Skyrim AE Builds

Shadow Marauder

Dark Elf - Greatsword - Light - Heavy - Assassin - Barbarian

Background

A Shadow Marauder is a stealth mounted combatant who excels in causing havoc and chaos when hunting their prey. They relish in terror and uncertainty when attacking from the shadows.


Weapons

Any two-handed weapon at the start of the game.

The final weapon is a an Ebony Greatsword enchanted with both Fear and Frost Damage. This will make enemies run but very slowly so you can catch them.


Armor

Use Light Armor at the start of the game and craft a set of leather scout armor as soon as you can. Orcish Scaled is a good option when you have Smithing at 50 and Orcish Smithing as this can be crafted without completing a quest providing you have the perk and the materials.

The final gear is Dark Seducers Helmet, Boots and Gauntlets and Ebony mail.

Talk to Ri-Saad, the Khajiit merchant that travels between Whiterun and Markarth, about bandit attacks and follow the quests and you will encounter some bandits wearing the armour you need.

The Ebony Mail is gained at the end of the Boethiah’s Glory quest, which is started by either Reading Boethiah’s Proving once level 30 or above or by going to the Sacellum of Boethiah near Windhelm.


Spells

Alteration for utility spells. Illusion for Invisibility spells. Restoration for heals.


Standing Stones

Use the Steed Stone to reduce armour weight to nothing as well as providing 100 extra carrying capacity.


Shrines

Use a shrine of Talos for 20% shout cooldown reduction.


Shouts

Dismay (Fear - Run - Terror)

Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze

Used to fear weak enemies so you can focus on attacking the tougher targets.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Dark Elf

Dark Elf start with a 35/35 skill point boost and with the build not being too dependent on Magicka end game I decided to go with Dark Elf for the 50% Fire Resistance.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

Join the Dark Brotherhood by talking to Aventus Arentino in Windhelm as this gets you Shadowmere which fist the look of a Shadow Marauder’s steed.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 60 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (215) 500 290 (405)

Perk Point Distribution

The skill boosts for Dark Elves are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy +57
Conjuration0 Block0 Light Armor +51
Destruction +103 Heavy Armor1 Lockpicking0
Enchanting10 One-handed0 Pickpocket0
Illusion +55 Smithing6 Sneak +51
Restoration8 Two-handed9 Speech0
Total 23 Total 16 Total 9


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resustance 3/3

Atronach

Enchanting 10

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Destruction 3

Novice Destruction

Augmented Frost 2/2


Illusion 5

Novice Restoration

Animage

Kindred Mage

Quiet Casting

Illusion Dual Casting

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor 1

Juggernaut 1/5

Smithing 6

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Arcane Blacksmith

Two-handed 9

Barbairan 5/5

Champion's Stance

Devastating Blow

Great Critical Charge

Sweep

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 1

Agile Defender 1/5

Sneak 1

Stealth 1/5


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Use Soul Trap to fill soul gems and as a quick way to level Conjuration.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Sparks Novice Lightning that does 8 points of shock damage to Health and Magicka per second

Destruction only needs to be taken to 60 and this can be done with training from Faralda at the College of Winterhold. Alternatively you can go to Hobs Fall Cave and acquire the Unbounded Freexing or Storms spell books and then fast travel while casting them.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.
Muffle Apprentice Wearer is muffled and moves silently.
Invisibility Expert Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.

Courage can be used to level Illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from Restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Two-handed weapons do 75% more damage.
Weapon uses no charges.
Illusion spells cost nothing to cast.
Restoration spells cost 46% less to cast.
Magicka and Stamina are increased by 115 points.
Sneaking is 150% more effective.
Wearer is muffled and moves silently.
Opponents in melee range take 5 points of poison damage.
Magic Resistance is increased by 37%.

Item Enchantment Effect
Head Fortify Illusion Illusion spells cst 46% less to cast.
Fortify Restoration Restoration spels cost 46% less to cast.
Ebony Mail Boethiah's Blessing You are able to move more quietly, and opponents that get too close take 5 points poison damage per second..
Feet Fortify Sneak Sneaking is 75% more effective.
Fortify Stamina Stamina is increased by 115 points.
Hands Fortify Magicka Increaes your Magicka by 115 points.
Fortify Two-handed Two-handed weapons do 75% more damage.
Amulet Fortify Illusion Illusion spells cost 46% less to cast.
Resist Magic Magic Resistance is increased by 37%.
Ring Fortify Illusion Illusion spells cost 46% less to cast.
Fortify Sneak Sneaking is 75% more effective.
Greatsword Fear Creatures and people up to level 69 flee for 30 seconds..
Frost Damage Target takes 81 points of frost damage to Health and Stamina.

The Frost Damage is lowered two notches to the left to make Fear the dominant enchantment and Illusion determine charge usage.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Health is increased by 170 points for 60 seconds
Restore Health Restores 266 points of Health

You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma
Effects Fortify Carry Weight Carry 170 more weight for 300 seconds
Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion 170% stronger for 60 seconds
Restore Magicka Restores 266 points of magicka

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
12 x Mora Tapinella
9 x Scaly Pholiota
12 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
48 x Potions of Forify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 12 36 + 12 = 48 72 + 12 = 84
Mora Tapinella (3) 12 36 + 12 = 48 72 + 12 = 84
Scaly Pholiota (5) 3 15 + 3 = 18 30 + 3 = 33

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Scaly Pholiota (5) 6 30 + 6 = 36 60 + 6 = 66

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