Skyrim AE Builds

Boarmaster

Nord - Greatsword - Staff - Light - Barbarian - Conjurer

Background

The Boarmaster is a Nord warrior who specialises in the training and use of boars on the battlefield. The boars are used as shock troops to charge ahead of their master before she enters combat with her mighty battleaxe.


Weapons

Any two-handed weapon at the start of the game.

The final weapon is a Nordic Battleaxe enchanted with Fiery Soul Trap and a lowered Absorb Stamina. When enchanting the Nordic Battleaxe add the Fiery Soul Trap first at full power and then add Absorb Stamina and move it down in power 10 steps until the weapon changes from Green to Purple. The reason for this is that it makes Conjuration determine the charge usage of the weapon instead of Destruction and as this build has over 100% Fortify Conjuration you will not need to recharge the weapon from soul gems

The Fiery Soul Trap enchantment can only be found on one item which is a Battleaxe located at Ironbind Barrow. Follow the path on the Eastern side of Whiterun past Tundra Homestead. Keep following it until you reach a junction and then head East. The barrow is located to the north of Nightgale Inn. The battleaxe you want is on the back of the chair in the boss room.

The Staff of the Worms from Gallows Hall, which is at Mara’s Eye Pond to the South West of Windhelm, is used to make Brittleback Boars Thralls. This is a bug with the staff as Dead Thrall are supposed to only be humanoids. This didn’t work for me on the Brittlebacks in the wilderness but it did work on the ones in the pens in Brittleback Cave.


Armor

Craft a set of Leather Scout Armor at the start of the game. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, North past Statue of Meridia and then west along the road.

The final gear is a Nordic Circlet, Studded Armor, Scaled Boots and Scaled Gauntlets. You can keep the Scaled Armor if you want but I went for Studded Armor for a more barbarian look. The damage reduction cap is reached regardless of which armour you have in the body slot.

The Nordic Circlet can be purchased from most vendors.

The Empower Necromancy enchantment can be found on the Ascendent or Elite Necromancer’s Robes and spawns on high level necromancer bosses. I tried Hob’s Fall and Sunderstone Gorge and then I went to Yngvild and did a quick save before entering the Throne Room. On my 11th attempt he was wearing the robes I wanted. If he’s not wearing a hood with a skull mask then it definitely not the right gear so just quick load and try again. I was level 58 when I did this and Yngvildis on a very large island to the east of Dawnstar.


Spells

Illusion for Call to Arms to buff up the boars. Restoration for healing spells.


Standing Stones.

The Lord Stone for 50 armor rating and 25% magic resistance.


Shrines

Use a shrine of Talos for 20% shout cooldown.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests.

Use for a quick stagger on enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Nord

Bretons and High Elves come out top for starting skill points for this build on 30/35 but I envisioned this build as being a Nord who tames boars on Solstheim so went with that instead. Nords get a 20/35 point skill boost but it’s in all the combat skills used by the build so will make the early game easier where you will play as a light armour, two handed warrior.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 59 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (215) 490 290 (405)

Perk Point Distribution

The skill boosts for Nords are marked in bold.

Mage Warrior Rogue
Alteration3 Archery0 Alchemy7
Conjuration4 Block +50 Light Armor +56
Destruction0 Heavy Armor0 Lockpicking0
Enchanting8 One-handed +50 Pickpocket0
Illusion5 Smithing +53 Sneak0
Restoration10 Two-handed +1012 Speech +50
Total 30 Total 15 Total 13


Skills and Perks

Mage Skills

Alteration 3

Novice Alteration

Apprentice Alteration

Magic Resistance 1/3


Conjuration 4

Novice Conjuration

Necromancy

Dark Souls

Twin Souls

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 5

Novice Illusion

Animage

Kindred Mage

Quiet Casting

Master of the Mind

Restoration 10

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Restoration Dual Casting

Regeneration

Recovery 2/2

Respite

Necromage

Warrior Skills

Smithing 3

Steel Smithing

Elven Smithing

Advanced Armors

Two-handed 12

Barbarian 5/5

Champion's Stance

Devastating Blow

Great Critical Charge

Sweep

Limbsplitter 3/3

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 6

Agile Defender 4/5

Custom Fit

Unhindered


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If the target dies within 60 seconds, fills a soul gem

I levelled Conjuration last and with 100% magicka cost reduction from the gear I just spammed Soul Trap on mammoths while on an area they could not reach.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.

Destruction is not used in this build.


Illusion

Spell Level Description
Courage Novice Target won’t flee for 60 seconds and gets some extra health and stamina
Rally Adept Targets won't flee for 60 seconds and get extra health and stamina
Call to Arms Master Targets have improved combat skills, health and stamina for 10 minutes

Courage can be used to initially level Illusion to 25 to get Apprentice Illusion and then go to small tavern and cast it by getting as many people in the area of effect as possible. Once Illusion is at 90 complete the Illusion Ritual at the College of Winterhold to get access to Master level Illusion spells. Then go to a populated market place and cast Call to Arms repeatedly until it is 100.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Necromantic Healing Apprentice Heals the undead target 10 points per second, but not the living, atronachs or machines
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration is used for emergency healing in combat and to replenish Stamina, which should be more common. Heal Undead is used to heal your minions.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Increases Two-handed weapon damage by 75%.
Weapon uses no charges.
Conjuration spells cost no magicka to cast.
Illusion spells cost 92% less to cast.
Restoration spells cost 46% less to cast.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 10% faster
Increases Shock Resistance by 69%
Increases Magic Resistance by 37%

Item Enchantment Effect
Head Fortify Conjuration Conjuration spells cost 46% less to cast.
Fortify Restoration Restoration spells cost 46% less to cast.
Body Empower Necromancy Conjuration spells last 28% longer. Increases summon limit by 1 for lesser conjured or reanimated undead.
Fortify Conjuration and Magicka Regen Conjuration spells cost 28% less to cast. Magicka regenerates 10% faster.
Feet Fortify Stamina Increases your Stamina by 115 points.
Resist Shock Increases Shock Resistance by 69%.
Hands Fortify Magicka Increases your Magicka by 115 points.
Fortify Two-handed Two-handed attacks do 75% more damage.
Amulet Fortify Illusion Illusion spells cost 46% less to cast.
Resist Magic Grants 37% resistance to all magic.
Ring Fortify Conjuration Conjuration spells cost 46% less to cast.
Fortify Illusion Illusion spells cost 46% less to cast.
Battleaxe Fiery Soul Trap If the target dies within 29 seconds, fills a soul gem, Burns the target for 10 points. Targets on fire take extra damage.
Absorb Stamina Absorb 26 points of stamina

The Absorb Stamina is lowered down 10 notches to make the battleaxe use Conjuration rather than Destruction when determining charge usage and also the alchmey effect that boosts the enchantments. This means that the weapon and the Staff of the Worms will not use any charges.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Increases health by 170 points for 60 seconds.
Restore Health Restores 266 points of health

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon's Tongue & Scaly Pholiota
Effects Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Two-handed Two-handed weapons do 170% more damage for 60 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds
Resist Fire Grants 128% resistance to fire for 60 seconds

Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine there as well. There’s a lot of Scaly Pholiota to the south of Ivarstead. There's a path to Ivarstead through the mountains from Helgen.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

7 x Blue Mountain Flower
11 x Dragon's Tongue
11 x Fly Amanita
9 x Scaly Pholiota
6 x Wheat

Potions and Poisons Produced

28 x Potions of Forify Health
54 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 11 44 + 11 = 55 88 + 11 = 99
Blue Mountain Flowers (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 6 24 + 6 = 30 48 + 6 = 54

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