Skyrim AE Builds

Battlesmith

Nord - Warhammer - Heavy - Barbarian

Background

You are a skilled armourer and weaponsmith who is not only able to craft items of war but equally capable of using them to rain down death and destruction in combat. After all no one knows your creations, or how to effectively use them, better than yourself.


Weapons

Any two handed weapon as soon as you can, If you join the Companions in Whiterun you can get a Steel Warhammer for free as it’s near the stairs down to the living quarters.

The final weapon is an Ebony Warhammer which can be crafted once you have the Ebony Smithing perk although you might be able to buy one before then.


Armor

Craft a set of Steel Soldier gear as soon as you can. You can switch to armor of progressively better materials as you gain Smithing perks.

The final gear is a Nordic Circlet, Blacksmith’s Apron, Ebony Plate Boots and Gauntlets.

You can get the Nordic Circlet from merchants at very low levels and you can also craft it if you have some Stalhrim.

The Blacksmith’s Apron can be bought from Radiant Raiment in Solitude. There are two and the one with the grey clothing was used in the build as I thought it looked better relative to the circlet.

The Ebony Plate Boots and Gauntlets can be crafted once you have the Ebony Smithing perk and you have completed the quest called Heart of Crimson, which is given to you as a letter by a courier when you hit level 32. Although I bought mine from vendors at about level 40, I'm not sure what level the srat appearing in vendor item lists.


Spells

Alteration for utility spells. Destruction for fire spells. Restoration for heals.


Standing Stones.

Use the Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration.


Shrines

Use a Shrine of Zenithar for 10% better prices and because he's the most appropriate god for this build.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests.

Can be used to stagger enemies but never needed it as the sabre does this.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Male Nord

I picked Nord for this build because it worked for me looks wise with a male character and the appearance of the Blacksmith’s Apron on male characters. If it was the same appearance on a female character then I would have gone with Orc and this would be a second wife build.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 510 300 (415)

Perk Point Distribution

The skill boosts for Nords are marked in bold.

Mage Warrior Rogue
Alteration8 Archery0 Alchemy7
Conjuration0 Block +50 Light Armor +50
Destruction4 Heavy Armor8 Lockpicking0
Enchanting9 One-handed +50 Pickpocket0
Illusion0 Smithing +55 Sneak0
Restoration8 Two-handed +1012 Speech +50
Total 29 Total 25 Total 7


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Destruction 4

Novice Destruction

Destruction Dual Casting

Augmented Fire 2/2

Enchanting 9

Enchanter 5/5

Fire Enchanter

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor 8

Juggernaut 5/5

Fists of Steel

Cushioned

Conditioning

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Arcane Blacksmith

Two-handed 12

Barbarian 5/5

Champion's Stance

Devastating Blow

Great Critical Charge

Sweep

Skullcrusher 3/3

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.
Flame Cloak Adept For 60 seconds, opponents in melee range 8 points fire damage per second. Targets on fire take extra damage
Incinerate Expert A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Mara's Wrath Adept For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds.
Fire Storm Master AA 100 point firey explosion centrered on the caster. Does more damage the closer the target,

Use Unbounded Freezing or Storms and fast travelling to level Destruction. The spellbooks for these can be found in Hob's Fall Cave. Incinerate is useful against dragons in flight


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration is used for emergency healing in combat. Use Grand Healing to replenish both Health and Stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Destruction spells cost no magicka to cast.
Stamina is increased by 115 points.
Magicka regenerates 10% faster.
Heavy Armor skill is increased by 46 points.
Weapons and armor can be improved 184% better.
Fire Resistance is increased by 86%
Magic Resistance is increased by 37%.

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka regenerates 10% faster
Fortify Smithing Weapons and armor can be improved 46% better.
Feet Fortify Stamina Increases Stamina by 115 points
Resist Fire Fire Resistance is increased by 86%
Hands Fortify Heavy Armor Increases Heavy Armor skill by 46 points
Fortify Smithing Weapons and armor can be improved 46% better.
Amulet Fortify Smithing Weapons and armor can be improved 46% better.
Resist Magic Magic Resistance is increased by 37%
Ring Fortify Destruction Destruction spells cost 46% less to cast
Fortify Smithing Weapons and armor can be improved 46% better.
Warhammer Fire Damage Target takes 85 points of fire damage. Targets on fire take extra damage
Absorb Health Absorb 55 points of health.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Health increases by 170 points for 60 seconds.
Restore Health 266 points of health restored.

You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Blisterwort, Glowing Mushrooms & Nightshade
Effects Fortify Destruction Destruction spells are 213% stronger for 60 seconds.
Fortify Smithing Weapon and armor improving is 170% better for 30 seconds.

There’s 3 Blisterwort in Acradia’s Cauldron that you can take for free if you take her the Frost Salts from Farengar. Arcadia may also sell some extra as well. Another 4 are in Reachwater Rock to the South of Markarth. 1-3 are in Grave Concotions in Falkreath. Near Falkreath in Halldir’s Cairn there are 5 in the lobby and 1 behind the locked door. Get 2 Glowing Mushrooms just inside Shimmermist Cave to the north east of Winterhold and the remaining 7 are in the secret lab at the farm. There’s 12 Nightshade in Whiterun by the halls of the Dead and outside Arcadia’s Cauldron. The last one is in the Secret Lab at the farm.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

11 x Blisterwort
6 x Blue Mountain Flower
9 x Glowing Mushrooms
13 x Nightshade
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Smithing

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Nightshade (3) 13 39 + 13 = 52 78 + 13 = 91
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Glowing Mushrooms (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blisterwort (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42

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