Skyrim AE Builds

Tomb Sentinel

Nord - Battleaxe - Light - Barbarian - Conjurer

Background

To a grave robber you are a terror made flesh, you do not fight for gold, glory or a faction, you fight out of a sacred ancestral duty to keep the restless dead contained and the living out.


Weapons

Any two-handed weapon as soon as you can.

The final weapon is a Drainblood Battleaxe which is found in Labyrinthian when on the College of Winterhold main quests. It is an enchanted weapon with 15 points of Absorb Health and it has a ghostly appearance. It cannot usually be tempered but the Unofficial Skyrim Special Edition Patch mod allows you to temper it with 3 ectoplasm.

Without the mod use a Nord Hero Battleaxe that can be crafted at the Skyforge when you have completed the Companions quest chain. It will not have a ghostly appearance, but you can enchant it with Absorb Health and Frost Damage, it can be tempered and it benefits from a Smithing perk.


Armor

Craft a set of Leather Scout gear as soon as you can. You can switch to armour of progressively better materials as you gain Smithing perks.

The final gear is an Execution Hood, Mourners Clothes, Dark Seducer Boots and Gauntlets.

The Execution Hood can be found by starting the Dark Brotherhood questline by talking to Aventus Arentino in Windhem, completing his contract and then sleeping in a bed. You can choose to Join the Dark Brotherhood by killing at least 1 of the hostages or kill Astrid and at least kill or pockpocket one of the hostages. If you kill Astrid it gives you the Destroy the Dark Brotherhood quest.

The Mourner’s Clothes can be bought from Radiant Raiment in Solitude.

The Dark Seducer gear can be acquired from the Saints and Seducers creation. The quest is started by talking to Ri’saad, the Khajiit merchant that travels between Whiterun and Markarth, and asking him about bandit attacks.


Spells

Alteration for utility spells. Destruction for fire spells. Restoration for heals.


Standing Stones.

Use the Lord Stone for 50 armor raring and 25% magic resistance


Shrines

Use a Shrine of Talos for 20% cooldown reduction on shouts.


Shouts

Frost Breath (Frost - Cold - Freeze)

Location: Location: Bonestrewn Crest, Folgunthur, Skyborn Altar

Cone based frost attack that slows the enemy. It can be upgraded to Freeze enemies by following the main quest in the Dragonborn DLC.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Male Nord

Nord has the best background for this build, so I went with them. The Frost Resistance is also handy for this build as it is not boosted anywhere else on this build and it’s always useful on melee builds.


Attribute Distribution

Distribute attributes at a ratio of 0 / 1 / 1. At level 64 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (331) 420 (670) 410 (525)

Perk Point Distribution

The skill boosts for Nords are marked in bold.

Mage Warrior Rogue
Alteration5 Archery0 Alchemy7
Conjuration6 Block +50 Light Armor +57
Destruction4 Heavy Armor0 Lockpicking0
Enchanting8 One-handed +50 Pickpocket0
Illusion0 Smithing +56 Sneak0
Restoration8 Two-handed +1012 Speech +50
Total 31 Total 18 Total 14


Skills and Perks

Mage Skills

Alteration 5

Novice Alteration

Apprentice Alteration

Magic Resistance 3/3


Destruction 4

Novice Destruction

Destruction Dual Casting

Augmented Frost 2/2

Conjuration 6

Novice Conjuration

Apprentice Conjuration

Adept Conjuration Conjuration

Necromancy

Dark Souls

Twin Souls

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Smithing 6

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Arcane Blacksmith

Two-handed 12

Barbarian 5/5

Champion's Stance

Devastating Blow

Great Critical Charge

Sweep

Limbsplitter 3/3

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 7

Agile Defender 5/5

Custom Fit

Unhindered


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.
Frost Cloak Adept For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second
Icy Spear Expert A spear of ice that does 60 points of frost damage to Health and Stamina.

Use Unbounded Freezing or Storms and fast travelling to level Destruction. The spellbooks for these can be found in Hob's Fall Cave. Icy Spear is useful against dragons in flight


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration is used to replenish both Health and Stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Two-handed weapons do 75% more damage.
Weapon uses no charges.
Destruction spells cost no magicka to cast.
Health is increased by 230 points.
Magicka is increased by 231 points.
Stamina is increased by 115 points.
Health regenerates 10% faster.
Magicka regenerates 30% slower.
Light Armor skill is increased by 46 points.
Wearer is muffled and moves silently
Magic Resistance is increased by 37%.

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka regenerates 10% faster
Fortify Health Increases your Health by 115 points.
Feet Fortify Stamina Increases Stamina by 115 points
Muffle Wearer is muffled and moves silently
Hands Dark Moon Increases your Magicka by 231 points. Health regenerattion decreased by 30%
Fortify Two-handed Two-handed weapons do 75% more damage
Amulet Fortify Health Increases your Health by 115 points.
Resist Magic Magic Resistance is increased by 37%
Ring Fortify Destruction Destruction spells cost 46% less to cast
Fortify Light Armor Increases Light Armor skill by 46 points
Drainblood Battleaxe Absorb Health Absorb 15 points of health.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower, Lavender & Wheat
Effects Fortify Health Health increases by 170 points for 60 seconds.
Fortify Conjuration 2Conjurations spells last 213% longer for 60 seconds.
Restore Health 266 points of health restored.

You can get all the ingredient in Whiterun and the surrounding areas.


Potion of Fortify Carry Weight

Ingredients Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma
Effects Fortify Carry Weight Carrying capacity increases by 170 points for 300 seconds
Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Restore Magicka Restores 266 points of Magicka

Creep Cluster can be found on the path near Kynesgrove to the South of Windhelm. Gather 1 Glowing Mushroom from Shimmermist Cave to the North East of Whiterun. The remaining 7 are in the secret lab at the farm. Steel-Blue Entoloma can be bought from Khajiit merchants and you can get them all by doing the merchant inventory reset of Quick Save, attack and Quick Load.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
8 x Creep Cluster
8 x Glowing Mushrooms
6 x Lavender
11 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
44 x Potions of Fortify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Creep Cluster (5) 8 40 + 8 = 48 80 + 8 = 88
Glowing Mushrooms (5) 8 40 + 8 = 48 80 + 8 = 88
Steel-Blue Entoloma (3) 11 33 + 11 = 44 66 + 11 = 77

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Lavender (3) 6 18 + 6 = 24 36 + 6 = 42

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