High Elf - Sword - Heavy - Warrior
"When an arrow will not suffice, when no spell will overcome, a stout heart and a sharp blade may prevail. With Corellon's grace, I fear no foe who stands within reach of my sword."
Many evil warriors believe that elves, while dangerous in ranged combat, have no stomach for melee. They expect that elves would fall like leaves in an autumn windstorm once the battle becomes the work of sword and axe rather than arrow and spell. These warriors have never encountered a champion of Corellon Larethian.
The champion of Corellon is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior. All elves admire the grace, discipline, and skill necessary to become a swordmaster, and the champion of Corellon is the very paragon of elven swordsmanship. Clad in shining elven mail or plate, the champion relies on quickness, agility, and an almost scholarly study of the most difficult and advanced techniques of swordplay instead of brute power.
As the name suggests, a champion of Corellon Larethian holds a special place in elf society. Large temples of Corellon Larethian often host groups of champions who serve as elite temple guards, advisors and bodyguards to elf rulers, and questing knights in the service of the whole elf race.
In order to become a champion of Corellon, an elf must excel in swordplay and exhibit patience, grace, and compassion. Even in the most desperate of times, elves do not judge a warrior merely by her martial skill. To take joy only in feats of arms is to live a crude and diminished life. There is more to life than fighting well, and the true champion knows this.
Blades Sword but any steel or Elven sword before this is fine. There’s a Blades Sword available without unlocking Dragon within the Ratway in Riften if you follow the ghost into the sewers to start the Dawnfang & Duskfang CC.
Indoril Armor but side with Ralof and use Imperial Armor from the first encounter. Then when you have Steel Smithing make a set of Steel Soldier Armor.
You can craft Indoril Armor when you have the Elven Smithing perk if you have some Gold Ingots and then take the ship to Solstheim from Windhelm Docks. Once in Raven Rock look for the smith there and buy Chitin Plate and Netch Leather and then make the armour.
Heals and Stendarr’s Aura from Restoration.
Use the Lord Stone for the armour and magic resistance and then get the Atronach Stone once you have enchanted gear.
Use a shrine of Stendarr for 10% better blocking.
Location: Just follow the main story quests
Staggers enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a High Elf as the starting boost to Magicka allows for more points to be spend on health and stamina
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 0 / 3 / 1. At level 55 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (200) | 510 (625) | 230 (345) |
The skill boosts for High Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery | 0 | Alchemy | 7 |
Conjuration +5 | 0 | Block | 5 | Light Armor | 0 |
Destruction +5 | 0 | Heavy Armor | 6 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed | 7 | Pickpocket | 0 |
Illusion +10 | 0 | Smithing | 2 | Sneak | 0 |
Restoration +5 | 6 | Two-handed | 0 | Speech | 5 |
Total | 22 | Total | 20 | Total | 12 |
Novice Alteration
Apprentice Alteration
Magic Resistance 3/3
Adept Alteration
Expert Alteration
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Regeneration
Respite
Recovery 2/2
Necromage
Shield Wall 1/5
Quick Reflexes
Power Bash
Deadly Bash
Disarming Bash
Juggernaught 1/5
Well Fitted
Tower of Strength
Fists of Steel
Cushioned
Conditioned
Steel Smithing
Elven Smithing
Alchemist 5/5
Physician
Benefactor
Haggling 1/5
Alure
Bribery
Persuasion
Intimidation
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Transmute | Adept | Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Used Soul Trap to fill soul gems for enchanting.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage. |
Flames is there purely because you start with it.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Stendarr's Aura | Adept | For 60 seconds, undead in melee range take 10 points sun damage per second |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from restoration. With Enchanting gear you can cast Restoration spells for no Magicka so simply use Grand Healing if you need it. Stendarr's Aura is also used as a light source and continual damage to nearby undead while it is active.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify Magicka Regen | Magicka Regnerates 115% faster | |
Body | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify Health | Health is increased by 115 points | |
Feet | Fortify Stamina | Stamina is increased by 115 points |
Fortify One-Handed | One-handed attacks do 75% more damage | |
Hands | Fortify Block | Blocks 75% more damage with your shield |
Fortify One-Handed | One-handed attacks do 75% more damage | |
Amulet | Resist Magic | Resist 37% of magical effects |
Fortify One-Handed | One-handed attacks do 75% more damage | |
Ring | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify One-Handed | One-handed attacks do 75% more damage | |
Sword | Turn Undead | Undead up to level 46 flee for 30 seconds |
Absorb Health | Absorb 34 points of health |
Make sure you lower the absorb health weapon enchantment from 37 to 34 otherwise the weapon uses charges. The 100% Fortify Restoration on the armour slots means that if Turn Undead is the dominant enchantment no weapon charges are used.
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower, Lavender & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored | |
Fortify Conjuration | Conjuration spells last 213% longer |
You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
Fortify Stamina Regeneration | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Bleeding Crown, Dragon's Tongue & Tundra Cotton | |
---|---|---|
Effects | Fortify Block | Block 170% more damage for 60 seconds |
Fortify Barter | 43% better prices from haggling for 30 seconds | |
Resist Magic | Resists 43 of magic for 60 seconds |
There’s 5 Bleeding Crown in Reach water Rock to the East of Markarth. Tundra Cotton are numerous in Whiterun hold. Dtagon’s Tongue are in Solitude or Kynesgrove to the South of Windhelm. Use this to rapidly advance the Speech skill when selling potions.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 6 | 18 + 6 = 24 | 136 + 6 = 42 |
Scaly Pholiota (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Bleeding Crown (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Dragon’s Tongue (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs | Tundra Cotton (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
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