Orc - Warhammer - Light - Barbarian
Barbarians choosing to increase their defences often wield monstrous and menacing weapons. They use these weapons to control the battlefield by staggering foes from the barbarians mighty blows.
Any Warhammer you can pickup in the game and a Dragonbone Warhammer for the final weapon. You will need to craft the Dragonbone Warhammer once you have the Smithing perk and killed a few dragons for the materials. You may want to make a Glass Warhammer before this.
Craft a set of Leather Scout Armour as soon as you can. After that look to get a full set of scaled armor. You can get the armour, boots and gauntlets to the south east of the Goldenhills Plantation by the very large and dead mudcrab. A helmet can be found in Lost Echo Cave, which is westward on the road to the north of the Statue of Meridia.
The final gear is Fur Armor, Studded Dragonscale Boots, Gauntlets and a Scaled Helmet. The Studded Dragonscale items can be acquired after completing the quest that starts from reading The Crimson Dirks, v4 found in Candlehearth Hall in Windhelm.
To get the quest for the Studded Dragonscale Boots and Gauntlets read the Crimson Dirks v4 in Candlehearth Hall in Windhelm.
Restoration for heals. Alteration for utility spells.
The Lord Stone for 50 armour and 25% magic resistance in the early stages of the build but the Atronach Stone once the Atronach perk is acquired. This gives you 50% spell absorption, 50 Magicka but -50% Magicka regeneration.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia..
Significantly increases the speed of your weapons as long as they are not enchanted.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Nords come out top for this build with 25/35. I went with Orc for the look but also for the Berserker Rage racial power. It can be used once every in game day and gives you double damage while also taking half normal damage.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. Dwemer Automatons are all classed as male.
Place attribute points at 0 / 2 / 1. At level 56 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (150) | 470 (815) | 280 (395) |
The skill boosts for Orcs are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 2 | Light Armor | 5 |
Destruction | 0 | Heavy Armor +10 | 0 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 5 | Sneak | 0 |
Restoration | 8 | Two-handed +5 | 12 | Speech | 0 |
Total | 24 | Total | 19 | Total | 12 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 1/5
Quick Refkexes
Steel Smithing
Elven Smithing
Advanced Armors
Glass Smithing
Dragon Armor
Barbarian 5/5
Champion's Stance
Devastating Blow
Great Critical Charge
Sweep
Skull Crusher 3/3
Alchemist 5/5
Physician
Benefactor
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Destruction is not needed in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
With the Respite perk healing spells are a great source of Stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Restoration | Restoration spells cost 46% less to cast. |
Fortify Magicka Regen | Magicka Regenerates 115% faster. | |
Body | Fortify Healing Rate | Health regenerates 57% faster. | Fortify Health | Health is increased by 115 points. |
Feet | Fortify Two-handed | Two-handed attacks do 75% more damage. |
Fortify Stamina | Increases stamina by 115. | |
Hands | Fortify Block | Block 75% more damage with your shield. |
Fortify Two-handed | Two-handed attacks do 75% more damage. | |
Amulet | Fortify Health | Health is increased by 115 points. |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Health | Health is increased by 115 points. |
Fortify Two-handed | Two-handed attacks do 75% more damage. | |
Warhammer | - | - |
- | - |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 140 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Fly Amanita, Dragon's Tongue & Scaly Pholiota | |
---|---|---|
Effects | Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds. |
Fortify Two-handed | Two-handed weapons do 170% more damage for 60 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Resist Fire | Resist 128% of fire damage for 60 seconds |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. Scaly Pholiota are numerous to the south of Ivarstead. Heading from Helgen towards Ivarstead they start appearing near the Alchemists Hut.
Ingredients | Mora Tapinella & Red Mountain Flowers | |
---|---|---|
Effects | Restore Magicka | Restores 266 points of Magicka. |
All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Fly Amanita (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Mora Tapinella (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Red Mountain Flowers (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Dragon's Tongue (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 20 + 5 = 25 | 40 + 5 = 45 |