Orc - Greatsword - Heavy - Barbarian
In the end, all will meet with death. The Leper sets his sights only on ensuring as many of the horrors of this land as possible attend their final appointment, until his own may be postponed no more.
His dread sickness has given the Leper his name surely as it has taken his body. Huddled by a campfire, its ruinous toll becomes most evident, to himself and those lit by the same flames.
This is a classic Orc Two hand build with the addition of a Dragon Priest mask for flavour in the style of the Leper hero class from Darkets Dungeon.
Steel Greatsword which is then upgraded to a Skyforge Steel Greatsword. Completing the second quest for the Companions gets you a free Skyforge Steel Greatsword.
Iron Spell Knight Armor and Hevnoraak. The quest for the spell knight armor can be found by reading a journal in a room to the right of the bar in the Silver-Blood Inn in Markarth. Hevnoraak can be found in Valthume, which is located to the South East of Markerth.
Restoration for out of combat healing.
Use the Warrior Stone to help level Two-handed, Heavy Armor, Smithing and Block. When combat gets very easy switch to the Lord Stone for increased armor rating and magic resistance. Level Alteration early with training to get magic resistance and when at 100 get the Atronach perk and then use the Atronach Stone.
Shrine of Stendarr for 10% extra blocking.
Location: Just follow the main story quests.
Used as a quick stagger.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick an Orc as they have the closest skill match with 5/6 being skills where perks are going to be placed. Orcs have the racial power Berserker Rage which doubles damage and halves damage taken for 60 seconds once a day. Useful for numerous or tough enemies.
The Companions and Dawnguard are obvious faction choices for this build. The second Companions quest needs to be completed to get the slighty better steel greatsword, whihc you can choose for free.
Distribute attributes at a ratio of 0/3/1. At level 57 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (150) | 520 (635) | 230 (355) |
The skill boosts for Orcs are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 2 | Light Armor | 0 |
Destruction | 0 | Heavy Armor +10 | 8 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 2 | Sneak | 0 |
Restoration | 8 | Two-handed +5 | 8 | Speech | 5 |
Total | 24 | Total | 20 | Total | 12 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Magic Resistance 3/3
Expert Alteration
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Regeneration
Recovery 2/2
Respite
Apprentice Restoration
Adept Restoration
Expert Restoration
Shield Wall 1/5
Quick Reflexes
Juggernaut 3/5
Well Fitted
Tower of Strength
Fists of Steel
Cushioned
Conditioned
Steel Smithing
Arcane Blacksmith
Barbarian 5/5
Champion's Stance
Devastating Blow
Sweep
Alchemist 5/5
Physician
Benefactor
Haggling 1/5
Alure
Bribery
Persuasion
Intimidation
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Transmute | Adept | Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
Get training from Dravynea at Kynesgrove to get Alteration to 50 you can cast Waterbreathing when in water to level Alteration when you have enchanted gear.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Used to fill soul gems for enchanting.
Spell | Level | Description |
---|---|---|
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Circle of Protection | Expert | Undead up to level 20 entering the circle will flee |
Circle of Protection can be used will spell absorption to level Restoration, Heavy Armor and Alteration with Waterbreathing
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head Hevnoraak |
Resist Disease | Grants 100% resistance to disease |
Resist Poison | Grants 100% resistance to poison | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Health | Increases your Health by 115 points | |
Feet | Fortify Two-Handed | Two-handed attacks do 75% more damage |
Fortify Stamina | Increases your Stamina by 115 points | |
Hands | Fortify Two-Handed | Two-handed attacks do 75% more damage |
Fortify Block | Block 75% more damage with your shield | |
Amulet | Fortify Destruction | Sneaking is 75% more effective |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify Destruction | Destruction spells and enchantments cost 46% less | |
Greatsword | Absorb Health | Absorb 37 points of Health |
Absorb Stamina | Absorb 46 points of stamina |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 170% more damage for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans
Ingredients | Fly Amanita, Dragon’s Tongue, & Scaly Pholiota | |
---|---|---|
Effects | Fortify Two-handed | 170% stronger for 60 seconds |
Resist Fire | 128% for 60 seconds | |
Fortify Illusion | 170% stronger for 60 seconds | |
Regenerate Stamina | 213% faster for 300 seconds |
You can get Dragon’s Tongue from around the Inn at Kynesgrove, just to the south of Windhelm, and Fly Amanita are numerous in the mine there as well. Scaly Pholiota are numerous to the South of Ivarstead and you can pick up a few near the Alchemists Hut if you head that way from Helgen.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Fly Amanita (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
Scaly Pholiota (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
Steel-Blue Entoloma (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
Glowing Mushrooms (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
Snowberries (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Dragon's Tongue (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |