Skyrim AE Builds

Discpile of Boethra

Khajiit - Crossbow - Heavy - Archer - Battlemage

Background

As a skilled warrior they have chosen Boethra as their patron deity. This does not fit with the Khajiiti Pantheon after the Riddle Thar reformed many aspects of Khajiiti religion. The Disciple has been exiled for their rebellious belief in the old ways.


Weapons

Use the long bows you get in Helgen as soon as you can and then buy a Hunting Bow in Rverwood.

The final weapon is an Ebony Crossbow which can be acquired by Completing the Night Hunter quest. From Solitude travel to towards the Thalmor Embassy and you see the a body on the cliffs to the left as you near it. Reading the journal and taking the key starts the quest at a latter stage meaning you can skip ahead a bit in the quest chain. You’ll be given a location to investigate and there are 3 bandits to kill. Once dead and you progress the quest you’ll get an Elven and Ebony Crossbow and lots of exploding bolts. I had this weapon at level 6.

There is also a crossbow and some steel bolts on the body that start’s the quest. It’s a good idea to buy some extra bolts from the fletcher in Solitude before heading out to start the quest. Remember you can reset a vendor’s inventory by doing a quick save, attack and quick load, which allows you to buy a large stock of bolts.

Joining the Dawnguard and taking quests from Sorine will eventually unlock recipes for the exploding bolts where 10 steel or dwarven bolts and a sample of void salts make 10 exploding bolts.

Void salts can be made at the Atronach Forge, in The Midden below The College of Winterhold, from a salt pile, a soul gem of any size and can be filled or empty and either an Amethyst, Flawless Amethyst or a Silver and Amethyst Ring.


Armor

Steel Soldier Armor as soon as you can craft it. You will need 9 Leather Strips, 11 Steel Ingot and 4 Iron Ingot to make a full set as well as the Steel Smithing perk.

The final gear is Zahkriisos, Black Robes, Ebony Plate Boots and Ebony Plate Gauntlets.

You can find Zahkriisos in the mine at Raven Rock on Solstheim.

The Black Robes can be found in cupboards or you can buy them from Radiant Raiment in Solitude. After selling firewood to Hulda in the Bannered Mare in Whiterun I found and was able to take one in a cupboard behind the bar.

The Ebony Plate Boots and Gauntlets can be crafted after you complete the quest called Heart of Crimson. The quest is triggered by a message by courier when you reach level 32. Although they can be sold by Blacksmiths without completing the quest.


Spells

Alteration for some utility spells, Destruction for Lightjing Cloak. Restoration for heals.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regeneration.


Shrines

Use a shrine of Boethiah for 10% extra one-handed damage, which is of no use to the build but fits the background.


Shouts

Slow Time (Time - Sand - Eternity)

Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus).

Used to slow time for you slightly and more for enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Khajiit

This is a good fit for an Imperial build as they have the highest starting skill boost of 25/35. However, the background for the build is a Khajiit.


Attribute Distribution

Place attribute points at 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 510 (625) 300 (415)

Perk Point Distribution

The skill boosts for Khajiit are marked in bold.

Mage Warrior Rogue
Alteration9 Archery +510 Alchemy +57
Conjuration0 Block0 Light Armor0
Destruction5 Heavy Armor5 Lockpicking +50
Enchanting11 One-handed +50 Pickpocket +50
Illusion0 Smithing6 Sneak +100
Restoration8 Two-handed0 Speech0
Total 33 Total 21 Total 7


Skills and Perks

Mage Skills

Alteration 9

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Stability

Atronach

Destruction 5

Novice Destruction

Destruction Dual Casting

Augmented Shock 2/2

Disintegrate

Enchanting 11

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Shock Enchanter

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Archery 10

Overdraw 5/5

Eagle Eye

Steady Hand 2/2

Power Shot

Quick Shot

Heavy Armor 5

Juggernaut 2/5

Fists of Steel

Cushioned

Conditioning

Smithing 6

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Waterbreathing Adept Can breathe under water for 60 seconds.

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration slowly.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.
Lightning Cloak Adept For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage.

Lightning Cloak is used to take advantage of the Disintegrate perk in that it can do 200 damage to an enemy if they are low on health. With a Fortify Destruction potion running this allows you to take out tough enemies in 2 shots instead of 3. This means you can better manage combat with multiple enemies because you can kill them quicker.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second.
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points.
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead.

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Bows do 75% more damage.
Weapon uses no charges.
Destruction spells cost nothing to cast.
Restoration spells cost 46% less to cast.
Health, Magicka and Stamina are increased by 115 points.
Magicka regnerates 10% faster.
Increases Fire Resistance by 86%.
Increases Shock Resistance by 50%.
Increases Magic Resistance by 37%.
Shock spells do 25% more damage.

Item Enchantment Effect
Zahkriisos Augmented Shock Shock spells do 25% more damage.
Resist Shock Increases Shock Resistance by 50%.
Body Fortify Health Health is increased by 115 points.
Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka regenerates 10% faster.
Hands Fortify Archery Bows do 75% more damage.
Fortify Magicka Magicka is increased by 115 points.
Feet Fortify Stamina Stamina is increased by 115 points.
Resist Fire Increases Fire Resistance by 86%.
Amulet Fortify Destruction Destruction spells cost 46% less to cast.
Resist Magic Increases Magic Resistance by 37%.
Ring Fortify Destruction Destruction spells cost 46% less to cast.
Fortify Restoration Restoration spells cost 46% less to cast.
Crossbow Shock Damage Target takes 106 points of shock damage and half as much magicka damage
Absorb Health Absorb 69 points of health

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.

Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Increases health by 170 points for 60 seconds.
Restore Health Restores 266 points of health

All of the ingredients can be found in or around Whiterun.


Potion of Fortify Carry Weight

Ingredients Creep Cluster, Glowing Mushroom & Steel-Blue Entoloma
Effects Fortify Carry Weight Carrying capacity increases by 170 more for 300 seconds
Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Restore Magicka Restores 266 points of Magicka

Creep Cluster can be found near Kynesgrove to the South of Windhelm. There's 7 Glowing Mushrooms in the secret lab at the farm so go to Shimmermist Cave to the North East of Whiterun and gather 3 as you first enter the cave. Khajiit caravan merchants sell Steel-Blue Entoloma. Do a quick save, attack and quick load to reset their inventory until you have enough. Ri'saad travels between Whiterun and Markarth so he's the obvious early game merchant to use.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

5 x Blue Mountain Flower
10 x Creep Cluster
10 x Glowing Mushrooms
15 x Steel-Blue Entoloma
4 x Wheat

Potions and Poisons Produced

20 x Potions of Forify Health
60 x Potions of Fortify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel Blue Entoloma (3) 4 12 + 4 = 16 24 + 4 = 28
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36
Creep Cluster (5) 10 50 + 10 = 60 100 + 10 = 110
Glowing Mushrooms (5) 4 20 + 4 = 24 40 + 4 = 44
Blue Mountain Flowers (3) 5 15 + 5 = 20 30 + 5 = 35

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Steel Blue Entoloma (3) 11 33 + 11 = 44 66 + 11 = 77

Planters (6)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 6 30 + 6 = 36 60 + 6 = 66

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