To a grave robber you are a terror made flesh, you do not fight for gold, glory or a faction, you fight out of a sacred ancestral duty to keep the restless dead contained and the living out.

The Torturer has a Steel Dagger as you escape Helgen.
You can stick with this or if you have USSEP (Unofficial Skyrim Special Edition Patch) or another mod that allows pickaxes to be tempered then you can use a pickaxe and then an Ancient Nord Pickaxe. Pickaxes have the same base damage as a Steel Dagger but weigh more, so use more stamina for power attacks, and they have the same speed and reach of daggers. They do not benefit from a Smithing perk as they use iron as a material so a Steel Dagger can be improved to always do more damage than a pickaxe.
The Steel dagger is the higher damage option as it benefits from a Smithing perk whereas the Ancient Nord Pickaxe does not.
Craft a set of leather scout armor as soon as possible as this is the best light armor you can craft without a Smithing perk.
The final gear is a Torturer’s Hood, Thieves Guild Armor, Leather Boots and Bracers.
The Torturer’s Hood can be found on the Torturer as you escape Helgen. Siding with Ralof makes this easier to get as he’s hostile towards you.
The Thieves Guild Armor is given as a reward for joining the guild and it can be upgraded to a better version mid-way through the thieves guild main quests.
The Leather Boots and Bracers can be crafted at any point. The Leather Scout are used before this due to the higher base armor rating.
A Thief Backpack is also used for the 75 extra carrying capacity and to make lockpicking 15% easier.
Utility spells from Alteration. Invisibility spells from Illusion. Healing spells from Restoration.
The Steed Stone for 100 extra carrying capacity
Use a Shrine of Talos for 20% cooldown reduction on shouts.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Argonians and Khajiit have the best starting skill boosts for this build on 30/35 but I had an idea when designing the build of a Nord raiding the tombs of their ancient ancestors so went with that instead.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
Distribute attributes at a ratio of 0 / 2 / 1. At level 63 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (215) | 520 | 300 (425) |
The skill boosts for Nords are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 0 | Archery | 0 | Alchemy | 7 |
| Conjuration | 0 | Block +5 | 0 | Light Armor +5 | 7 |
| Destruction | 0 | Heavy Armor | 0 | Lockpicking | 5 |
| Enchanting | 8 | One-handed +5 | 8 | Pickpocket | 3 |
| Illusion | 7 | Smithing +5 | 2 | Sneak | 7 |
| Restoration | 8 | Two-handed +10 | 0 | Speech +5 | 0 |
| Total | 23 | Total | 10 | Total | 29 |
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Armsman 5/5
Fighting Stance
Savage Strike
Critical Charge
Steel Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 3/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Novice Locks
Apprentice Locks
Adept Locsk
Expert Locks
Master Locks
Light Fingers 1/5
Night Thief
Extra Pockets
Stealth 1/5
Muffled Movement
Light Foot
Silent Roll
Silence
Shadow Warrior
| Spell | Level | Description |
|---|---|---|
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Alteration is not used in this build.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Destruction is not needed in this build.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
| Orum's Aquatic Escape | Adept | Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 second. |
| Fenrik's Welcome | Expert | Caster become invisible and can open locks with Expert level and below for 5 seconds. Activating an object or attacking will break the spell. |
| Invisibility | Expert | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. |
Courage can be used to level illusion by casting it at an NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used to replenish both Health and Stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Illusion | Illusion spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Thieves Guild Armor | Fortify Carry Weight | Carrying Capacity is increased by 25 points |
| Feet | Fortify Sneak | Sneaking is 75% more effective |
| Fortify Stamina | Increases Stamina by 115 points | |
| Hands | Fortify Lockpicking | Lockpicking is 75% easier |
| Fortify Magicka | Increases your Magicka 115 points | |
| Amulet | Fortify Illusion | Illusion spells cost 46% less to cast |
| Resist Magic | Magic Resistance is increased by 37% | |
| Ring | Fortify Sneak | Sneaking is 75% more effective |
| Resist Magic | Magic Resistance is increased by 37% | |
| Pickaxe / Dagger | - | - |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower& Wheat | |
|---|---|---|
| Effects | Fortify Health | Health increases by 170 points for 60 seconds. |
| Restore Health | 266 points of health restored. | |
You can get all the ingredient in Whiterun and the surrounding areas.
| Ingredients | Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
| Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
| Fortify Illusion | 170% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of magicka | |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
| Steel-Blue Entoloma (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Mora Tapinella (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Blue Mountain Flowers (3) | 5 | 18 + 6 = 24 | 36 + 6 = 42 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Mora Tapinella (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |