Breton - Mace - Heavy - Shield - Knight
As a Knight of the Silver Rose you are an avid crusader against evil daedra. You continually resist the influence from the daedric artefacts that you use and pray to Azura that your will does not falter.

Any steel one handed weapon at the start of the game. Upgrade to a weapon of a better material as you acquire smithing perks
The final Weapon is the Scourge that can be acquired at the end of the Cause Creation. You will get a message from a courier at level 46 to start this quest.
Side with Ralof at Helgen and take the heavy armor from the Imperial Officer at the first combat encounter. When you have the Steel Smithing perk upgrade this to Steel Soldier gear by crafting it at a forge.
The final gear is an Ebony Plate Helmet, Boots and Gauntlets with Daedric Plate Armor and a Daedric Shield.
For the Ebony Plate you will receive a letter from Tyra Blood-Fire at level 32. Read it and follow the quest and upon completion you can craft ebony plate gear if you have the Ebony Smithing perk. The items do appear in blacksmith’s item lists and I found the boots and gauntlets at level 43 on Beriund in Solitude. I still had to complete the quest to be able to make the helmet.
Daedric Plate Armor can be found on high level bandits or you can craft it with the Daedric Smithing perk and using 3 Leather Strips, 5 Ebony Ingot and a Daedra Heart. I got it from a Bandit Chief in Redoran’s Retreat.
Once you have the Daedric Smithing perk you can craft a Daedric Shield with 1 Daedra Heart, 4 Ebony Ingots and 1 Leather Strip. There’s a Daedra Heart in lobby area to Kodlak’s room in Jorvaskyr. If you carry this down the corridor without adding it to your inventory you can sneak take it and go through the door to the main hall before anyone notices you. It also respawns.
Alteration, for utility spells. Expel Daedra and Summon Daedric Horse from Conjuration. Healing spells from Restoration.
The Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.
Use a Shrine of Azura for 10% Magic Resistance.
Location: Just follow the main story quests.
Use for a quick stagger on enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
The Order of the Silver Rose is a Bretonic knightly order so I picked Breton for the build.
Distribute attributes at a ratio of 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (265) | 510 (740) | 300 (530) |
The skill boosts for Bretons are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 7 |
| Conjuration +10 | 2 | Block | 9 | Light Armor | 0 |
| Destruction | 0 | Heavy Armor | 6 | Lockpicking | 0 |
| Enchanting | 8 | One-handed | 7 | Pickpocket | 0 |
| Illusion +5 | 0 | Smithing | 6 | Sneak | 0 |
| Restoration +5 | 8 | Two-handed | 0 | Speech +5 | 0 |
| Total | 25 | Total | 28 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Conjuration
Conjuration Dual Casting
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 1/5
Deflect Arrows
Elemental Protection
Block Runner
Shield Charge
Quick Reflexes
Power Bash
Deadly Bash
Disarming Bash
Juggernaut 1/5
Well Fitted
Tower of Strength
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration in a controlled manner.
| Spell | Level | Description |
|---|---|---|
| Conjure Familiar | Novice | Summons a Familiar for 60 seconds wherever the caster is pointing. |
| Spul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
| Summon Daedric Horse | Apprentice | Summons a daedric horse to act as your steel. |
| Banish Daedra | Adept | Weaker summoned daedra are sent back to oblivion. |
| Banish Undead | Adept | Summoned or raised undead uo tp level 15 are sent back to the grave. |
| Expel Daedra | Expert | Powerful summoned daedra creatures are sent back to oblivion. |
Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage |
Destruction is not needed in this build..
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be use to level Illusion but it's not needed in the build.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Healing spells are used more in the early game but are used for out of combat heals in the end game.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Conjuration | Conjuration spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Body | Fortify Conjuration & Magicka Regen | Conjuration spells cost 28% less to cast. Magicka regenerates 10% faster |
| Fortify Health | Increases Health by 115 points | |
| Feet | Fortify Stamina | Increases your Stamina by 115 points. |
| Resist Frost | Frost Resistance is increased by 69%. | |
| Hands | Fortify One-handed | One-handed weapons do 75% more damage. |
| Fortify Magicka | Magicka is increased by 115 points. | |
| Amulet | Fortify Health | Increases Health by 115 points. |
| Resist Shock | Shock Resistance is increased by 69%. | |
| Ring | Fortify Conjuration | Conjuration spells cost 46% less to cast. |
| Fortify Stamina | Stamina is increased by 115 points. | |
| Shield | Fortify Block | Block 75% more damage with your shield. |
| Resist Fire | Fire Resistance is increased by 69%. | |
| Scourge | Banish | Summoned Daedra up level 36 are sent back to Oblivion. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
| Restore Health | Restores 266 points of Health | |
You can get all the Blue and Purple Mountain Flowers you need on the way to and in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
| Ingredients | Bleeding Crown & Tundra Cotton | |
|---|---|---|
| Effects | Fortify Block | Blocking absorbs 170% more damage for 60 seconds |
| Resist Magic | Resists 43% of magic for 60 seconds | |
All 6 Bleeding Crown can be found in Reachwater Rock. There’s 3 Dragon’s Tongue outside Arcadia’s Cauldron in Whilerun and they are numerous in Solitude or at Kynesgrove to the south of Windhelm. Tundra Cotton can be found in Whiterun and the surrounding areas.
| Ingredients | Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
| Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
| Fortify Illusion | 170% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of magicka | |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
| Mora Tapinella (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
| Scaly Pholiota (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
| Bleeding Crown (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Tundra Cotton (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |