Nord - Warhammer - Heavy - Barbarian
You are a skilled armourer and weaponsmith who is not only able to craft items of war but equally capable of using them to rain down death and destruction in combat. After all no one knows your creations, or how to effectively use them, better than yourself.

Any two handed weapon as soon as you can, If you join the Companions in Whiterun you can get a Steel Warhammer for free as it’s near the stairs down to the living quarters.
The final weapon is an Ebony Warhammer which can be crafted once you have the Ebony Smithing perk although you might be able to buy one before then.
Craft a set of Steel Soldier gear as soon as you can. You can switch to armor of progressively better materials as you gain Smithing perks.
The final gear is a Nordic Circlet, Blacksmith’s Apron, Ebony Plate Boots and Gauntlets.
You can get the Nordic Circlet from merchants at very low levels and you can also craft it if you have some Stalhrim.
The Blacksmith’s Apron can be bought from Radiant Raiment in Solitude. There are two and the one with the grey clothing was used in the build as I thought it looked better relative to the circlet.
The Ebony Plate Boots and Gauntlets can be crafted once you have the Ebony Smithing perk and you have completed the quest called Heart of Crimson, which is given to you as a letter by a courier when you hit level 32. Although I bought mine from vendors at about level 40, I'm not sure what level the srat appearing in vendor item lists.
Alteration for utility spells. Destruction for fire spells. Restoration for heals.
Use the Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration.
Use a Shrine of Zenithar for 10% better prices and because he's the most appropriate god for this build.
Location: Just follow the main story quests.
Can be used to stagger enemies but never needed it as the sabre does this.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
I picked Nord for this build because it worked for me looks wise with a male character and the appearance of the Blacksmith’s Apron on male characters. If it was the same appearance on a female character then I would have gone with Orc and this would be a second wife build.
Distribute attributes at a ratio of 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (150) | 510 | 300 (415) |
The skill boosts for Nords are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 8 | Archery | 0 | Alchemy | 7 |
| Conjuration | 0 | Block +5 | 0 | Light Armor +5 | 0 |
| Destruction | 4 | Heavy Armor | 8 | Lockpicking | 0 |
| Enchanting | 9 | One-handed +5 | 0 | Pickpocket | 0 |
| Illusion | 0 | Smithing +5 | 5 | Sneak | 0 |
| Restoration | 8 | Two-handed +10 | 12 | Speech +5 | 0 |
| Total | 29 | Total | 25 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Destruction
Destruction Dual Casting
Augmented Fire 2/2
Enchanter 5/5
Fire Enchanter
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Arcane Blacksmith
Barbarian 5/5
Champion's Stance
Devastating Blow
Great Critical Charge
Sweep
Skullcrusher 3/3
Alchemist 5/5
Physician
Benefactor
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
| Flame Cloak | Adept | For 60 seconds, opponents in melee range 8 points fire damage per second. Targets on fire take extra damage |
| Incinerate | Expert | A blast of fire that does 60 points of damage. Targets on fire take extra damage. |
| Mara's Wrath | Adept | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. |
| Fire Storm | Master | AA 100 point firey explosion centrered on the caster. Does more damage the closer the target, |
Use Unbounded Freezing or Storms and fast travelling to level Destruction. The spellbooks for these can be found in Hob's Fall Cave. Incinerate is useful against dragons in flight
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used for emergency healing in combat. Use Grand Healing to replenish both Health and Stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Body | Fortify Destruction & Magicka Regen | Destruction spells cost 28% less to cast. Magicka regenerates 10% faster |
| Fortify Smithing | Weapons and armor can be improved 46% better. | |
| Feet | Fortify Stamina | Increases Stamina by 115 points |
| Resist Fire | Fire Resistance is increased by 86% | |
| Hands | Fortify Heavy Armor | Increases Heavy Armor skill by 46 points |
| Fortify Smithing | Weapons and armor can be improved 46% better. | |
| Amulet | Fortify Smithing | Weapons and armor can be improved 46% better. |
| Resist Magic | Magic Resistance is increased by 37% | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Smithing | Weapons and armor can be improved 46% better. | |
| Warhammer | Fire Damage | Target takes 85 points of fire damage. Targets on fire take extra damage |
| Absorb Health | Absorb 55 points of health. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Health increases by 170 points for 60 seconds. |
| Restore Health | 266 points of health restored. | |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
| Ingredients | Blisterwort, Glowing Mushrooms & Nightshade | |
|---|---|---|
| Effects | Fortify Destruction | Destruction spells are 213% stronger for 60 seconds. |
| Fortify Smithing | Weapon and armor improving is 170% better for 30 seconds. | |
There’s 3 Blisterwort in Acradia’s Cauldron that you can take for free if you take her the Frost Salts from Farengar. Arcadia may also sell some extra as well. Another 4 are in Reachwater Rock to the South of Markarth. 1-3 are in Grave Concotions in Falkreath. Near Falkreath in Halldir’s Cairn there are 5 in the lobby and 1 behind the locked door. Get 2 Glowing Mushrooms just inside Shimmermist Cave to the north east of Winterhold and the remaining 7 are in the secret lab at the farm. There’s 12 Nightshade in Whiterun by the halls of the Dead and outside Arcadia’s Cauldron. The last one is in the Secret Lab at the farm.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Nightshade (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
| Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Blisterwort (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs | Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
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