Imperial - Waraxe - Light - Assassin
Once a person was targeted by the Brotherhood and Torik was sent to them, they would simply cease to be. I asked him one what his weapon of choice was, and was equally started by his answer.
“I only likes to use axes”, he said in his typical quiet voice.
The image of this silent, dour fellow attacking anyone with a weapon inherently bloody and violent as an axe so frightened and intrigued me.
Any war axe as you level and preferably a Dwarven one. The final weapon is the Cleaver of St. Felms which is a unique war axe introduced by Ghosts of the Tribunal that does fire damage and absorbs magicka. Importantly Minas Torik, the assassin mentioned in The Axe Man book, used an iron war axe of Dwarven origin and this is a regular metal looking axe that uses Dwarven Smithing.
To start the Ghosts of the Tribunal quest read the journal on the second room on the right of the lower floor in the Temple at Raven Rock. The axe is carried by one of the followers of the tribunal.
Make a full set of Leather Scout Armor as soon as you can. The final gear is a full set of Morag Tong armour, which is acquired at the end of the Raven Rock main quests from the Second Councilor Adril Arano. You have to clear the quest in the mine to retore it to working order and do the quest regarding the Ash Spawn from Captain Veleth before the assassination quest will become available. The end of this quest gives you access to the Morag Tong gear.
I was wearing a full set of scaled armor before getting the Morag Tong gear.
Heals from Restoration.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.
Mephala for 10% better prices and because she’s the patron of the Morag Tong.
Location: Northwind Summit, Valthume, Volunruud.
Identifies all targets nearby..
Location: Shearpoint (all 3 words).
Attracts the attention of enemies so you can send them to a location.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dunmer as they are an exact match for the origin of the build, which is an axe wielding member of the Morag Tong known as Minas Torik.
Minas Torik was a male but if you are precious about maximising a build then females make more sense due to the Agent of Dibella power and the Alure perk.
Distribute attributes at a ratio of 0 / 2 / 1. At level 61 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (150) | 500 (615) | 300 (415) |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 7 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 5 |
Destruction +10 | 0 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 10 | Pickpocket | 0 |
Illusion +5 | 4 | Smithing | 5 | Sneak +5 | 6 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 28 | Total | 15 | Total | 16 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resustance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Respite
Recovery 2/2
Armsman 5/5
Fighting Stance
Savage Strike
Hack and Slash 3/3
Steel Smithing
Elven Smithing
Advanced Armor
Dwarven Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Stealth 1/5
Backstab
Muffled Movement
Light Foot
Silent Roll
Silence
Spell | Level | Description |
---|---|---|
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
I didn't need to actively use any Alteration spells in gameplay. They were purely to get levsls for perks.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems for enchanting purposes.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
Destruction spells are not needed in the build as the only direct damage source is from the sword and the indirect damage source is from Frenzy spells.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells cost 46% less to cast |
Fortify Restoration | Restoration spells cost 46% less to cast | |
Body | Fortify Destruction & Magicka Regen | Destruction spells cost 28% less to cast. Magicka Regnerates 10% faster |
Fortify Health | Increases Health by 115 points | |
Feet | Fortify Sneak | Sneaking is 75% easier |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Magicka | Increases Magicka by 115 points |
Fortify Sneak | Sneaking is 75% easier | |
Amulet | Fortify Sneak | Sneaking is 75% easier |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Destruction | Destruction spells cost 46% less to cast |
Fortify Sneak | Sneaking is 75% easier | |
Cleaver of St. Felms | Fire Damage | Burns the target for 30 points, Targets on fire take extra damage |
Absorb Magicka | Absorb 25 points of magicka |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
Restore Health | Restores 266 points of Health |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Glowing Mushrooms, Snowberries, & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | Destruction spells are 213% stronger for 60 seconds |
Resist Frost | Resist 128% of frost damage for 60 seconds | |
Resist Shock | Resist 128% of shock damage for 60 seconds |
Get 2 Glowing Mushrooms just inside Shimmermist Cave to the north east of Winterhold and the remaining 7 are in the secret lab at the farm. Go back to Helgen and take the path towards Ivarstead and gather all the Snowberries you need from there. Steel-Blue Entoloma are from Khajiit merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |