Argonian - Dagger - Light - Assassin
Murkmire reeves are chosen by elders to patrol local swamp areas to check for dangers and humanoid activities that could be harmful to the land. The Murkmire reeve’ job is to defend the marsh whenever they can, and to inform the elders when more force becomes necessary. The tribes Sap-Speaker has emerged from their journey into the Hist and talked to the elders about a great threat in Skyrim, where they have instructed you to investigate.

Any dagger along the way and upgrade them as you unlock Smithing Perks. The final dagger is the unique Fang of Haynektnamet from the Fishing Creation. This dagger can be acquired as a reward from the catching the rarest fish in Skyrim for Swims-in-Deep-Water at the Riften Fishery. It has 750 uses of 25 shock damage and 12 magicka damage before it needs recharging. No Fortify Destruction enchantments have been added to the gear as 750 hits is enough for a recharge now and again. The Soul Siphon perk is used to add a slight replenishment of charges when killing creatures.
The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, North past Statue of Meridia and then west along the road.
The final gear is Hide Helmet, Hide Armor, Hide Boots and a Brawler’s Hide Gauntlets (craftable unenchanted version). The Ring of Khajiit is also used.
All the armour pieces can be crafted at the start of the game but because they don't benefit from a Smithing perk you are better using the Scaled armor set until you have Light Armor levelled to 100 and acquired all the Light Armor perks for the build.
The Ring of Khajiit is used to increase the movement speed of the character while also giving a 15 second apprentice level invisibility spell. This is acquired by following the Fishing quests from Viriya at Riften Docks.
Alteration for utility spells. Illusion for Orum’s Aquatic Escape and Hide, Restoration for healing and spells against undead.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Just follow the main story quests
Used to stagger or knockdown opponents.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Argonians, Dark Elves, Imperials, Khajiit and Redguard all have the same skill boost for this build so I went with Argonian because they generally get used the least.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
The thieves guild must be joined to get 2 items for this build.
Distribute attributes at a ratio of 0/1/1. At level 67 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (265) | 430 (545) | 430 (545) |
The skill boosts for Argonians are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 8 | Archery | 0 | Alchemy | 7 |
| Conjuration | 0 | Block | 0 | Light Armor +5 | 6 |
| Destruction | 0 | Heavy Armor | 0 | Lockpicking +10 | 0 |
| Enchanting | 10 | One-handed | 7 | Pickpocket +5 | 0 |
| Illusion | 5 | Smithing | 6 | Sneak +5 | 9 |
| Restoration +5 | 8 | Two-handed | 0 | Speech | 0 |
| Total | 31 | Total | 13 | Total | 22 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Soul Squeezer
Soul Siphon
Novice Illusion
Apprentice Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Glass Smithing
Dragon Armor
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 2/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Stealth 1/5
Muffled Movement
Light Foot
Silent Roll
Silence
Shadow Warrior
Backstab
Deadly Aim
Assassin's Blade
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Paralysis Rune | Adept | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
I talked to the Steward in Dragonsreach to get the In The Shadows quest, which once you have read the business ledger from Arcadia's Cauldron places a dead body in the stables with the Detect Life spell. Casting this in Whiterun market during the day levels Alteration reasonably quickly.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul trap is used to fill soul gems to help level enchanting.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Destruction is not needed in this build. But I did use Unbounded Freezing and fast travel to level Destruction, make it legendary and then level it again to gain levels. This spell is found in Hob's Fall Cave which is located between Winterhold and Dawnstar.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina |
| Hide | Apprentice | Caster is invisible for 16 seconds, Activating an object or attacking will break the spell |
| Muffle | Apprentice | You move more quietly for 180 seconds |
| Orum’s Aquatic Sphere | Adept | Caster is invisible for 16 seconds, Activating an object or attacking will break the spell, Can breatehe water for 15 seconds, Improved night vision for 15 seonds |
Courage can be used to level illusion by casting it at an NPC. At higher levels Muffle and then Rally can be used.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals the caster 100 points |
| Grand Healing | Expert | Heals the caster and followers 250 points |
Use progressively better healing spells as you unlock the perks.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Illusion | Illusion spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Body | Fortify Health | Health is increased by 115 points |
| Fortify Illusion | Illusion spells cost 46% less to cast | |
| Feet | Fortify Sneak | Sneaking is 75% easier |
| Fortify Stamina | Increases your Stamina by 115 piints. | |
| Hands | Fortify Magicka | Magicka is increased by 115 points |
| Fortify Sneak | Sneaking is 75% easier | |
| Amulet | Fortify Sneak | Sneaking is 75% easier |
| Resist Magic | Resist 37% of magical effects | |
| Ring of Khajiit | Fast | You move 10% faster |
| Hide | Allows you to cast the spell Hide | |
| Fang of Haynekhtamet | Shock Damage | Target takes 25 points of shock damage, and half as much Magicka damage |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Increases health by 170 points for 60 seconds. |
| Restore Health | Restores 266 points of health | |
All of the ingredients can be found in or around Whiterun.
| Ingredients | Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carrying capacity increases by 170 more for 300 seconds |
| Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of Magicka | |
There’s 7 Glowing Mushrooms in the secret lab at the farm so gather another 3 just inside the entrance of Shimmermist Cave to the North East of Whiterun.. Creep Clusters start appearing near Kynesgrove to the south of Windhelm. You can also taken one for free from Arcadia’s Cauldron if you deliver her the Frost Salts from Farengar. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quick save, attack and quick load to reset the vendor until you have all 15 Steel-Blue Entoloma.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
| Steel Blue Entoloma (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
| Creep Cluster (5) | 10 | 50 + 10 = 60 | 100 + 10 = 110 |
| Glowing Mushrooms (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
| Blue Mountain Flowers (3) | 5 | 18 + 6 = 24 | 36 + 6 = 42 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel Blue Entoloma (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |