Skyrim AE Builds

Judicator

Dark Elf - Sword - Heavy - Spellsword - Warrior

Background

A mortal imbued with fiendish cruelty, the Judicator is a knight most foul. This unholy warrior is the appointed Champion of Boethiah. Consort of Daedra, the Judicator is hated and feared by all.

This is an absorb based build, which means that against all but Dwemer Automatons, the attacks and spells that do damage are also giving combat healing without the need to use Restoration spells.


Weapons

Ebony Sword with both Absorb Health and Stamina.


Armor

Ebony Mail unique item and Ebony Helmet, Gauntlet and Boots. Ebony Mail is acquired by completing the Boethiah’s Calling quest. Travel to the Sanctum of Boethiah, near Windhelm, and sacrifice a follower on the Altar, then kill all the cultists followed by killing the champion at Knifepoint Ridge near Falkreath.


Spells

All 4 of the absorb health spells from the Arcane AccessoriesCC can be used as they give you a continuous heal for a few seconds. These are Choking Grasp, Strangulation, Hangman’s Noose and Touch of Death. These form the short ranged attacks for the build and can be used as an opening attack as you are charging the enemy. Restoration for out of combat heals.


Standing Stones

The Lord Stone for the 50 extra armour and 25% magic resistance. Getting this early helps with mages. Then when the Atronach perk is acquired switch to the Atronach Stone.


Shrines

Shrine of Boethiah for 10% extra one-handed damage.


Shouts

Drain Vitality (Stamina - Magicka - Health)

Location: Arcwind Point, Dimhollow Crypt (Dawnguard), Forgotten Vale (Dawnguard)

Drains Stamina, Magicka and Health with each word learned. Just follow the main Dawnguard quests to get 2 of the word walls.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Dark Elf

Dark Elves are a better choice as they have skills boosts in 5 or the skills used in the build. Judicators in Dungeons and Dragons is also a prestige class that only Drow can take which are the equivalent of Dunmer in Skyrim.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Distribute attributes at a ratio of 0/3/1. At level 60 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 550 240

Perk Point Distribution

The skill boosts for Dark Elves are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy10
Conjuration0 Block0 Light Armor +50
Destruction +101 Heavy Armor6 Lockpicking0
Enchanting8 One-handed7 Pickpocket0
Illusion +54 Smithing5 Sneak +52
Restoration6 Two-handed0 Speech2
Total 27 Total 18 Total 14


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 3/3

Expert Alteration

Atronach

Destruction 1

Novice Destruction


Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 4

Novice Illusion

Animage

Kindred Mage

Quiet Casting

Restoration 6

Novice Restoration

Apprentice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Heavy Armor 6

Juggernaut 1/5

Tower of Strength

Fists of Steel

Cushioned

Conditioned

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 10

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Sneak 2

Stealth 1/5

Backstab

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 you can cast Waterbreathing when in water to level Alteration when you have enchanted gear.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Used to fill soul gems for enchanting.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage
Choking Grasp Novice Absorb 8 health for 3 seconds
Strangulation Apprentice Absorb 16 health for 3 seconds
Hangman's Noose Adept Absorb 26 health for 3 seconds
Touch of Death Expert Absorb 40 health for 4 seconds
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC. Orum’s Aquatic Escape is a cheaper version of invisibility that is an Adept level spell rather than Expert and makes you invisible for 15 seconds rather than 30.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

The heals from Restoration out of combat once you have the Destruction Absorb Health spells.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Destruction spells costs no magicka.
One-handed attacks do 150% more damage.
Magicka regenerates 115% faster.
Sneaking is 225% more effective.
Poisons enemies in melee range.
Wearer is muffled and moves silently.
Resist 37% of all magical effects.

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Body
Ebony Mail
Poison Cloak Opponents that get too close take 5 points poison damage per second
Muffle You are able to move more quietly
Feet Fortify Sneak Sneaking is 75% more effective
Fortify One-handed One-handed attacks do 75% more damage
Hands Fortify Sneak Sneaking is 75% more effective
Fortify One-handed One-handed attacks do 75% more damage
Amulet Fortify Destruction Destruction spells and enchantments cost 46% less
Resist Magic Resist 37% of magical effects
Ring Fortify Sneak Sneaking is 75% more effective
Fortify Destruction Destruction spells and enchantments cost 46% less
Sword Absorb Health Absorb 37 points of Health
Absorb Stamina Absorb 46 points of Stamina

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 213% more damage for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Poison of Paralysis

Ingredients Canis Root & Imp Stool
Effects Paralysis Paralysis for 43 seconds

Deliver the Frost salts from Farengar to Arcadia in Whiterun and you can take 2 Canis Root and 1 Imp Stool Arcadia’s Cauldron for free. 2 Canis Root are on the other side of the river opposite Solitude sawmill and the last 2 are further North near where the ship is and they are elevated on rocks. All remaining Imp Stool you need are in Reachwater Rock near Markarth


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
3 x Canis Root
8 x Glowing Mushroom
3 x Imp Stool
9 x Snowberries
10 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

42 x Potions of Forify Health
70 x Potions of Fortify Destruction
27 x Poisons of Paralysis

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 8 40 + 8 = 48 80 + 8 = 88
Steel-Blue Entoloma (3) 10 30 + 10 = 40 60 + 10 = 70
Snowberries (4) 9 36 + 9 = 45 72 + 9 = 81

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Canis Root (4) 3 12 + 3 = 15 24 + 3 = 27
Imp Stool (4) 3 12 + 3 = 15 24 + 3 = 27
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44

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