Skyrim AE Builds

Berserker Barbarian

Orc - Warhammer - Light - Barbarian

Background

Barbarians choosing to increase their defences often wield monstrous and menacing weapons. They use these weapons to control the battlefield by staggering foes from the barbarians mighty blows.


Weapons

Any Warhammer you can pickup in the game and a Dragonbone Warhammer for the final weapon. You will need to craft the Dragonbone Warhammer once you have the Smithing perk and killed a few dragons for the materials. You may want to make a Glass Warhammer before this.


Armor

Craft a set of Leather Scout Armour as soon as you can. After that look to get a full set of scaled armor. You can get the armour, boots and gauntlets to the south east of the Goldenhills Plantation by the very large and dead mudcrab. A helmet can be found in Lost Echo Cave, which is westward on the road to the north of the Statue of Meridia.

The final gear is Fur Armor, Studded Dragonscale Boots, Gauntlets and a Scaled Helmet. The Studded Dragonscale items can be acquired after completing the quest that starts from reading The Crimson Dirks, v4 found in Candlehearth Hall in Windhelm.

To get the quest for the Studded Dragonscale Boots and Gauntlets read the Crimson Dirks v4 in Candlehearth Hall in Windhelm.


Spells

Restoration for heals. Alteration for utility spells.


Standing Stones

The Lord Stone for 50 armour and 25% magic resistance in the early stages of the build but the Atronach Stone once the Atronach perk is acquired. This gives you 50% spell absorption, 50 Magicka but -50% Magicka regeneration.


Shrines

Use a Shrine of Talos for the 20% reduction to shout cooldowns.


Shouts

Elemental Fury (Air - Battle - Grace)

Location: Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia..

Significantly increases the speed of your weapons as long as they are not enchanted.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Orc

Nords come out top for this build with 25/35. I went with Orc for the look but also for the Berserker Rage racial power. It can be used once every in game day and gives you double damage while also taking half normal damage.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. Dwemer Automatons are all classed as male.


Attribute Distribution

Place attribute points at 0 / 2 / 1. At level 56 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 470 (815) 280 (395)

Perk Point Distribution

The skill boosts for Orcs are marked in bold.

Mage Warrior Rogue
Alteration8 Archery0 Alchemy7
Conjuration0 Block +52 Light Armor5
Destruction0 Heavy Armor +100 Lockpicking0
Enchanting +58 One-handed +50 Pickpocket0
Illusion0 Smithing +55 Sneak0
Restoration8 Two-handed +512 Speech0
Total 24 Total 19 Total 12


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Block 2

Shield Wall 1/5

Quick Refkexes

Smithing 5

Steel Smithing

Elven Smithing

Advanced Armors

Glass Smithing

Dragon Armor

Two-handed 12

Barbarian 5/5

Champion's Stance

Devastating Blow

Great Critical Charge

Sweep

Skull Crusher 3/3

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 5

Agile Defender 1/5

Custom Fit

Unhindered

Wind Walker

Deft Movement


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.

Destruction is not needed in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

With the Respite perk healing spells are a great source of Stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Two-handed weapons do 225% more damage
Restoration spells costs 46% less magicka
Health is increased by 345 points.
Stamina is increased by 115 points.
Health regenerates 57% faster.
Magicka regenerates 115% faster.
Block 75% more damage with your shield.
Resist 37% of all magic.

Item Enchantment Effect
Head Fortify Restoration Restoration spells cost 46% less to cast.
Fortify Magicka Regen Magicka Regenerates 115% faster.
Body Fortify Healing Rate Health regenerates 57% faster.
Fortify Health Health is increased by 115 points.
Feet Fortify Two-handed Two-handed attacks do 75% more damage.
Fortify Stamina Increases stamina by 115.
Hands Fortify Block Block 75% more damage with your shield.
Fortify Two-handed Two-handed attacks do 75% more damage.
Amulet Fortify Health Health is increased by 115 points.
Resist Magic Grants 37% resistance to all magic
Ring Fortify Health Health is increased by 115 points.
Fortify Two-handed Two-handed attacks do 75% more damage.
Warhammer - -
- -

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.

Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 140 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon's Tongue & Scaly Pholiota
Effects Regenerate Stamina Stamina regenerates 213% faster for 300 seconds.
Fortify Two-handed Two-handed weapons do 170% more damage for 60 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds
Resist Fire Resist 128% of fire damage for 60 seconds

Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. Scaly Pholiota are numerous to the south of Ivarstead. Heading from Helgen towards Ivarstead they start appearing near the Alchemists Hut.


Potion of Restore Magicka

Ingredients Mora Tapinella & Red Mountain Flowers
Effects Restore Magicka Restores 266 points of Magicka.

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
11 x Dragon's Tongue
11 x Fly Amanita
1 x Mora Tapinella
1 x Red Mountain Flower
9 x Scaly Pholiota
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
54 x Potions of Regenerate Stamina
4 x Potions of Restore Magicka

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 11 44 + 11 = 55 88 + 11 = 99
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Mora Tapinella (3) 1 3 + 1 = 4 6 + 1 = 7
Red Mountain Flowers (3) 1 3 + 1 = 4 6 + 1 = 7
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 20 + 5 = 25 40 + 5 = 45

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