Argonian - Vampire - Staff - Light - Conjurer - Mage
Rattle my bones as I cross the floor and the bones in your grave will rattle no more.
The Bone Shaman is a necromancer that specialises in the conjuring of Skeletons, whilst making use of paralysis rune and poison rune because skeletons are immune to both of these effects.
Dreugh Staff of Thunderbolt as a backup weapon for automatons. Make sure you have a few soul gems to recharge it in dungeons. You need to have the Thunderbolt spell and 4 Heartstones to make this at a staff enchanter. I used the one at Bloodchill Manor.
Any light armor along the way to getting Bloodworm Helmet, Forsworn Armor, Forsworn Gauntlets and Forsworn Boots
The Bloodworm Helmet is located in Gallows Hall which can be found at Mara's Eye Pond to the South West of Windhelm.
Alteration for Paralysis Rune which your minions are immunity to. Conjuration for skeleton minions. Destruction for the Absorb spells against undead and for use at the start of the game. Restoration for out of combat heals, to heal your undead minions and for poison rune which is an area of effect damaging spell that your does no damage to your minions.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Breton, Dark Elf and High Elf are all equal at 25/35 skills boosted. I ignored all of this and went Argonian as I thought it would be a change from the Norm as well as I think they look good in Forsworn gear.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Side with the Vampires in the Dawnguard DLC content as that gets you access to the Heal Undead spell.
Finish the Wolf Queen Awakened quest which is gained by talking to Falk Firebeard in the Blue Palace in Solitude. This will get a courier to give you a quest that gets you a Bonewolf pet as this makes spells and weapons 25% more effective against undead. This buffs up your healing on your undead conjures.
In Gallows hall at the Mara’s Eye Pond, make a permanent Mistman follower. The Wrathman is a better option but it’s a Draugr and not a Skeleton, whereas the other options are all Skeletons. I went for a Boneman for some ranged support to help with dragons, which was Bone Meal + Greater Soul Gem + Frost Salts. You can also pick up the Necromantic Healing spell book here. You are provided with enough materials in the Bone Forge to make it immediately
Distribute attributes at a ratio of 1/1/0. At level 58 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
390 (555) | 380 (495) | 100 |
The skill boosts for Argonians are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 9 | Archery | 0 | Alchemy | 7 |
Conjuration | 10 | Block | 0 | Light Armor +5 | 7 |
Destruction | 5 | Heavy Armor | 0 | Lockpicking +10 | 0 |
Enchanting | 8 | One-handed | 0 | Pickpocket +5 | 0 |
Illusion | 0 | Smithing | 2 | Sneak +5 | 0 |
Restoration +5 | 9 | Two-handed | 0 | Speech | 0 |
Total | 41 | Total | 2 | Total | 14 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Stability
Atronach
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Master Conjuration
Summoner 2/2
Necromancy
Dark Souls
Twin Souls
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
Rune Master
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Steel Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 3/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Paralysis Rune | Adept | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
I talked to the Steward in Dragonsreach to get the In The Shadows quest, which once you have read the business ledger from Arcadia's Cauldron places a dead body in the stables with the Detect Life spell. Casting this in Whiterun market during the day levels Alteration reasonably quickly.
Paralysis Rune can be puchased from Tolfdir at the College of Winterhold or Saarthal if you have completed the First Lesson Quest, once you have Alteration at level 40 or higher.
Spell | Level | Description |
---|---|---|
Conjure Skeleton Minion | Novice | Summons a weak Skeleton warrior for 60 seconds |
Conjure Skeleton Marksman | Apprentice | Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds |
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Conjure Skeleton Champion | Adept | Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds |
Bone Colossus | Master | Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. |
Use Soul Trap to fill soul gems and level conjuration quickly. Get to the College of Winterhold early so you can buy the Skeleton Minion spell from Phinis Gestor. All the other spells used unlock at various levels in conjuration and player level. The Conjuration Ritual quest is not needed to get the Bone Colossus spellbook.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Choking Grasp | Novice | Absorb 8 points of health per second from target, for 3 seconds |
Strangulation | Apprentice | Absorb 16 points of health per second from target, for 3 seconds |
Hangman's Noose | Adept | Absorb 26 points of health per second from target, for 3 seconds |
Touch of Death | Expert | Absorb 40 points of health per second from target, for 4 seconds |
Thunderbolt | Expert | A thunderbolt that does 60 points of shock damage to Health and half that to Magicka |
Gte Chosking Grasp from Farengar as soon as you get to Dragonsreach. It's your main damaging spell in the early levels. Laster on once you have enchanted gear and Poison Rune the Absorb Health spells are used only on undead. Thunderbolt is needed to make the Staff but you can use this as a spell against Automatons as they are immune to both poison and absorb effects.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Necromantic Healing | Apprentice | Heals the undead target 10 points per second, but not the living, atronachs or machines |
Close Wounds | Adept | Heals the caster 100 points |
Heal Undead | Adept | Heals the undead target 75 points, but not the living, atronachs or machines |
Poison Rune | Adept | Targets that fail to resist take 3 points of poison damage per second for 30 seconds |
Grand Healing | Expert | Heals the caster and followers 250 points |
Healing spells from Restoration and also the main damaging spell against humanoids and creatures which is Poison Rune and it can be bought from Tel Mithryn on Solstheim. Poison Runes stacks so cast it often and quickly as it will very quickly build up speed in damaging an enemy. It is however no where near as quick as Destruction damage sources but it does not do anay damage to your minions so it is safe to use while they are swarming an enemy.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Bloodworm Helmet | Damage Undead | Damage against undead increases by 25% |
Fortify Conjuration | Conjuration spells and enchantments cost 25% less | |
Body | Fortify Health | Heath is increased by 115 points |
Fortify Magicka Regen | Magicka regenerates 115% faster | |
Feet | Fortify Carry Weight | Carrying capacity increased by 86 points |
Resist Shock | Grants 69% resistance to shock | |
Hands | Fortify Carry Weight | Carrying capacity increased by 86 points |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Conjuration | Conjuration spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower, Lavender & Wheat | ||
---|---|---|---|
Effects | Fortify Health | Health is increased by 170 points for 60 seconds | |
Restore Health | Restores 266 points of Health | ||
Fortify Conjuration | Conjuration spells last 170% longer for 60 seconds |
Creep Cluster are numerous near Kynesgrove to the South of Windhelm. There are 7 Glowing Mushrooms in the secret lab at the farm so at Whiterun head to the North East and get the last one from just inside the entrance of Shimmermist Cave. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying Capacity increases by 170 for 300 seconds |
Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. There’s a lot of Scaly Pholiota to the south of Ivarstead. There's a path to Ivarstead through the mountains from Helgen.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 213% stronger for 60 seconds |
Resist Shock | Resist 128% of shock damage for 60 seconds | |
Resist Frost | Resist 128% of frost damage for 60 seconds |
All the Glowing Mushrooms you need are in the secret lab at the farm. All the Nightshade you need are by the Halls of the Dead in Whiterun.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Creep Cluster (5) | 8 | 40 + 8 = 48 | 80 + 8 = 88 |
Glowing Mushrooms (5) | 8 | 40 + 8 = 48 | 80 + 8 = 88 |
Steel Blue Entoloma (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Lavender (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |