Skyrim AE Builds

Black Flame Zealot

Dark Elf - Dagger - Light - Assassin - Dual Wield

Background

The Zealot belongs to a secret society of slayers devoted to the worship of Mehrunes Dagon the Lord of Blood and Flames. The Zealots use stealth, fire magic, and the zeal of fanaticism to destroy those who have given offense to their Lord.

This is a dual wield dagger build based on the Black Flame Zealot presige class in Dungeons and Dragons. It's not necessarily an evil character but it's definatly not a good character. The class can be Neutral or Evil but never Good in Dungeons and Dragons. The Zealot also has flames on their blades.


Weapons

Dual Wielded Skyforge Steel Daggers but regular steel before that. The upgrade is worth it as a Skyforge Steel dagger has the same weight but 3 extra base damage compared to a regular steel dagger. It has a very good damage to weight ratio. Both are enchanted with Fire Damage and for the second enchantment one has Absorb Health and the second Absorb Stamina


Armor

Use Leather Scout Armor as soon as you can craft it and then go to Solstheim and unlock the quest to be able to craft Tanned Netch Leather and therefore make the Shadowed Netch Leath. You don't necessarily need to hunt Netch as you can buy Netch Leather from the vendors in Raven Rock. You do however also need charcoal to make the Shadowed version. I'm using a mod with an invisible light helmet for the screenshots that has worse stats than the Shadowed Netch Leather Helmet.


Spells

Restoration for out of combat heals. Candlelight and Magelight from Alteration and Flame Cloak from Destruction.


Standing Stones

The Lord Stone for the 50 extra armour and 25% magic resistance. Getting this early helps with mages. Then when the Atronach perk is acquired switch to the Atronach Stone.


Shrines

Azura for the 10% magic resistance. It fills the 3% gap from 82% to the cap of 85%.


Shouts

Fire Breath (Fire - Inferno - Sun)

Location: Dustmans’ Cairn (Companions), Sunderstone Gorge, Throat of the World (main quest)

A fire cone attacks that can be upgraded to deal 25% more damage and summon Fire Wyrms.

Throw Voice (Voice - Fool - Far)

Location: Shearpoint (all 3 words)

Attracts the attention of enemies so you can send them to a location. Can use the Magelight spell before this if you have the Quiet Casting perk. Shouts don’t use magicka so better and this produces a noise whereas Magelight has to be seen to be followed.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Dark Elf

Pick a Dark Elf as all 6 skills that get a boost are used in the build. They also have fire resistance which makes sense for the build.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

The companions must be joined to get the better versions of steel daggers and also to learn a word for one of the used shouts. It's not too deep into the faction quests as it's only the second quest you need to complete.


Attribute Distribution

Distribute attributes at a ratio of 0/2/1. At level 64 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 520 310

Perk Point Distribution

The skill boosts for Dark Elves are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy10
Conjuration0 Block0 Light Armor +57
Destruction +103 Heavy Armor0 Lockpicking0
Enchanting9 One-handed10 Pickpocket0
Illusion +54 Smithing1 Sneak +54
Restoration5 Two-handed0 Speech2
Total 29 Total 11 Total 23


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 3/3

Expert Alteration

Atronach

Destruction 3

Novice Destruction

Augmented Flames 2/2


Enchanting 9

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Illusion 4

Novice Illusion

Animage

Kindred Mage

Quiet Casting

Restoration 5

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Dual Flurry 2/2

Dual Savagery

Smithing 1

Steel Smithing

Rogue Skills

Alchemy 10

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Light Armor 7

Agile Defender 3/5

Custom fit

Unhindered

Wind Walker

Deft Movement

Sneak 4

Stealth 1/5

Backstab

Deadly Aim

Assasin's Blade

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Magelight Apprentice Ball of light that lasts 60 seconds and sticks where it strikes
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 you can cast Waterbreathing when in water to level Alteration when you have enchanted gear.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Used to fill soul gems for enchanting.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage
Flame Cloak Adept For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage.
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC. Orum’s Aquatic Escape is a cheaper version of invisibility that is an Adept level spell rather than Expert and makes you invisible for 15 seconds rather than 30.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead
Circle of Protection Expert Undead up to level 20 entering the circle will flee

Circle of Protection can be used will spell absorption to level Restoration, Light Armor and Alteration with Waterbreathing


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Destruction spells costs no magicka.
Restoration spells costs 46% less magicka.
Magicka is increased by 115 points.
Magicka regenerates 115% faster
Sneaking is 300% more effective.
Wearer is muffled and moves silently.
Resist 37% of all magical effects.

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Feet Fortify Sneak Sneaking is 75% more effective
Muffle Wearer is muffled and moves silently
Hands Fortify Sneak Sneaking is 75% more effective
Fortify Magicka Magicka is increased by 115 points
Amulet Fortify Sneak Sneaking is 75% more effective
Resist Magic Resist 37% of magical effects
Ring Fortify Sneak Sneaking is 75% more effective
Fortify Destruction Destruction spells and enchantments cost 46% less
Dagger 1 Fire Damage Burns the target for 85 points. Targets on fire take extra damage.
Absorb Health Absorb 55 points of Health
Dagger 2 Fire Damage Burns the target for 85 points. Targets on fire take extra damage.
Absorb Stamina Absorb 69 points of Stamina

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 170% more damage for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Poison of Paralysis

Ingredients Canis Root & Imp Stool
Effects Paralysis Paralysis for 43 seconds

Deliver the Frost salts from Farengar to Arcadia in Whiterun and you can take 2 Canis Root and 1 Imp Stool Arcadia’s Cauldron for free. 2 Canis Root are on the other side of the river opposite Solitude sawmill and the last 2 are further North near where the ship is and they are elevated on rocks. All remaining Imp Stool you need are in Reachwater Rock near Markarth


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
6 x Canis Root
6 x Glowing Mushroom
6 x Imp Stool
7 x Snowberries
8 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

42 x Potions of Forify Health
56 x Potions of Fortify Destruction
54 x Poisons of Paralysis

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 8 24 + 8 = 32 48 + 8 = 56
Snowberries (4) 7 28 + 7 = 35 56 + 7 = 64
Canis Root (4) 6 24 + 6 = 30 48 + 6 = 54
Imp Stool (4) 6 24 + 6 = 30 48 + 6 = 54

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 6 30 = 6 = 36 60 + 6 = 66

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