High Elf - Staff - Heavy - Mage
Mysterious and elusive, the unseen seer trades in secrets. Subterfuge is their business, in the same way that death is an assassin’s business, and they use magic to gather other people’s secrets.
I based this on a Dungeons and Dragons 3.5 edition prestige class. I was limited in what I could do relative to the class in D&D with as the closest spells to the Divination school are Detect Life, Detect Dead and Clairvoyance. The premise of the class is to know what is going on and avoid trouble and alough the calm spells fit the role better you do need to kill things in Skyrim so I decided to go the Frenzy route instead to use your stolen secrets to manipulate others into attacking the comrades. This avoided the build from being another Destruction mage and I purposefully kept the Destruction spell cost reduction lighter than I normally would do softly encourage this.
Any Destruction staff as a backup. I made a Wooden Staff of Thunderbolt but never needed to use it.
Heavy armor and Robes or Illusion or Robes of Conjuration and Illusion at the start of the game. The final gear is a Archmage Robes, Madness Boots and Madness Gauntlets.
The Archmage Robes are awarded upon completion of the College of Winterhold faction main quests.
The Madness Boots and Gauntlets can be crafted with the Ebony Smithing perk, 5 Madness Ingots, 2 Ebony Ingots, 4 leather strips This means you need 10 Madness Ore. To unlock the ability to craft the Madness items the following has to be done.
The quest chain can be started by talking to Ri’Saad who travels between Whiterun and Markarth and once completed all Khajiit caravans have a chance to sell Madness Ore.
Alteration for Utility spells. Destruction for shock spells. Illusion for Frenzy spells and Invisibility. Restoration for heals.
Use the Atronach Stone for 50% spell absoption, 50 magicka but -50% magicka regeneration.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Ironbind Barrow, Lost Valley Redoubt, Ustengrav (The Horn of Jurgen Windcaller)
Makes you immune to damage for a while.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Place attribute points at 1 / 1 / 0. At level 65 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
420 (635) | 420 (535) | 100 |
The skill boosts for High Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery | 0 | Alchemy | 7 |
Conjuration +5 | 0 | Block | 0 | Light Armor | 0 |
Destruction +5 | 4 | Heavy Armor | 8 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed | 0 | Pickpocket | 0 |
Illusion +10 | 12 | Smithing | 4 | Sneak | 5 |
Restoration +5 | 8 | Two-handed | 0 | Speech | 0 |
Total | 40 | Total | 12 | Total | 12 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Destruction
Augmented Shock 2/2
Disintegration
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Master Illusion
Animage
Kindred Mage
Quiet Casting
Master of the Mind
Hypnotic Gaze
Aspect of Terror
Rage
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Alchemist 5/5
Physician
Benefactor
Stealth 1/5
Muffled Movement
Light Foot
Silent Roll
Silence
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
Detect Dead | Expert | Nearby dead can be seen through walls |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second. |
Lightning Bolt | Apprentice | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. |
Thunderbolt | Expert | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. |
Destuction will level slowly as Frenzy spells are you main way to kill enemies except for when you face a single enemy where they are Destruction spells are used to finish them. Faralda at the College of Winterhold can be used to train this up to level 90.
Spell | Level | Description |
---|---|---|
Clairvoyance | Novice | Shows the path to your current goal. |
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Fury | Novice | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
Frenzy | Adept | Creatures and people up to level 14 will attack anyone nearby for 60 seconds. |
Frenzy Rune | Adept | Targets up to level 20 that fail to resist are frenzied for 30 seconds. |
Frenzy Rune | Adept | Targets up to level 20 that fail to resist are frenzied for 30 seconds. |
Invisibility | Expert | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. |
Mayhem | Master | Creatures and people up to level 25 will attack anyone nearby for 60 seconds |
Courage can be used to level illusion when not in combat and Fury when in combat.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Archmage Robes | Fortify Alteration | Alteration spells cost 15% less to cast |
Fortify Conjuration | Conjuration spells cost 15% less to cast | |
Fortify Destruction | Destruction spells cost 15% less to cast | |
Fortify Illusion | Illusion spells cost 15% less to cast | |
Fortify Restoration | Restoration spells cost 15% less to cast | |
Fortify Magicka Regen | Magicka regenerates 100% faster | |
Fortify Magicka | Magicka is increased by 50 points | |
Feet | Fortify Carry Weight | Carrying capacity is increased by 86 points |
Foritfy Sneak | Sneaking is 75% easier | |
Hands | Fortify Heavy Armor | Heavy Armor skill is increased 46 points |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Health | Health is increased by 115 points |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Destruction | Destruction spells cost 46% less to cast |
Fortify Illusion | Illusion spells cost 46% less to cast |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying capacity increases by 170 for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
All the Mora Tapinella you need are on the way from Helgen to Whiterun. Scaly Philiota can be found near the Alchemists Hut if you travel towards Ivarstead from Helgen. Steel-Blue Entoloma are from Khajiit merchants.
Ingredients | Glowing Mushroom & Nightshade | |
---|---|---|
Effects | Fortify Destruction | 170% more damage for 60 seconds |
All the glowing mushrooms you need are at the farm. Nightshade are by the halls of the dead in large settlements.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
Steel-Blue Entoloma (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
Scaly Pholiota (5) | 7 | 35 + 7 = 42 | 70 + 7 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Glowing Mushrooms (5) | 3 | 15 + 3 = 18 | 30 + 3 = 33 |
Nightshade (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |