Redguard - Sword - Heavy - Warrior
The Desert Wind is a swashbuckling sellsword that is as fast as the wind with their speed, grace and combat finesse. The wind is also used to disrupt enemies and control combat.
Imperial Steel sword and then a Scimitar. A Scimitar can be acquired by the Lord’s MailCC quest from the note in General Tulius’ Room in Castle Dour, Solitude.
Any heavy armor at the start of the game. The final gear is Silver and Moonstone Circlet, Hammerfell Garb, Dawnguard Heavy Boots, Dawnguard Heavy Gauntlets.
The Hammerfell Garb can be puchased from Radiant Raiment in solitude.
The boots and gauntlets can be acquired once you have joined the Dawnguard, rescued Serana and taken her home and finally recruited Gunmer and Sorine into the Dawnguard. You can then buy them from Gunmer.
The Ring of the Wind from FishingCC is used as this increases movement speed by 15%, which is a rare item found when Fishing. Good Luck!. The ring of Khajiit gives a 10% increase in movement speed and is acquired from a quest in the FishingCC rather than with a fishing rod so may be useful if you grow impatient or while you wait for your luck to be favourable. Using a Fortify Illusion potion before equipping these rings boosts the movement speed until the ring is removed. I had the Ring of the Wind giving a 40% speed increase.
Restoration for heals. Whirlwind Cloak from Destruction as it sometimes knocks enemies down when they get close, which helps when they attack in numbers. Also a little bit of Alteration for utility spells.
Take The Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration when you have reached 100 Alteration and have the Atronach perk, which is a total of 80% spell absorption.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Benkongerike, Kolbjorn Barrow (Unearthed), White Ridge Sanctum
Can be used to knock multiple enemies to the ground that are in the path of the cyclone.
Location: Statue of Meridia, Dragontooth Crater, Shriekwind Bastion
Provides a significant boost to attack speed with weapons.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick Redguard for the daily ability to have a massive boost to stamina regeneration which is basically continual power attacks for 60 seconds. The 50% poison resistance means that for 1 perk point you can have the in game cap for poison resistance.
It generally makes more sense to create a female character as there are more male merchants than female so you get use out of the Allure perk. There are also more male enemies than female in Skyrim, with all Dwemer automatons being classed as male, so you get more use out of the Agent of Dibella lesser power. These are minor boosts though.
Place attributes at a ratio of 0 / 3 / 1. At level 56 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 520 (635) | 230 (345) |
The skill boosts for Redguards are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery +5 | 0 | Alchemy | 10 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 0 |
Destruction +5 | 3 | Heavy Armor | 8 | Lockpicking | 0 |
Enchanting | 8 | One-handed +10 | 7 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 3 | Sneak | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 27 | Total | 18 | Total | 10 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Destruction
Apprentice Destruction
Adept Destruction
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables.
Spell | Level | Description |
---|---|---|
Whirlwind Cloak | Adept | For 60 seconds, opponents in melee range have a chance of being flung away |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Whirlwind Cloak doesn’t work on anything immune to Paralysis (Atronach, Automatons, Chaurus Hunter, Dragons, Dragon priests, Gargoyles, Ghosts, Horses, Ice Wraiths, Karstaag, Mammoths, Mounted Rieklings, Seekers, Skeletons, Vampire Lords, Werewolves, Wisps and Wispmothers.
Unbounded Storms is purely used as a means to level Destruction.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage is the same as Unbounded Storm for Desruction, in that it can be used to level Illusion to gain character levels. I usually cast it at people in towns while making my way to a merchant.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Without enchanted gear Close Wounds is the best heal that can be cast and only with a Restoration skill level of 68 or more.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Restoration spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Health | Health is increased by 115 points |
Fortify Heavy Armor | Increases Heavy Armor skill by 46 points | |
Feet | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Magicka | Magicka is increased by 115 points |
Fortify One-handed | One-handed attacks do 75% more damage | |
Amulet | Fortify Heavy Armor | Increases Heavy Armor skill by 46 points |
Resist Magic | Grants 37% resistance to all magic | |
Ring of the Wind | Fast | Move 15% faster |
Scimitar | - | - |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
Restore Health | Restores 266 points of Health |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying capacity increases by 170 for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Glowing Mushrooms & Nightshade | |
---|---|---|
Effects | Fortify Destruction | Destruction spells are 213% stronger for 60 seconds |
All the Glowing Mushrooms you need are in the secret lab at Goldenhills Plantation. You can get all the Nightshade you need in Whiterun at the Halls of the Dead.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Steel-Blue Entoloma (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Scaly Pholiota (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
Glowing Mushrooms (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
Nightshade (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Nightshade (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |