Skyrim AE Builds

Bounty Hunter

Redguard - Sword - Heavy - Shield - Knight

Background

Bounty Hunters are skilled warriors who travel Tamriel in search of those who are unfortunate enough to earn a bounty on their heads. They will do almost anything to kill their prey and fulfil their contract.


Weapons

Any sword when you can and then 3 scimitars for enchanted weapons. A scimitar is found in an upturned boat directly west of Dawnstar on the coastline a little past the fishing spot. It should be sought out quickly as it has a better base damage than a steel sword so gives more One-handed XP per hit. This Scimitar also respawns.

You also get 2 by doing the Lord’s Mail quest which is where the Yellow Redguard Hood is obtained.


Armor

Craft a set of Steel Soldier Armor as soon as you can after you have left Helgen. There's enough ore veins and wildlife to give you all the materials you need. You also need the Steel Smithing perk to make it and I usually take this as my first perk for most of my builds.

The final gear is a Yellow Redguard Hood, Iron Plate Armor, Iron Spell Knight Boots and Gauntlets, Banded Iron Shield, The Warlocks Ring.

The yellow Redguard Hood is found on an enemy in the Lord’s Mail creation which is started by reading a note in General Tulius’ room in Castle Dour, Solitude.

Iron Plate Armor can be crafted at the start of the game but the Steel Soldier Armor should be used as it benefits from a Smithing perk so you'll have a larger boost in armor rating from this before you get your Smithing and Enchanting skills higher. The Banded Iron Shield can also be crafted at the start of the game.

The Warlocks Ring is acquired from the 5th quest from Viriya at Riften Docks.


Spells

Alteration for some utility spells. Restoration for healing spells.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regeneration.


Shrines

Use a Shrine of Talos for a 20% cooldown on shouts.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Redguard

Imperials are a perfect match for this build with all 6 skills they get a boost in being perked. Redguards and Orcs are a close second on 30/35. Redguard are typically described as sellswords and a bounty hunter is definitely a mercenary for hire so they were an obvious choice.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Place attribute points at 0 / 2 / 1. At level 63 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 520 (635) 300 (530)

Perk Point Distribution

The skill boosts for Redguard are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery +50 Alchemy7
Conjuration0 Block +56 Light Armor0
Destruction +57 Heavy Armor7 Lockpicking0
Enchanting11 One-handed +107 Pickpocket0
Illusion0 Smithing +51 Sneak0
Restoration 8 Two-handed0 Speech0
Total 34 Total 21 Total 7


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Destruction 7

Novice Destruction

Augmented Flames 2/2

Augmented Frost 2/2

Augmented Shock 2/2

Enchanting 11

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Shock Enchanter

Restoration 8

Novice Restoration

Apprentice Restoration

Expert Restoration

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Block 6

Shield Wall 1/5

Deflect Arrows

Elemental Protection

Shield Charge

Quick Reflexes

Heavy Armor 7

Juggernaut 4/5

Fists of Steel

Cushioned

Conditioning

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 1

Steel Smithing

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls.
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage.
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to level Destruction quickly although Fire Rune is fine to level it but a lot slower.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at NPC in the early levels. It's not needed in this build.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear. The healing spells are a reliable source of regenerating Stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed attacks do 75% more damage.
Weapon uses no charges
Destruction spells costs no magicka to cast
Restoration spells cost 46% less magicka to cast
Stamina is increased by 230 points
Health and Magicka are increased by 115 points
Magicka regenerates 10% faster.
Block 25 points of spell damage while blocking
Move 5% faster
Grants 86% resistance to fire
Resist 37% of all magic

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Destruction & Magicka Regen Destruction spells and enchantments cost 28% less. Magicka regenerates 10% faster.
Fortify Health Increases your Health by 115 points
Feet Fortify Stamina Increases Stamina by 115 points
Resist Fire Grants 86% resistance to fire
Hands Fortify Magicka Increases Magicka by 115 points
Fortify One-handed One-handed attacks do 75% more damage
Amulet Fortify Destruction Destruction spells cost 46% less to cast
Fortify Stamina Increases Stamina by 115 points
Warlock's Ring Spell Ward While blocking, creates a ward that protects against spells for up 25 points.
Fortify Health Regeneration Regenerate health 30% faster
Fortify Move Speed You move 5% faster
Shield Fortify Block Destruction spells cost 46% less to cast
Resist Magic Grants 37% resistance to all magic
Sword 1 Fire Damage Burns the target for 85 points
Turn Undead Undead up to level 33 flee for 30 seconds
Sword 2 Frost Damage Target takes 85 points of frost damage to Health and Stamina
Fear Creatures and people up to level 69 flee from combat for 30 seconds
Sword 3 Shock Damage Target takes 85 points of shock damage, and half as much to magicka
Absorb Magicka Absorb 69 points of Magicka

For the first sword you need to lower the turn undead down 12 to the left until the weapon turns red so that the Fire damage is the stronger enchantment and the Destruction school is used to determine the charge usage.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Health is increased by 170 points for 60 seconds
Restore Health Restores 266 points of Health

You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Resist Frost Resists 128% of frost damage for 60 seconds
Resist Shock Resists 128% of shock damage for 60 seconds

Get 2 Glowing Mushrooms just inside Shimmermist Cave to the north east of Winterhold and the remaining 7 are in the secret lab at the farm. Go back to Helgen and take the path towards Ivarstead and gather all the Snowberries you need from there. Steel-Blue Entoloma are from Khajiit merchants


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
9 x Glowing Mushrooms
11 x Snowberries
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Wheat (4) 5 20 + 5 = 25 90 + 9 = 99
Glowing Mushrooms (5) 9 45 + 9 = 54 48 + 6 = 54

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42

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