Khajiit - Crossbow - Heavy - Archer - Battlemage
As a skilled warrior they have chosen Boethra as their patron deity. This does not fit with the Khajiiti Pantheon after the Riddle Thar reformed many aspects of Khajiiti religion. The Disciple has been exiled for their rebellious belief in the old ways.

Use the long bows you get in Helgen as soon as you can and then buy a Hunting Bow in Rverwood.
The final weapon is an Ebony Crossbow which can be acquired by Completing the Night Hunter quest. From Solitude travel to towards the Thalmor Embassy and you see the a body on the cliffs to the left as you near it. Reading the journal and taking the key starts the quest at a latter stage meaning you can skip ahead a bit in the quest chain. You’ll be given a location to investigate and there are 3 bandits to kill. Once dead and you progress the quest you’ll get an Elven and Ebony Crossbow and lots of exploding bolts. I had this weapon at level 6.
There is also a crossbow and some steel bolts on the body that start’s the quest. It’s a good idea to buy some extra bolts from the fletcher in Solitude before heading out to start the quest. Remember you can reset a vendor’s inventory by doing a quick save, attack and quick load, which allows you to buy a large stock of bolts.
Joining the Dawnguard and taking quests from Sorine will eventually unlock recipes for the exploding bolts where 10 steel or dwarven bolts and a sample of void salts make 10 exploding bolts.
Void salts can be made at the Atronach Forge, in The Midden below The College of Winterhold, from a salt pile, a soul gem of any size and can be filled or empty and either an Amethyst, Flawless Amethyst or a Silver and Amethyst Ring.
Steel Soldier Armor as soon as you can craft it. You will need 9 Leather Strips, 11 Steel Ingot and 4 Iron Ingot to make a full set as well as the Steel Smithing perk.
The final gear is Zahkriisos, Black Robes, Ebony Plate Boots and Ebony Plate Gauntlets.
You can find Zahkriisos in the mine at Raven Rock on Solstheim.
The Black Robes can be found in cupboards or you can buy them from Radiant Raiment in Solitude. After selling firewood to Hulda in the Bannered Mare in Whiterun I found and was able to take one in a cupboard behind the bar.
The Ebony Plate Boots and Gauntlets can be crafted after you complete the quest called Heart of Crimson. The quest is triggered by a message by courier when you reach level 32. Although they can be sold by Blacksmiths without completing the quest.
Alteration for some utility spells, Destruction for Lightjing Cloak. Restoration for heals.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regeneration.
Use a shrine of Boethiah for 10% extra one-handed damage, which is of no use to the build but fits the background.
Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus).
Used to slow time for you slightly and more for enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
This is a good fit for an Imperial build as they have the highest starting skill boost of 25/35. However, the background for the build is a Khajiit.
Place attribute points at 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (265) | 510 (625) | 300 (415) |
The skill boosts for Khajiit are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 9 | Archery +5 | 10 | Alchemy +5 | 7 |
| Conjuration | 0 | Block | 0 | Light Armor | 0 |
| Destruction | 5 | Heavy Armor | 5 | Lockpicking +5 | 0 |
| Enchanting | 11 | One-handed +5 | 0 | Pickpocket +5 | 0 |
| Illusion | 0 | Smithing | 6 | Sneak +10 | 0 |
| Restoration | 8 | Two-handed | 0 | Speech | 0 |
| Total | 33 | Total | 21 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Stability
Atronach
Novice Destruction
Destruction Dual Casting
Augmented Shock 2/2
Disintegrate
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Shock Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Overdraw 5/5
Eagle Eye
Steady Hand 2/2
Power Shot
Quick Shot
Juggernaut 2/5
Fists of Steel
Cushioned
Conditioning
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. |
Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration slowly.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is used to level Conjuration and also fill soul gems.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
| Lightning Cloak | Adept | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage. |
Lightning Cloak is used to take advantage of the Disintegrate perk in that it can do 200 damage to an enemy if they are low on health. With a Fortify Destruction potion running this allows you to take out tough enemies in 2 shots instead of 3. This means you can better manage combat with multiple enemies because you can kill them quicker.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second. |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points. |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead. |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Zahkriisos | Augmented Shock | Shock spells do 25% more damage. |
| Resist Shock | Increases Shock Resistance by 50%. | |
| Body | Fortify Health | Health is increased by 115 points. |
| Fortify Destruction & Magicka Regen | Destruction spells cost 28% less to cast. Magicka regenerates 10% faster. | |
| Hands | Fortify Archery | Bows do 75% more damage. |
| Fortify Magicka | Magicka is increased by 115 points. | |
| Feet | Fortify Stamina | Stamina is increased by 115 points. |
| Resist Fire | Increases Fire Resistance by 86%. | |
| Amulet | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Resist Magic | Increases Magic Resistance by 37%. | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Fortify Restoration | Restoration spells cost 46% less to cast. | |
| Crossbow | Shock Damage | Target takes 106 points of shock damage and half as much magicka damage |
| Absorb Health | Absorb 69 points of health |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Increases health by 170 points for 60 seconds. |
| Restore Health | Restores 266 points of health | |
All of the ingredients can be found in or around Whiterun.
| Ingredients | Creep Cluster, Glowing Mushroom & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carrying capacity increases by 170 more for 300 seconds |
| Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of Magicka | |
Creep Cluster can be found near Kynesgrove to the South of Windhelm. There's 7 Glowing Mushrooms in the secret lab at the farm so go to Shimmermist Cave to the North East of Whiterun and gather 3 as you first enter the cave. Khajiit caravan merchants sell Steel-Blue Entoloma. Do a quick save, attack and quick load to reset their inventory until you have enough. Ri'saad travels between Whiterun and Markarth so he's the obvious early game merchant to use.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel Blue Entoloma (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
| Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
| Creep Cluster (5) | 10 | 50 + 10 = 60 | 100 + 10 = 110 |
| Glowing Mushrooms (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
| Blue Mountain Flowers (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel Blue Entoloma (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |