Skyrim AE Builds

The Tempest

Imperial - Dagger - Heavy - Dual Wield - Battlemage

Background

The Tempest is the point of calm within a whirling barrier of blades. The Tempest focuses on learning the ultimate secrets of the storm for a single purpose - the destruction of their enemies.

The build is inspired by the Tempest prestige class from Dungeons and Dragons but then changed to incorporate shock damage and the wind into the build.


Weapons

Dual Wielded Steel Daggers. If you play with the Unofficial Skyrim Special Edition Patch (USSEP) then upgrade the daggers to Skyforge Steel as this increases the damage from 261 to 270. Both daggers are enchanted with Shock Damage and for the second enchantment one has Absorb Health and the second Absorb Stamina.


Armor

Any heavy armour to start with but Zahkriisos for the head, Heavy Dawnguard Armor, Iron Plate Gauntlets and Iron Plate Boots. As soon as I got the Advanced Armors perk I made a set of Nordic Carved gear to wear while levelling.


Spells

Restoration for out of combat heals. Alteration for utility spells and Destruction for shock spells and whirlwind cloak to knock down enemies in melee range.


Standing Stones

The Lord Stone for the 50 extra armour and 25% magic resistance. Getting this early helps with mages. Then when the Atronach perk is acquired switch to the Atronach Stone.


Shrines

Shrine of Talos for faster shout cooldown.


Shouts

Call Storm (Storm – Wrath - Lightning)

Location: Forelhost, High Gate Ruins, Skuldafn Temple (The World-Eater’s Eyrie)

Summons a storm that does lightning bolt damage in an area. Only works outside.

Cyclone (Wind - Unleash - Strike)

Location: Benkongerike, Kolbjorn Barrow (Unearthed), White Ridge Sanctum

Used to flip enemies up into the air. I generally use this against archers to take them out of action for a bit wheile dealing with melee enemies or to close the distance without them being able to attack.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Imperial

Imperials get a skill boost to 5 out of the 6 skills needed for the build. They also get a nice boost to combat skills early with an increase to both Heavy Armor and One-handed. On the magic side they get a boost to Restoration, Destruction and Enchanting, which are all prominent in the build.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

The companions must be joined to get the better versions of steel daggers, if you play with USSEP. It's not too deep into the faction quests as it's only the second quest you need to complete. The Dawnguard must also be joined to get the Armor and you need to get a few quests deep and Sorine and Gunmer must be sought before you can buy the armor from Gunmer.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 64 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 500 (615) 290 (405)

Perk Point Distribution

The skill boosts for Imperials are marked in bold.

Mage Warrior Rogue
Alteration8 Archery0 Alchemy7
Conjuration0 Block +50 Light Armor0
Destruction +56 Heavy Armor +56 Lockpicking0
Enchanting +511 One-handed +510 Pickpocket0
Illusion0 Smithing4 Sneak0
Restoration +105 Two-handed0 Speech2
Total 30 Total 20 Total 9


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 3/3

Expert Alteration

Atronach

Destruction 6

Novice Destruction

Augmented Shock 2/2

Disintegrate

Destruction Dual Casting

Impact

Enchanting 11

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Shock Enchanter

Restoration 5

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor 6

Juggernaught 1/5

Fists of Steel

Cushioned

Conditioned

Well Fitted

Tower of Strength

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Dual Flurry 2/2

Dual Savagery

Smithing 4

Steel Smithing

Elven Smithing

Advanced Armors

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 you can cast Waterbreathing when in water to level Alteration when you have enchanted gear.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Used to fill soul gems for enchanting.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage
Sparks Novice Lightning that does 8 points of shock damage to Health and Magicka per second
Lighting Bolt Apprentice A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka
Chain Lightning Adept Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target
Whirlwind Cloak Adept For 60 seconds, opponents in melee range have a chance of being flung away
Thunderbolt Expert A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage
Lightning Storm Master Target takes 75 points of shock damage per second to Health, and half that to Magicka

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel. It could be used when enemies are close but the dual wield attacks with the daggers do more damage. I didn't use any shock spells along the way to levelling the character as One-handed is slower to level than Destruction to level. Once I had crafted my final gear I only used Lightning Storm as the spell. You can therefore shave Destruction Dual Casting and Impact off the build if this is how you prefer to play as well.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration spells are used out of combat and it can be useful to play as a spellsword in the early game with a dagger and a healing spell in the off hand.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Destruction spells costs no magicka.
Health, Magicka and Stamina are increased by 115 points.
Magicka regenerates 115% faster.
Lockpicking is 75% easier.
Shock damage is increased by 25%.
Resist 37% of all magical effects.
Resist 86% of fire damage.
Resist 50% of damage.

Item Enchantment Effect
Head
Xahkriisos
Shock Damage Increases spell shock damage by 25%
Resist Shock Increases shock reisstance by 50%
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Health Health is increased by 115 points
Feet Fortify Stamina Stamina is increased by 115 points
Resist Fire Grants 86% resistance to fire
Hands Fortify Lockpicking Lockpicking is 75% easier
Fortify Magicka Magicka is increased by 115 points
Amulet Fortify Destruction Destruction spells and enchantments cost 46% less
Resist Magic Resist 37% of magical effects
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka regenerates 115% faster
Dagger 1 Shock Damage Target takes 85 points of shock damage, and half as much Magicka damage.
Absorb Health Absorb 55 points of Health
Dagger 2 Shock Damage Target takes 85 points of shock damage, and half as much Magicka damage.
Absorb Stamina Absorb 69 points of Stamina

The shock damage on the daggers can be increased from 85 to 334 points by using a potion of fortify destruction. This also raises the absorb health from 55 to 217 points and absorb stamina from 69 to 269 points.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Resist Frost Resist 128% of frost damage for 60 seconds
Resist Shock Resist 128% of shock damage for 60 seconds

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
9 x Glowing Mushroom
11 x Snowberries
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Glowing Mushrooms (5) 9 45 + 9 = 54 90 + 9 = 99
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 7 28 + 7 = 35 56 + 7 = 64

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44

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