Nord - Warhammer - Light - Barbarian - Conjurer - Werewolf
The Bear Shaman is a mighty barbarian who focuses their power and energies towards themself, through shamanstic rites with the spirit of the bear.
The Bear Shaman represents two sides of nature – Tranquility and Fury. The tranquil side of the Bear Shaman allows them to utilize powerful magic to heal themself and gain the support of local animals in combat. The furious side of the Bear Shaman allows them to be more than able fighters who use their warhammers in deadly melee combat maneuvers.
This build has been inspired by the Bear Shaman class from a game called Age of Conan.
A Bear Shaman uses warhammers but at the start of the game get whatever two-handed weapon you can to start with. Then you want to get a steel warhammer either by crafting it, which requires the Steel Smithing perk, or by buying it as soon as you can. Your goal is to get the Longhammer as it is the fastest swinging warhammer in the game and it can be enchanted. The Longhammer is located in Liar’s Retreat to the South West of Dragon Bridge. The Longhammer is an Orcish warhammer and as such benefits from the Orcish Smithing perk.
The best light armour that you can get should be used at the start of the game. Your goal is to get Savior's Hide for the body slot as this allows you to reach the in game cap for both magic and poison resistance. Go to Falkreath and talk to the people in the graveyard to start the quest. Make sure you do what Hircine requests and kill the werewolf, as there are two different rewards from this quest depending who you side with.
The Forsworn gear for the hand and feet slots complement the appearance of the build with the Savior's Hide. The Stormcloak Officer's helmet also goes well with the build as it's basically a bear cap. This can be acquired from Forelhost either before or after completing the dungeon depending who you followed in Helgen. Picking Ralof will mean you don't have to complete Forelhost to get the Helmet as you can attack the Thalmor agent outside and loot the Helmet once he's dead.
I play with the Legacy of the Dragonborn mod which adds custom meshes and textures to many unique weapons in the game. I also have the Ancient Nord Amulet from the Jarl's house in Falkreath as this can be enchanted with USSEP (Unoffcial Skyrim Special Edition Patch) installed.
Healing spells from Restoration, utility spells from Alteration and the Pride of Hirstaang from Conjuration to summon a bear ally.
The Lord Stone forms an integral part of the build as the 25% magic resistance it gives allows the in-game cap of 85% for magic resistance to be achieved (25% The Lord Stone, 30% Magic Resistance perk at rank 3, 15% Agent of Mara lesser power, 15% Saviour's Hide armour).
A blessing from a Shrine of Kynareth should be used for the 25 extra stamina. This fits the build well as Kynareth is the Goddess of Nature. Alternatively a Shrine of Talos can be used for a 20% reduction in shout cooldown as the build has plenty of stamina regneration in it already from the Windwalker perk, potions of stamina regeneration and an Absorb Stamina weapon enchantment.
Location: Angarvunde, Ancient’s Ascent, Ysgrammor’s Tomb (Companions quest chain)
Used to get assistance from local animals in combat.
Location: Benkongerike, Kolbjorn Barrow (Unearthed), White Ridge Sanctum
Can be used to knock multiple enemies to the ground that are in the path of the cyclone.
Location: Ragnvald, Shroud Hearth Barrow, Rannveig’s Fast
Used to pacify aggressive animals with the exception of Trolls.
Location: Just follow the main story quests
Staggers enemies but it's replaced by Cyclone.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Nord is the best fit as 5 of the 6 skills that get boosted by being a Nord are used in the build. The 50% frost resistance is also useful as the build features fire resistance from both a spell and a potion and shock resistance from an enchantment. This significantly bolsters the magical defences of the build. This build is also based on the Bear Shaman class from the Age of Conan game where originally they were from Cimmeria which closely resembles Skyrim.
A Breton also makes a logical choice as you could roleplay as a Forsworn and they get a boost to Conjuration and the Conjure Familiar spell which could be considered a wolf spirit. If this option is taken, because Breton start with a 25% magic resistance racial lesser power, then a different Standing Stone could be used such as the Lady Stone which adds 25% regeneration to both health and stamina.
It generally makes more sense to create a female character as there are more male merchants than female so you get use out of the Allure perk. There are also more male enemies than female in Skyrim, with all Dwemer automatons being classed as male, so you get more use out of the Agent of Dibella lesser power. These are minor boosts though.
It can be useful to become a werewolf early in the build to get the disease resistance and you want to get to the word wall for the Animal Allegiance shout at the end of The Companions faction quest anyway.
