Skyrim AE Builds

The Leper

Orc - Greatsword - Heavy - Barbarian

Background

In the end, all will meet with death. The Leper sets his sights only on ensuring as many of the horrors of this land as possible attend their final appointment, until his own may be postponed no more.

His dread sickness has given the Leper his name surely as it has taken his body. Huddled by a campfire, its ruinous toll becomes most evident, to himself and those lit by the same flames.

This is a classic Orc Two hand build with the addition of a Dragon Priest mask for flavour in the style of the Leper hero class from Darkets Dungeon.


Weapons

Steel Greatsword which is then upgraded to a Skyforge Steel Greatsword. Completing the second quest for the Companions gets you a free Skyforge Steel Greatsword.


Armor

Iron Spell Knight Armor and Hevnoraak. The quest for the spell knight armor can be found by reading a journal in a room to the right of the bar in the Silver-Blood Inn in Markarth. Hevnoraak can be found in Valthume, which is located to the South East of Markerth.


Spells

Restoration for out of combat healing.


Standing Stones

Use the Warrior Stone to help level Two-handed, Heavy Armor, Smithing and Block. When combat gets very easy switch to the Lord Stone for increased armor rating and magic resistance. Level Alteration early with training to get magic resistance and when at 100 get the Atronach perk and then use the Atronach Stone.


Shrines

Shrine of Stendarr for 10% extra blocking.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests.

Used as a quick stagger.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Male Orc

Pick an Orc as they have the closest skill match with 5/6 being skills where perks are going to be placed. Orcs have the racial power Berserker Rage which doubles damage and halves damage taken for 60 seconds once a day. Useful for numerous or tough enemies.

The Companions and Dawnguard are obvious faction choices for this build. The second Companions quest needs to be completed to get the slighty better steel greatsword, whihc you can choose for free.


Attribute Distribution

Distribute attributes at a ratio of 0/3/1. At level 57 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 520 (635) 230 (355)

Perk Point Distribution

The skill boosts for Orcs are marked in bold.

Mage Warrior Rogue
Alteration8 Archery0 Alchemy7
Conjuration0 Block +52 Light Armor0
Destruction0 Heavy Armor +108 Lockpicking0
Enchanting +58 One-handed +50 Pickpocket0
Illusion0 Smithing +52 Sneak0
Restoration8 Two-handed +58 Speech5
Total 24 Total 20 Total 12


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 3/3

Expert Alteration

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Regeneration

Recovery 2/2

Respite

Apprentice Restoration

Adept Restoration

Expert Restoration

Warrior Skills

Block 2

Shield Wall 1/5

Quick Reflexes

Heavy Armor 8

Juggernaut 3/5

Well Fitted

Tower of Strength

Fists of Steel

Cushioned

Conditioned

Smithing 2

Steel Smithing

Arcane Blacksmith

Two-handed 8

Barbarian 5/5

Champion's Stance

Devastating Blow

Sweep

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Speech 5

Haggling 1/5

Alure

Bribery

Persuasion

Intimidation


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 you can cast Waterbreathing when in water to level Alteration when you have enchanted gear.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Used to fill soul gems for enchanting.


Destruction

Spell Level Description
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead
Circle of Protection Expert Undead up to level 20 entering the circle will flee

Circle of Protection can be used will spell absorption to level Restoration, Heavy Armor and Alteration with Waterbreathing


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Destruction spells costs no magicka.
Restoration spells costs 46% less magicka.
Health and Magicka are increased by 115 points.
Magicka regenerates 115% faster
Two-handed attacks are 150% stronger.
Block 75% more damage.
100% resistance to disease and poison.
Resist 37% of all magical effects.

Item Enchantment Effect
Head
Hevnoraak
Resist Disease Grants 100% resistance to disease
Resist Poison Grants 100% resistance to poison
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Health Increases your Health by 115 points
Feet Fortify Two-Handed Two-handed attacks do 75% more damage
Fortify Stamina Increases your Stamina by 115 points
Hands Fortify Two-Handed Two-handed attacks do 75% more damage
Fortify Block Block 75% more damage with your shield
Amulet Fortify Destruction Sneaking is 75% more effective
Resist Magic Resist 37% of magical effects
Ring Fortify Restoration Restoration spells and enchantments cost 46% less
Fortify Destruction Destruction spells and enchantments cost 46% less
Greatsword Absorb Health Absorb 37 points of Health
Absorb Stamina Absorb 46 points of stamina

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 170% more damage for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon’s Tongue, & Scaly Pholiota
Effects Fortify Two-handed 170% stronger for 60 seconds
Resist Fire 128% for 60 seconds
Fortify Illusion 170% stronger for 60 seconds
Regenerate Stamina 213% faster for 300 seconds

You can get Dragon’s Tongue from around the Inn at Kynesgrove, just to the south of Windhelm, and Fly Amanita are numerous in the mine there as well. Scaly Pholiota are numerous to the South of Ivarstead and you can pick up a few near the Alchemists Hut if you head that way from Helgen.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

5 x Blue Mountain Flower
6 x Dragon's Tongue
6 x Fly Amanita
5 x Glowing Mushroom
6 x Snowberries
7 x Steel-Blue Entoloma
4 x Wheat

Potions and Poisons Produced

20 x Potions of Forify Health
28 x Potions of Fortify Destruction
30 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 6 24 + 6 = 30 48 + 6 = 54
Scaly Pholiota (5) 5 25 + 5 = 30 50 + 5 = 55
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36
Steel-Blue Entoloma (3) 7 21 + 7 = 28 42 + 7 = 49
Glowing Mushrooms (5) 5 25 + 5 = 30 50 + 5 = 55

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 5 15 + 5 = 20 30 + 5 = 35
Snowberries (4) 6 24 + 6 = 30 48 + 6 = 54

Planters (6)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 6 24 + 6 = 30 48 + 6 = 54

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