Skyrim AE Builds

Grave Robber

Nord - Waraxe - Light - Thief

Background

To a grave robber you are a terror made flesh, you do not fight for gold, glory or a faction, you fight out of a sacred ancestral duty to keep the restless dead contained and the living out.


Weapons

The Torturer has a Steel Dagger as you escape Helgen.

You can stick with this or if you have USSEP (Unofficial Skyrim Special Edition Patch) or another mod that allows pickaxes to be tempered then you can use a pickaxe and then an Ancient Nord Pickaxe. Pickaxes have the same base damage as a Steel Dagger but weigh more, so use more stamina for power attacks, and they have the same speed and reach of daggers. They do not benefit from a Smithing perk as they use iron as a material so a Steel Dagger can be improved to always do more damage than a pickaxe.

The Steel dagger is the higher damage option as it benefits from a Smithing perk whereas the Ancient Nord Pickaxe does not.


Armor

Craft a set of leather scout armor as soon as possible as this is the best light armor you can craft without a Smithing perk.

The final gear is a Torturer’s Hood, Thieves Guild Armor, Leather Boots and Bracers.

The Torturer’s Hood can be found on the Torturer as you escape Helgen. Siding with Ralof makes this easier to get as he’s hostile towards you.

The Thieves Guild Armor is given as a reward for joining the guild and it can be upgraded to a better version mid-way through the thieves guild main quests.

The Leather Boots and Bracers can be crafted at any point. The Leather Scout are used before this due to the higher base armor rating.

A Thief Backpack is also used for the 75 extra carrying capacity and to make lockpicking 15% easier.


Spells

Utility spells from Alteration. Invisibility spells from Illusion. Healing spells from Restoration.


Standing Stones.

The Steed Stone for 100 extra carrying capacity


Shrines

Use a Shrine of Talos for 20% cooldown reduction on shouts.


Shouts

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Nord

Argonians and Khajiit have the best starting skill boosts for this build on 30/35 but I had an idea when designing the build of a Nord raiding the tombs of their ancient ancestors so went with that instead.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 63 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (215) 520 300 (425)

Perk Point Distribution

The skill boosts for Nords are marked in bold.

Mage Warrior Rogue
Alteration0 Archery0 Alchemy7
Conjuration0 Block +50 Light Armor +57
Destruction0 Heavy Armor0 Lockpicking5
Enchanting8 One-handed +58 Pickpocket3
Illusion7 Smithing +52 Sneak7
Restoration8 Two-handed +100 Speech +50
Total 23 Total 10 Total 29


Skills and Perks

Mage Skills

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 7

Novice Illusion

Apprentice Illusion

Adept Illusion

Expert Illusion

Animage

Kindred Mage

Quiet Casting

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

One-handed 8

Armsman 5/5

Fighting Stance

Savage Strike

Critical Charge

Smithing 2

Steel Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 7

Agile Defender 3/5

Custom Fit

Unhindered

Wind Walker

Deft Movement

Lockpicking 5

Novice Locks

Apprentice Locks

Adept Locsk

Expert Locks

Master Locks


Pickpocket 3

Light Fingers 1/5

Night Thief

Extra Pockets

Sneak 7

Stealth 1/5

Muffled Movement

Light Foot

Silent Roll

Silence

Shadow Warrior


Spells

Alteration

Spell Level Description
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls

Alteration is not used in this build.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.

Destruction is not needed in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.
Orum's Aquatic Escape Adept Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 second.
Fenrik's Welcome Expert Caster become invisible and can open locks with Expert level and below for 5 seconds. Activating an object or attacking will break the spell.
Invisibility Expert Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration is used to replenish both Health and Stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Illusion spells cost 92% less to cast.
Restoration spells cost 46% less to cast.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 30% slower.
Lockpicking is 75% easier.
Sneaking is 150% more effective
Magic Resistance is increased by 74%.

Item Enchantment Effect
Head Fortify Illusion Illusion spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Thieves Guild Armor Fortify Carry Weight Carrying Capacity is increased by 25 points
Feet Fortify Sneak Sneaking is 75% more effective
Fortify Stamina Increases Stamina by 115 points
Hands Fortify Lockpicking Lockpicking is 75% easier
Fortify Magicka Increases your Magicka 115 points
Amulet Fortify Illusion Illusion spells cost 46% less to cast
Resist Magic Magic Resistance is increased by 37%
Ring Fortify Sneak Sneaking is 75% more effective
Resist Magic Magic Resistance is increased by 37%
Pickaxe / Dagger - -

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower& Wheat
Effects Fortify Health Health increases by 170 points for 60 seconds.
Restore Health 266 points of health restored.

You can get all the ingredient in Whiterun and the surrounding areas.


Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma
Effects Fortify Carry Weight Carry 170 more weight for 300 seconds
Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion 170% stronger for 60 seconds
Restore Magicka Restores 266 points of magicka

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

5 x Blue Mountain Flower
13 x Mora Tapinella
9 x Scaly Pholiota
13 x Steel-Blue Entoloma
4 x Wheat

Potions and Poisons Produced

20 x Potions of Forify Health
52 x Potions of Fortify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36
Steel-Blue Entoloma (3) 7 21 + 7 = 28 42 + 7 = 49
Mora Tapinella (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 6 18 + 6 = 24 36 + 6 = 42
Blue Mountain Flowers (3) 5 18 + 6 = 24 36 + 6 = 42

Planters (6)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 6 18 + 6 = 24 36 + 6 = 42

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