Nord - Greatsword - Staff - Light - Barbarian - Conjurer
The Boarmaster is a Nord warrior who specialises in the training and use of boars on the battlefield. The boars are used as shock troops to charge ahead of their master before she enters combat with her mighty battleaxe.

Any two-handed weapon at the start of the game.
The final weapon is a Nordic Battleaxe enchanted with Fiery Soul Trap and a lowered Absorb Stamina. When enchanting the Nordic Battleaxe add the Fiery Soul Trap first at full power and then add Absorb Stamina and move it down in power 10 steps until the weapon changes from Green to Purple. The reason for this is that it makes Conjuration determine the charge usage of the weapon instead of Destruction and as this build has over 100% Fortify Conjuration you will not need to recharge the weapon from soul gems
The Fiery Soul Trap enchantment can only be found on one item which is a Battleaxe located at Ironbind Barrow. Follow the path on the Eastern side of Whiterun past Tundra Homestead. Keep following it until you reach a junction and then head East. The barrow is located to the north of Nightgale Inn. The battleaxe you want is on the back of the chair in the boss room.
The Staff of the Worms from Gallows Hall, which is at Mara’s Eye Pond to the South West of Windhelm, is used to make Brittleback Boars Thralls. This is a bug with the staff as Dead Thrall are supposed to only be humanoids. This didn’t work for me on the Brittlebacks in the wilderness but it did work on the ones in the pens in Brittleback Cave.
Craft a set of Leather Scout Armor at the start of the game. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, North past Statue of Meridia and then west along the road.
The final gear is a Nordic Circlet, Studded Armor, Scaled Boots and Scaled Gauntlets. You can keep the Scaled Armor if you want but I went for Studded Armor for a more barbarian look. The damage reduction cap is reached regardless of which armour you have in the body slot.
The Nordic Circlet can be purchased from most vendors.
The Empower Necromancy enchantment can be found on the Ascendent or Elite Necromancer’s Robes and spawns on high level necromancer bosses. I tried Hob’s Fall and Sunderstone Gorge and then I went to Yngvild and did a quick save before entering the Throne Room. On my 11th attempt he was wearing the robes I wanted. If he’s not wearing a hood with a skull mask then it definitely not the right gear so just quick load and try again. I was level 58 when I did this and Yngvildis on a very large island to the east of Dawnstar.
Illusion for Call to Arms to buff up the boars. Restoration for healing spells.
The Lord Stone for 50 armor rating and 25% magic resistance.
Use a shrine of Talos for 20% shout cooldown.
Location: Just follow the main story quests.
Use for a quick stagger on enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Bretons and High Elves come out top for starting skill points for this build on 30/35 but I envisioned this build as being a Nord who tames boars on Solstheim so went with that instead. Nords get a 20/35 point skill boost but it’s in all the combat skills used by the build so will make the early game easier where you will play as a light armour, two handed warrior.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
Distribute attributes at a ratio of 0 / 2 / 1. At level 59 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (215) | 490 | 290 (405) |
The skill boosts for Nords are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 3 | Archery | 0 | Alchemy | 7 |
| Conjuration | 4 | Block +5 | 0 | Light Armor +5 | 6 |
| Destruction | 0 | Heavy Armor | 0 | Lockpicking | 0 |
| Enchanting | 8 | One-handed +5 | 0 | Pickpocket | 0 |
| Illusion | 5 | Smithing +5 | 3 | Sneak | 0 |
| Restoration | 10 | Two-handed +10 | 12 | Speech +5 | 0 |
| Total | 30 | Total | 15 | Total | 13 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Novice Conjuration
Necromancy
Dark Souls
Twin Souls
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Animage
Kindred Mage
Quiet Casting
Master of the Mind
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Restoration Dual Casting
Regeneration
Recovery 2/2
Respite
Necromage
Steel Smithing
Elven Smithing
Advanced Armors
Barbarian 5/5
Champion's Stance
Devastating Blow
Great Critical Charge
Sweep
Limbsplitter 3/3
Alchemist 5/5
Physician
Benefactor
Agile Defender 4/5
Custom Fit
Unhindered
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If the target dies within 60 seconds, fills a soul gem |
I levelled Conjuration last and with 100% magicka cost reduction from the gear I just spammed Soul Trap on mammoths while on an area they could not reach.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Destruction is not used in this build.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won’t flee for 60 seconds and gets some extra health and stamina |
| Rally | Adept | Targets won't flee for 60 seconds and get extra health and stamina |
| Call to Arms | Master | Targets have improved combat skills, health and stamina for 10 minutes |
Courage can be used to initially level Illusion to 25 to get Apprentice Illusion and then go to small tavern and cast it by getting as many people in the area of effect as possible. Once Illusion is at 90 complete the Illusion Ritual at the College of Winterhold to get access to Master level Illusion spells. Then go to a populated market place and cast Call to Arms repeatedly until it is 100.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Necromantic Healing | Apprentice | Heals the undead target 10 points per second, but not the living, atronachs or machines |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used for emergency healing in combat and to replenish Stamina, which should be more common. Heal Undead is used to heal your minions.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Conjuration | Conjuration spells cost 46% less to cast. |
| Fortify Restoration | Restoration spells cost 46% less to cast. | |
| Body | Empower Necromancy | Conjuration spells last 28% longer. Increases summon limit by 1 for lesser conjured or reanimated undead. |
| Fortify Conjuration and Magicka Regen | Conjuration spells cost 28% less to cast. Magicka regenerates 10% faster. | |
| Feet | Fortify Stamina | Increases your Stamina by 115 points. |
| Resist Shock | Increases Shock Resistance by 69%. | |
| Hands | Fortify Magicka | Increases your Magicka by 115 points. |
| Fortify Two-handed | Two-handed attacks do 75% more damage. | |
| Amulet | Fortify Illusion | Illusion spells cost 46% less to cast. |
| Resist Magic | Grants 37% resistance to all magic. | |
| Ring | Fortify Conjuration | Conjuration spells cost 46% less to cast. |
| Fortify Illusion | Illusion spells cost 46% less to cast. | |
| Battleaxe | Fiery Soul Trap | If the target dies within 29 seconds, fills a soul gem, Burns the target for 10 points. Targets on fire take extra damage. |
| Absorb Stamina | Absorb 26 points of stamina |
The Absorb Stamina is lowered down 10 notches to make the battleaxe use Conjuration rather than Destruction when determining charge usage and also the alchmey effect that boosts the enchantments. This means that the weapon and the Staff of the Worms will not use any charges.
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Increases health by 170 points for 60 seconds. |
| Restore Health | Restores 266 points of health | |
All of the ingredients can be found in or around Whiterun.
| Ingredients | Fly Amanita, Dragon's Tongue & Scaly Pholiota | |
|---|---|---|
| Effects | Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds |
| Fortify Two-handed | Two-handed weapons do 170% more damage for 60 seconds | |
| Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
| Resist Fire | Grants 128% resistance to fire for 60 seconds | |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine there as well. There’s a lot of Scaly Pholiota to the south of Ivarstead. There's a path to Ivarstead through the mountains from Helgen.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Fly Amanita (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 | Blue Mountain Flowers (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Dragon's Tongue (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Wheat (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |