Nord - Battleaxe - Light - Barbarian - Conjurer
To a grave robber you are a terror made flesh, you do not fight for gold, glory or a faction, you fight out of a sacred ancestral duty to keep the restless dead contained and the living out.

Any two-handed weapon as soon as you can.
The final weapon is a Drainblood Battleaxe which is found in Labyrinthian when on the College of Winterhold main quests. It is an enchanted weapon with 15 points of Absorb Health and it has a ghostly appearance. It cannot usually be tempered but the Unofficial Skyrim Special Edition Patch mod allows you to temper it with 3 ectoplasm.
Without the mod use a Nord Hero Battleaxe that can be crafted at the Skyforge when you have completed the Companions quest chain. It will not have a ghostly appearance, but you can enchant it with Absorb Health and Frost Damage, it can be tempered and it benefits from a Smithing perk.
Craft a set of Leather Scout gear as soon as you can. You can switch to armour of progressively better materials as you gain Smithing perks.
The final gear is an Execution Hood, Mourners Clothes, Dark Seducer Boots and Gauntlets.
The Execution Hood can be found by starting the Dark Brotherhood questline by talking to Aventus Arentino in Windhem, completing his contract and then sleeping in a bed. You can choose to Join the Dark Brotherhood by killing at least 1 of the hostages or kill Astrid and at least kill or pockpocket one of the hostages. If you kill Astrid it gives you the Destroy the Dark Brotherhood quest.
The Mourner’s Clothes can be bought from Radiant Raiment in Solitude.
The Dark Seducer gear can be acquired from the Saints and Seducers creation. The quest is started by talking to Ri’saad, the Khajiit merchant that travels between Whiterun and Markarth, and asking him about bandit attacks.
Alteration for utility spells. Destruction for fire spells. Restoration for heals.
Use the Lord Stone for 50 armor raring and 25% magic resistance
Use a Shrine of Talos for 20% cooldown reduction on shouts.
Location: Location: Bonestrewn Crest, Folgunthur, Skyborn Altar
Cone based frost attack that slows the enemy. It can be upgraded to Freeze enemies by following the main quest in the Dragonborn DLC.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Nord has the best background for this build, so I went with them. The Frost Resistance is also handy for this build as it is not boosted anywhere else on this build and it’s always useful on melee builds.
Distribute attributes at a ratio of 0 / 1 / 1. At level 64 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (331) | 420 (670) | 410 (525) |
The skill boosts for Nords are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 5 | Archery | 0 | Alchemy | 7 |
| Conjuration | 6 | Block +5 | 0 | Light Armor +5 | 7 |
| Destruction | 4 | Heavy Armor | 0 | Lockpicking | 0 |
| Enchanting | 8 | One-handed +5 | 0 | Pickpocket | 0 |
| Illusion | 0 | Smithing +5 | 6 | Sneak | 0 |
| Restoration | 8 | Two-handed +10 | 12 | Speech +5 | 0 |
| Total | 31 | Total | 18 | Total | 14 |
Novice Alteration
Apprentice Alteration
Magic Resistance 3/3
Novice Destruction
Destruction Dual Casting
Augmented Frost 2/2
Novice Conjuration
Apprentice Conjuration
Adept Conjuration Conjuration
Necromancy
Dark Souls
Twin Souls
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Arcane Blacksmith
Barbarian 5/5
Champion's Stance
Devastating Blow
Great Critical Charge
Sweep
Limbsplitter 3/3
Alchemist 5/5
Physician
Benefactor
Agile Defender 5/5
Custom Fit
Unhindered
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
| Frost Cloak | Adept | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second |
| Icy Spear | Expert | A spear of ice that does 60 points of frost damage to Health and Stamina. |
Use Unbounded Freezing or Storms and fast travelling to level Destruction. The spellbooks for these can be found in Hob's Fall Cave. Icy Spear is useful against dragons in flight
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used to replenish both Health and Stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Body | Fortify Destruction & Magicka Regen | Destruction spells cost 28% less to cast. Magicka regenerates 10% faster |
| Fortify Health | Increases your Health by 115 points. | |
| Feet | Fortify Stamina | Increases Stamina by 115 points |
| Muffle | Wearer is muffled and moves silently | |
| Hands | Dark Moon | Increases your Magicka by 231 points. Health regenerattion decreased by 30% |
| Fortify Two-handed | Two-handed weapons do 75% more damage | |
| Amulet | Fortify Health | Increases your Health by 115 points. |
| Resist Magic | Magic Resistance is increased by 37% | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Light Armor | Increases Light Armor skill by 46 points | |
| Drainblood Battleaxe | Absorb Health | Absorb 15 points of health. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower, Lavender & Wheat | |
|---|---|---|
| Effects | Fortify Health | Health increases by 170 points for 60 seconds. |
| Fortify Conjuration | 2Conjurations spells last 213% longer for 60 seconds. | |
| Restore Health | 266 points of health restored. | |
You can get all the ingredient in Whiterun and the surrounding areas.
| Ingredients | Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carrying capacity increases by 170 points for 300 seconds |
| Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of Magicka | |
Creep Cluster can be found on the path near Kynesgrove to the South of Windhelm. Gather 1 Glowing Mushroom from Shimmermist Cave to the North East of Whiterun. The remaining 7 are in the secret lab at the farm. Steel-Blue Entoloma can be bought from Khajiit merchants and you can get them all by doing the merchant inventory reset of Quick Save, attack and Quick Load.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Creep Cluster (5) | 8 | 40 + 8 = 48 | 80 + 8 = 88 |
| Glowing Mushrooms (5) | 8 | 40 + 8 = 48 | 80 + 8 = 88 |
| Steel-Blue Entoloma (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
| Ingredient | Qty | Harvest | Green Thumbs | Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
|---|---|---|---|
| Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Ingredient | Qty | Harvest | Green Thumbs | Lavender (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
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