Imperial - Mace - Heavy - Shield - Knight
You have seen the horrible reality of the world: Children dying in the gutter as the rich feast a hedge-wall away; law used to imprison and terrify those it was created to protect; the supposedly devout ignoring and abusing those they deem beneath their interest or contrary to their faith. The most insidious evil wears a cloak of righteousness and seduces with honeyed words. Your faiths leadership realizes that many paladins inflexible interpretation of their code of conduct not only allows such foulness to remain hidden but even aids its spread. As a gray guard, you have earned the freedom to seek out and destroy corruption through any means necessary.
An Iron Mace from the torturer’s room in Helgen. When you have the Steel Smithing perk make a Steel Mace.
The final weapon is a Light of Day which is a unique Iron Mace that has the same base damage as a Stalhrim or Daedric Mace and does 15 points of Sun damage and an additional 30 points of Sun Damage to Undead. It can be acquired at the end of the Ghosts of the Tribunal quest chain, which can be started by reading the journal in the first room on the right of the lower floor in the temple in Raven Rock on Solstheim.
Craft a set of Steel Soldier Armor as soon as you have the materials and the Steel Smithing Perk. The final gear is Iron Plate which should be used once your Smithing is higher and you have a reasonably high level of the Heavy Armor skill. Use the Iron Shield you can get in Helgen in torturer’s room or make a Banded Iron Shield. For the final gear you keep most of the Iron Plate but replace the helmet with an Iron Spell Knight Helmet. A Dawnguard Rune Shield is used for the final shield which does extra bash damage to vampires and when a sustained block is used it creates a sun damaging aura. Sun Damage does minor damage to all but triple damage to undead and it drains stamina while it does the sun damage.
The Iron Spell Knight Helmet can be acquired by reading the journal in the first room on the right, in the Blood and Silver Inn at Markarth. Then follow the resulting quest and you’ll find the helmet on a knight slain by forsworn.
The Dawnguard Rune Shield is one of 3 lost relics that Florentius Baenius at Fort Dawnguard gives you quests to find. To get the quest to rescue Florentius you need to progress the Dawnguard quests to The Prophet and find the attacked wagon near Dragonbridge. Read the note on the dead vampire and at this point return to Fort Dawnguard and talk to Sorine, which will start the quest. Then repeat radiant Dawnguard quest until you get a quest from Florentius where he sends you to get a Lost Relic. You may have to do the relic quest 3 times to get the shield as I think it's random what item you get and there are 3 relics on total.
Alteration for utility spells. Restoration for heals.
The Atronach Stone once the Atronach perk has been acquired for 50% spell absorption, 50 Magicka but -50% magicka regeneration.
Use a Shrine of Stendarr for 10% extra blocking
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Imperials come out with a 30/35 skill boost, Orcs in second with 25/35 and Bretons and Redguards in joint third with 20/35.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
Distribute attributes at a ratio of 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 510(625) | 300 (416) |
The skill boosts for Imperials are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 9 | Light Armor | 0 |
Destruction +5 | 0 | Heavy Armor +5 | 7 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed +5 | 7 | Pickpocket | 0 |
Illusion | 0 | Smithing | 2 | Sneak | 0 |
Restoration +10 | 9 | Two-handed | 0 | Speech | 4 |
Total | 25 | Total | 25 | Total | 11 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Shield Wall 1/5
Deflect Arrows
Elemental Protection
Block Runner
Shield Charge
Power Bash
Deadly Bash
Quick Reflexes
Disarming Bash
Juggernaut 2/5
Fists of Steel
Cushioned
Conditioning
Well Fitted
Tower of Strength
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Haggling 1/5
Bribery
Persuasion
Intimidation
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it. |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Used to fill soul gems for enchanting.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage. |
Destruction is not used in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Illusion is not used in this build.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration spells are used as a means to quickly restore both health and stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Magicka | Magicka is increased by 115 points. |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Health | Health is increased by 115 points |
Fortify Restoration and Magicka Regen | Restoration spells and enchantments cost 28% less to cast. Magicka regenerates 10% faster. | |
Feet | Fortify One-handed | One-handed weapons do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Block | Block 75% more damage with your shield |
Fortify One-handed | One-handed weapons do 75% more damage | |
Amulet of Stendarr | Fortify Block | Block 10% more damage with your shield |
Ring | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Resist Magic | Resist 37% of magical effects | |
Dawnguard Rune Shield | Fortify Bash | +10 Bash damage against vampires |
Sun-Shield | Sustained blocking creates a minor sun shield doing 10 points of damage while draining the wielder’s stamina. | |
Light of Day | Sun Damage | 15 points of sun damage. Undead targets take triple damage |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
Restore Health | Restores 266 points of Health |
You can get all the Blue and Purple Mountain Flowers you need on the way to and in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Steel-Blue Entoloma, Thistle Branch & White Cap | |
---|---|---|
Effects | Resist Frost | Resists 128% of frost damage for 60 seconds |
Fortify Heavy Armor | Increases Heavy Armor skill by 85 points for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Steel-Blue Entoloma can be bought from Khajiit merchants. Quick save, attack and quick load to refresh their inventory until you have enough. Thistle Branch can be found on the journey from Helgen to Whiterun. All 6 White Cap can be found in Reachwater Rock.
Ingredients | Bleeding Crown, Dragon's Tongue & Tundra Cotton | |
---|---|---|
Effects | Fortify Block | Blocking absorbs 170% more damage for 60 seconds |
Resist Magic | Resists 43% of magic for 60 seconds | |
Fortify Barter | You haggle for 43% better prices for 30 seconds |
All 6 Bleeding Crown can be found in Reachwater Rock. There’s 3 Dragon’s Tongue outside Arcadia’s Cauldron in Whilerun and they are numerous in Solitude or at Kynesgrove to the south of Windhelm. Tundra Cotton can be found in Whiterun and the surrounding areas.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Bleeding Crown (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Dragon's Tongue (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Steel-Blue Entoloma (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
Thistle Branch (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
White Cap (2) | 6 | 12 + 6 = 18 | 24 + 6 = 30 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Tundra Cotton (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |