 |
| Destruction | 8 | Heavy Armor | 0 | Lockpicking +5 | 0 |
| Enchanting | 9 | One-handed | 7 | Pickpocket +5 | 0 |
| Illusion | 0 | Smithing | 6 | Sneak +5 | 0 |
| Restoration | 8 | Two-handed | 0 | Speech | 0 |
| Total | 35 | Total | 13 | Total | 12 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Alteration Dual Casting
Magic Resistance 1/3
Stability
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
Destruction Dual Casting
Augmented Shock 2/2
Disintegrate
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Novice Restoration
Apprentice Restoration
Expert Restoration
Novice Restoration
Regeneration
Recovery 2/2
Respite
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Glass Smithing
Dragon Armor
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 3/5
Custom Fit
Unhindered
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
| Oakflesh | Novice | Improves caster’s armor rating by 40 points for 60 seconds. |
| Apprentice | Novice | Improves caster’s armor rating by 60 points for 60 seconds. |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. |
| Ironflesh | Novice | Improves caster’s armor rating by 80 points for 60 seconds. |
| Paralysis Rune | Adept | Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds |
| Waterbreathing | Adept | Can breathe under water for 60 seconds |
| Ebonyflesh | Expert | Improves caster’s armor rating by 100 points for 60 seconds. |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Conjure Familiar | Novice | Summons a Familiar for 60 seconds wherever the caster is pointing |
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
| Pride of Hirstaang | Expert | Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds |
Soul Trap is used to level Conjuration and also fill soul gems.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage |
| Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
| Lightning Bolt | Apprentice | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka |
| Chain Lightning | Adept | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target |
| Whirlwind Cloak | Adept | For 60 seconds, opponents in melee range have a chance of being flung away |
| Thunderbolt | Expert | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka |
Unbounded Storms from Hobs Fall Cave can be used to level Destruction by casting it and fast travelling.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Alteration | Alteration spells cost 46% less to cast. |
| Fortify Destruction | Destruction spells cost 46% less to cast. | |
| Body | Fortify Alteration & Magicka Regen | Alteration spells cost 28% less ti cast. Magicka regenerates 10% faster. |
| Fortify Health | Health is increased by 115 points. | |
| Feet | Fortify Stamina | Stamina is increased by 115 points. |
| Resist Fire | Fire Resistance is increased by 86%. | |
| Hands | Fortify Carry Weight | Carrying capacity is increased by 69 points. |
| Fortify Magicka | Magicka is increased by 115 points. | |
| Amulet | Fortify Restoration | Restoration spells cost 46% less to cast. |
| Resist Magic | Grants 37% resistance to all magic. | |
| Ring | Fortify Alteration | Alteration spells cost 46% less to cast. |
| Fortify Destruction | Destruction spells cost 46% less to cast. | |
| Dagger | Paralysis | Chance to Paralyze the target for 13 seconds. |
| Absorb health | Absorb 37 points of Health. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Glowing Mushrooms, Snowberries & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Destruction | Destruction spells are 213% stronger for 60 seconds. |
| Resist Frost | Frost Resistance is increased by 128% for 60 seconds | |
| Resist Shock | Shock Resistance is increased by 128% for 60 seconds | |
Gather 2 Glowing Mushrooms inside the entrance of Shimmermist Cave to the North East of Whiterun. The remaining 7 are in the secret lab at the farm. Snowberries are numerous on the path through the mountains between Helgen and Ivarstead. Steel-Blue Entoloma can be bought from Khajiit merhcants with Ri’saad being the one you are most likely to discover first as his caravan travels between Whiterun and Markarth.
| Ingredients | Mora Tapinella, Red Mountain Flowers & Scaly Pholiota | |
|---|---|---|
| Effects | Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds |
| Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of Magicka | |
Mora Tapinella and Red Mountain Flowers can be found on the way to Whiterun from Helgen. You can get Scaly Pholiita if you travel towards Ivarstead from Helgen and there’s some by the Alchemists Hut.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Mora Tapinella (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
| Red Mountain Flowers (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
| Scaly Pholiota (5) | 3 | 15 + 3 = 18 | 30 + 3 = 33 |
| Steel-Blue Entoloma (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Glowing Mushrooms (5) | 9 | 44 + 11 = 55 | 88 + 11 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |