Skyrim AE Builds

Soulknife

Khajiit - Dagger - Light - Assassin - Conjurer - Dual Wield

Background

A soulknife recognizes his own mind as the most beautiful - and the most deadly - thing in all creation. With this understanding and through extended practice, a soulknife learns to forge his mental strength into a shimmering blade of semisolid psychic energy.

This is a stealth specialist that uses bound weapons and is based on a class from Dungeons & Dragons. The soulknife uses psychic energies to conjure a blade or blades to slay their targets. The blades can vary in size and are typcially a short sword but may be larger swords.


Weapons

Bound Sword as soon as you can. They are perked with Soul Trap, Banish Daedra and Turn Undead. Performing dual wield power attacks cost the least amount of stamina compared to regular weapons because bound weapons have no weight. You also cannot be disarmed. Later on they are dual wielded but best to play as a spellsword in the early part of the game with usually a heal in your off hand.

Bound Dagger is taken once you are able to go to Tel Mythryn on Solstheim and buy the spell.


Armor

Make a full set of Leather Scout Armor as soon as you can. Then when you are able go to Fort Dawnguard, you'll get Durak come talk to you about joining the Dawnguard at level 10+, and then in the fort and on the battlements are Dawnguard Light Gauntlets and Dawnguard Light Boots


Spells

Heals from Restoration. Bound weapons from Conjuration. Orum’s Aquatic Escape and Invisibility from Illusion.


Standing Stones

The Lord Stone for the 50 extra armour and 25% magic reistance.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Become Ethereal (Fade - Spirit - Bind)

Location: Bard’s Leap Summit, Ustengrav (The Horn of Jurgen Windcaller), Ironbind Barrow

Used to evade damage for a time such as when dragon's are in flight to avoid their breath attacks. Can be upgraded to increase health regen by 25% when it is in use.

Throw Voice (Voice - Fool - Far)

Location: Shearpoint (all 3 words)

Attracts the attention of enemies so you can send them to a location. Can use the Magelight spell before this if you have the Quiet Casting perk. Shouts don’t use magicka so better than Magelight and it produces a noise whereas Magelight has to be seen to be followed.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Khajiit

Pick a Khajiit as they get the best boost to Sneak compared to other races.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Put the first 5 points into Magicka and the distribute attributes at a ratio of 1 / 3 / 1. At level 64 which is required for all the perks the attributes are:

Magicka Health Stamina
230 (345) 480 (595) 220 (335)

Perk Point Distribution

The skill boosts for Khajiit are marked in bold.

Mage Warrior Rogue
Alteration3 Archery +50 Alchemy +510
Conjuration4 Block0 Light Armor5
Destruction0 Heavy Armor0 Lockpicking +50
Enchanting8 One-handed +510 Pickpocket +50
Illusion7 Smithing3 Sneak +108
Restoration5 Two-handed0 Speech0
Total 27 Total 13 Total 23


Skills and Perks

Mage Skills

Alteration 3

Novice Alteration

Apprentice Alteration

Magic Resistance 1/3


Conjuration 4

Novice Conjuration

Mystic Binding

Soul Stealer

Oblivion Binding

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 7

Novice Illusion

Apprentice Illusion

Adept Illusion

Expert Illusion

Animage

Kindred Mage

Quiet Casting

Restoration 5

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Smithing 3

Steel Smithing

Elven Smithing

Advanced Armors

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Dual Flurry 2/2

Dual Savagery

Rogue Skills

Alchemy 10

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Light Armor 5

Agile Defender 1/5

Custom Fit

Unhindered

Wind Walker

Deft Movement

Sneak 8

Stealth 1/5

Backstab

Deadly Aim

Assassin's Blade

Muffled Movement

Light Foot

Silent Roll

Silence


Spells

Alteration

Spell Level Description
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration


Conjuration

Spell Level Description
Bound Dagger Novice Creates a magic dagger for 120 seconds. Sheathe it to dispel
Bound Sword Novice Creates a magic sword for 120 seconds. Sheathe it to dispel

Getting Mystic Binding perk early is a nice boost to the damage output.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage.

There's no need for Destruction in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.
Muffle Apprentice You move more quietly for 180 seconds.
Orum’s Aquatic Escape Adept Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.
Invisibility Expert Caster is invisible for 30 seconds. Activating an object or attacking will break the spell

Courage can be used to level illusion by casting it at an NPC. Orum’s Aquatic Escape is a cheaper version of invisibility that is an Adept level spell rather than Expert and makes you invisible for 15 seconds rather than 30.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Grand healing basically refills your stamina as well as healing a large proportion of your health.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Conjuration, Illusion and Restoration spells cost 46% less magicka
Sneaking is 300% easier
Health, Magicka and Stamina are increased by 115 points
Magicka regenerates 115% faster
Resist 37% of all magical effects

Item Enchantment Effect
Head Fortify Conjuration Conjuration spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Health Health is increased by 115 points
Fortify Magicka Regen Magicka regenerates 115% faster
Feet Fortify Stamina Stamina is increased by 115 points
Fortify Sneak Sneaking is 75% easier
Hands Fortify Magicka Magicka is increased by 115 points
Fortify Sneak Sneaking is 75% easier
Amulet Resist Magic Resist 37% of magical effects
Fortify Sneak Sneaking is 75% easier
Ring Fortify Illusion Illusion spells and enchantments cost 46% less
Fortify Sneak Sneaking is 75% easier

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower, Lavender & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored
Fortify Conjuration Lasts 213% longer for 60 seconds

You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Poison of Paralysis

Ingredients Canis Root, Imp Stool & Mora Tapinella
Effects Paralysis Target is paralysed for 43 seconds
Lingering Damage Health Drains the target’s health by 43 points per second for 10 seconds

Deliver the Frost Salts from Farengar to Arcadia in Whiterun and take 2 Canis Root and 1 Imp Stool from the shop for free. 2 Canis Roots are on the opposite side of the river to solitude docks and a further 2 to the south nearly opposite Solitude Sawmill. There’s another one if you follow the coast north there’s some small pieces of land as you head towards a peninsula. It’s North West of the gold ore vein. Head North East from the peninsula and there’s another one not too far away.The final one is at the farm. Left Hand Mine near Markarth has 2 Imp Stool inside the mine. The remaining Imp Stool are in Reachwater Rock. Mora Tapinella are numerous on the way from Helgen to Whiterun if you look on the fallen trees.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
8 x Canis Root
8 x Imp Stool
6 x Lavender
11 x Mora Tapinella
5 x Wheat

Potions and Poisons Produced

42 x Potions of Forify Health
72 x Poisons of Paralysis

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Canis Root (4) 8 32 + 8 = 40 64 + 8 = 72
Imp Stool (4) 8 32 + 8 = 40 64 + 8 = 72
Mora Tapinella (3) 11 33 + 11 = 44 66 + 11 = 77

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Lavender (3) 6 18 + 6 = 24 36 + 6 = 44

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