Place attributes at 0 / 3 / 1. At level 60 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (215) | 550 | 240 (355) |
The skill boosts for Nords are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 5 | Archery | 0 | Alchemy | 11 |
Conjuration | 3 | Block +5 | 2 | Light Armor +5 | 7 |
Destruction | 0 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 4 | Sneak | 0 |
Restoration | 5 | Two-handed +10 | 11 | Speech +5 | 0 |
Total | 24 | Total | 17 | Total | 18 |
Novice Alteration
Apprentice Alteration
Magic Resistance 3/3
Novice Conjuration
Summoner 2/2
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 1/5
Quick Reflexes
Steel Smithing
Dwarven Smithing
Orcish Smithing
Arcane Blacksmith
Barbarian 5/5
Champion's Stance
Devastating Blow
Great Critical Charge
Skullcrusher 3/3
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Snakeblood
Agile Defender 3/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. This is a slow but controlled way to level Alteration and shout be cast when making your way through populated areas.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Pride of Hirstaang | Expert | Summon a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds |
Soul Trap is pretty quick at raising Conjuration. There's a high rock you can climb at Guldun Rock, that's not too far away from Goldenhills Plantation, and from this position you can cast Soul Trap at the Giants and Mammoths without being attacked. The Pride of Hirstaang spell can only be cast with enchanted gear as it costs too much magicka before then.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Unbounded Storm | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
With enchanted gear these spells costs no magicka and it can be used to quickly level Destruction. While Destruction is not needed for the build it can still be used to gain character levels to take perks in other skill trees.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage is the same as Unbounded Storm for Desruction, in that it can be used to level Illusion to gain character levels. I usually cast it at people in towns while making my way to a merchant.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells cost 46% less to cast |
Fortify Restoration | Restoration spells cost 46% less to cast | |
Saviour's Hide | Magic Resistance | Grants 15% resistance to all magic |
Poison Resistance | Grants 50% resistance to poison | |
Feet | Fortify Stamina | Increases your Stamina by 115 points |
Resist Shock | Grants 69% resistance to shock | |
Hands | Foritify Magicka | Increases your magicka by 115 points |
Fortify Two-handed | Two-handed weapons do 75% more damage | |
Amulet | Fortify Conjuration | Conjuration spells cost 46% less to cast |
Fortify Destruction | Destruction spells cost 46% less to cast | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Two-handed | Two-handed weapons do 75% more damage | |
Longhammer | Absorb Health | Absorb 37 points of health |
Absorb Stamina | Absorb 46 points of stamina |
With the Sallowed Regent Black Book the magnitude of the Fortify Destruction enchantments on the gear can be raised from 46% to over 50%. This means that one of the three Fortify Destruction enchantments on the armour can be exchanged for a Fortify Restoration enchantment to significantly reduce the cost of Restoration spells. If this is done I would recommend enchanting another ste of all the items as all the effects will be of a greater magnitude.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Fly Amanita, Dragon's Tongue & Scaly Pholiota | |
---|---|---|
Effects | Fortify Two-handed | 170% more damage for 60 seconds |
Resist Fire | 128% for 60 seconds | |
Fortify Illusion | 170% stronger for 60 seconds | |
Regenerate Stamina | 213% faster for 300 seconds |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. Scaly Pholiota can be found on fallen trees in the Reach and it's particularly abundant around Ivarstead. You can avoid most combat to get there by going to the Whiterun Stormcloak Camp and taking the path through the mountains to the left of it. Things to avoid in the early levels are a Wisp Mother that spawns near a well, if you drift off the path, and a Troll when you get to the river.
The Fortify Illusion effect isn't needed in this build but it does add to the value of the potion when selling them to build up a reserve of gold to purchase training.
Ingredients | Canis Root, Imp Stool & Mora Tapinella | |
---|---|---|
Effects | Paralysis | Paralyzed for 43 seconds |
Lingering Damage Health | 43 points of damage for 10 seconds |
There's 4 Canis Root on the opposite side of the river to the lumbermill and docks at Solitude. There are 6 Imp Stool in Reachwater Rock which is just to the south of Markarth. Mora Tapinella are numerous on tree stumps as you go from Helgen to Riverwood at the start of the game.
If you talk to Farengar in Dragonsreach and as if he's the only Wizard in Whiterun he gives you a quest to take some Frost Salts to Arcadia, who has as shop in the market. Doing so makes her friendly towards you and allows you to take low value items from her shop without buying them, this includes 2 Canis Root and 1 Imp Stool.
Ingredients | Blue Mountain Flower, Lavender & Wheat | |
---|---|---|
Effects | Fortify Health | 140 points for 60 seconds |
Fortify Conjuration | 213% longer for 60 seconds | |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flower (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
Lavender (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
Wheat (4) | 3 | 12 + 4 = 16 | 24 + 4 = 28 |
Scaly Pholiota (5) | 5 | 25 + 5 = 30 | 50 + 5 = 55 |
Imp Stool (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Mora Tapinella (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Dragon's Tongue (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
Canis Root (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Fly Amanita (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |